OH. MY. GOD. I just made the mistake of taking 2 missions to recollect some stolen cargo for a minor faction. Basically a "hey that guy took our stuff. PLz bring our stuff back!"
ALIGHT COOL. NO PROBLEM. Got a anaconda. Got hatch breakers. Got collector limpets. Les do dis. I drop into the system, find the mission way-point's. Go to them. See the bad guy. Shoot his . hatch breaker limpet. Cargo dropped. Done? NO, NOT DONE. OUT OF ALL THE CARGO, ONLY TWO OF IT WAS THE BAG'S I NEEDED. I needed get these bags. Ok so maybe a glitch? I jump out, and drop back into the mission area. He respawns. SAME ROUTINE. TWO MORE BAGS. Ok this is tedious and dumb as hell. Who thought this was a good way to run the mission?
Whatever nothing TOO frustrating. I only 6 per mission. Ok ANOTHER ONE... No bags. None. Just a bunch of bio waste and trade data, . Ok, AGAIN. ONCE AGAIN NO BAGS. !? Alight I think maybe I am doing something wrong. Next time, jump in DISABLE HIS FSD. Cool now let me scan his carg-*RAMMING SPEED* ...he just rammed himself into an anaconda while in a diamond back and brought himself down to 10% hull AND THAN HE DOES IT AGAIN AND DIES!
well . Good thing I have two mission targets of the same cargo. Go over to the other. Asp. Repeat the process of just shoving hatchbreakers on it. get two bags. Ok going to have to jump out and jump ba- "TIME IS RUNNING OUT COMMANDER!" ...i jump out. The mission marker is GONE. because the target for some strange reason only hangs out here certain times of the day.
Both missions failed. What. THE.
After spending an hour and a half on these here is a list of EVERYTHING WRONG WITH THESE MISSIONS.
1. The target NEEDS AND SHOULD drop ALL the mission cargo on the first time. There is zero challenge and purpose to making us have to redo the routine. It also makes NO SENSE? Does the enemy ship just magically regain cargo after each run?
2. The system authorities should NOT show up if I disable report crimes against me. ARE YOU REALLY TELLING ME A WANTED SHIP IS CALLING THE COPS, ON A UNWANTED SHIP!?" None of "It's part of the mission" excuses either, just because it's meant to happen does not mean it makes or helps the mission. The authority's will just kill your target and ruin everything.
3. STOP LETTING THE AI CHEAT! Seriously, no more having mods that never go down unless they reach 0% or letting them magically teleport away from the fight instantly. I don't care that their not players. They NEED TO follow the same rules as the players in terms of the way ships handle. Because when we're trying to disable a ship, having said ship function differently than our's is a SERIOUS problem.
4. Remove the stupid time limits. If It says I have 24 hours to do the mission than it should be that. I shouldn't need to worry about the target magically vanishing.
Sorry for some of the all caps and rants in this post but I don't think having missions this terrible is acceptable at this stage. I was on my discord server and said this was basically told "oh yeah those suck, no one does them." But just because no one is doing those missions, does not mean they should be in such a terrible broken almost unplayable state. It also makes frontier look REALLY BAD because its blindingly obvious that they never tested the missions properly. They never had anyone sit down and do a couple and than say "...yup this feel's good."
ALIGHT COOL. NO PROBLEM. Got a anaconda. Got hatch breakers. Got collector limpets. Les do dis. I drop into the system, find the mission way-point's. Go to them. See the bad guy. Shoot his . hatch breaker limpet. Cargo dropped. Done? NO, NOT DONE. OUT OF ALL THE CARGO, ONLY TWO OF IT WAS THE BAG'S I NEEDED. I needed get these bags. Ok so maybe a glitch? I jump out, and drop back into the mission area. He respawns. SAME ROUTINE. TWO MORE BAGS. Ok this is tedious and dumb as hell. Who thought this was a good way to run the mission?
Whatever nothing TOO frustrating. I only 6 per mission. Ok ANOTHER ONE... No bags. None. Just a bunch of bio waste and trade data, . Ok, AGAIN. ONCE AGAIN NO BAGS. !? Alight I think maybe I am doing something wrong. Next time, jump in DISABLE HIS FSD. Cool now let me scan his carg-*RAMMING SPEED* ...he just rammed himself into an anaconda while in a diamond back and brought himself down to 10% hull AND THAN HE DOES IT AGAIN AND DIES!
well . Good thing I have two mission targets of the same cargo. Go over to the other. Asp. Repeat the process of just shoving hatchbreakers on it. get two bags. Ok going to have to jump out and jump ba- "TIME IS RUNNING OUT COMMANDER!" ...i jump out. The mission marker is GONE. because the target for some strange reason only hangs out here certain times of the day.
Both missions failed. What. THE.
After spending an hour and a half on these here is a list of EVERYTHING WRONG WITH THESE MISSIONS.
1. The target NEEDS AND SHOULD drop ALL the mission cargo on the first time. There is zero challenge and purpose to making us have to redo the routine. It also makes NO SENSE? Does the enemy ship just magically regain cargo after each run?
2. The system authorities should NOT show up if I disable report crimes against me. ARE YOU REALLY TELLING ME A WANTED SHIP IS CALLING THE COPS, ON A UNWANTED SHIP!?" None of "It's part of the mission" excuses either, just because it's meant to happen does not mean it makes or helps the mission. The authority's will just kill your target and ruin everything.
3. STOP LETTING THE AI CHEAT! Seriously, no more having mods that never go down unless they reach 0% or letting them magically teleport away from the fight instantly. I don't care that their not players. They NEED TO follow the same rules as the players in terms of the way ships handle. Because when we're trying to disable a ship, having said ship function differently than our's is a SERIOUS problem.
4. Remove the stupid time limits. If It says I have 24 hours to do the mission than it should be that. I shouldn't need to worry about the target magically vanishing.
Sorry for some of the all caps and rants in this post but I don't think having missions this terrible is acceptable at this stage. I was on my discord server and said this was basically told "oh yeah those suck, no one does them." But just because no one is doing those missions, does not mean they should be in such a terrible broken almost unplayable state. It also makes frontier look REALLY BAD because its blindingly obvious that they never tested the missions properly. They never had anyone sit down and do a couple and than say "...yup this feel's good."
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