Why are there no missions on fleet carriers?

So now ,after hours and days of mining and selling asteroids, I´ve bought a fleet carrier and it´s really nice to have my own base. But except from having it and refueling etc. it´s a bit useless. I would like it if the npc´s would trade, but I read in other threads about this and it seems to be difficult to implement that.
But I really like to do missions sometimes and I think there could be something like a mission board linked to the stations in the system where you can choose and accept the missions and complete them, too (except cargo is needed). In exchange for this a percentage of the mission reward should go into the carrier bank and maybe a percentage to the service itself (like the redemption office if i got that right). The percentage could be varriated depending on only accepting or accepting and completing the mission at the carrier.
I think something like that would be not to difficult to implement und would make the carriers a lot more useful than they are now. So is there any reason that there are no missions on fleet carriers?
 
I think if you would have your own missions on your own carrier would be a bit over the top as in new speak OP game play wise. Now if you could "create" and offer missions for other players that could be interesting.
 
It'd be sorta neat to be able to set the carrier to hook into the mission board of a nearby station and view that station's boards, but still require you to visit the station to do things like collect mission cargo and rewards and so on. That way you could sit on the carrier and see that that system's station has source missions for something, take the mission, then go fetch the cargo and bring it to the station - or alternatively, look at the boards, see there's nothing good, and not bother visiting the station and do something else instead.
 
Yeah I like the idea, but when you start thinking about how to incorporate that into the BGS, things start to become complicated fast.

Was thinking about that while spending a few minutes outside.

  • Option 1: Either each carrier has one faction that only exists on the carrier.
  • Option 2: The carrier taps into only the existing minor factions and generates missions with the same rules (for its config) and has the same bgs impact as any other station, no more no less. This might be a problem but maybe not, what's the difference between 1000 players taking the same mission from one station vs ~50 stations? Its the same mission with the same rewards, same target minor factions etc.

You could limit the possible options based on roleplay as much as you want.

Out of the bubble only salvage and aid would be available sure (which would be absolutely perfect).
 

Deleted member 182079

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Was thinking about that while spending a few minutes outside.

  • Option 1: Either each carrier has one faction that only exists on the carrier.
  • Option 2: The carrier taps into only the existing minor factions and generates missions with the same rules (for its config) and has the same bgs impact as any other station, no more no less. This might be a problem but maybe not, what's the difference between 1000 players taking the same mission from one station vs ~50 stations? Its the same mission with the same rewards, same target minor factions etc.

You could limit the possible options based on roleplay as much as you want.

Out of the bubble only salvage and aid would be available sure (which would be absolutely perfect).
If you'd have an option in your carrier to 'link' up to a minor faction, it might work. Although... I don't mind not having a mission board on the carrier - I still want to fly my space ship from time to time;)
 

Deleted member 182079

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More importantly, why are there no traffic reports on fleet carriers?
They're missing all sorts of statistics (and an advertising board would be very useful, this could show in the bottom left target window when selecting a carrier, like "buy/sell XYZ @ x credits).

Really hope they'll be added in the future as it's currently pretty bare bones in terms of information given to the player.
 
If you'd have an option in your carrier to 'link' up to a minor faction, it might work. Although... I don't mind not having a mission board on the carrier - I still want to fly my space ship from time to time;)

See i don't think that would work unless it were all of the factions in a system. You could see people messing with it if they all linked to one faction in an attempt to generate a rare mission type eg. But maybe not.

... I didn't want to say it, but i wanted to sneak though a mission board out of the bubble. I would love to do salvage missions out of the bubble.
 
It's either your personal fleet carrier, or it's a faction's carrier. It's your carrier. So why (never mind the programming involved) would a local faction give your carrier the ability to offer their missions for the potentially 30mins you're in their space?
 

Deleted member 182079

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See i don't think that would work unless it were all of the factions in a system. You could see people messing with it if they all linked to one faction in an attempt to generate a rare mission type eg. But maybe not.

... I didn't want to say it, but i wanted to sneak though a mission board out of the bubble. I would love to do salvage missions out of the bubble.
Yes, I misread your post. Full mission board with all factions included but linked to the system at hand makes more sense from an implementation viewpoint (I'm guessing of course).

As for mission board out of the bubble, that would basically mean a FC specific minor faction required for each FC... unless you can keep the link above intact when travelling about...could be open for abuse not sure.
 
It's either your personal fleet carrier, or it's a faction's carrier. It's your carrier. So why (never mind the programming involved) would a local faction give your carrier the ability to offer their missions for the potentially 30mins you're in their space?

For the same reasons they give any station the need for missions. Each station is owned by only one faction from the system yet the mission board contains entries for all of them.
 
Yes, I misread your post. Full mission board with all factions included but linked to the system at hand makes more sense from an implementation viewpoint (I'm guessing of course).

As for mission board out of the bubble, that would basically mean a FC specific minor faction required for each FC... unless you can keep the link above intact when travelling about...could be open for abuse not sure.

Yeah maybe if its to work out of the bubble it would have to be a bgs isolated mission board, you're the faction. The easiest armchair for a mission board would be that, with a similar concept to the outfitting bundles noone likes but instead for missions. Depends on how you wanted to roleplay it i guess. It could be automatic also.. ie, if you have cargo it auto generates delivery missions, if you were out of the bubble salvage. If you were an congested system with more than one fleet carrier, that would generate combat missions! Too hard i know.
 
For the same reasons they give any station the need for missions. Each station is owned by only one faction from the system yet the mission board contains entries for all of them.
Huh, that's a good point. But stations aren't owned by players - or gankers! - or thargoid murderers! - and about to jump off to the middle of nowhere. I'm not sure it's logical, but hey ho.

Incidentally, the idea here is to have the missions for THAT system available on the carrier for as long as the carrier is there, yes? So those missions are available already in system for those who want to do them, why the need to have them on your own carrier?
 

Deleted member 182079

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Yeah maybe if its to work out of the bubble it would have to be a bgs isolated mission board, you're the faction. The easiest armchair for a mission board would be that, with a similar concept to the outfitting bundles noone likes but instead for missions. Depends on how you wanted to roleplay it i guess. It could be automatic also.. ie, if you have cargo it auto generates delivery missions, if you were out of the bubble salvage. If you were an congested system with more than one fleet carrier, that would generate combat missions! Too hard i know.
I think the best way for from a coherence and BGS perspective would be dedicated mission boards that don't affect the BGS at all, i.e. players can pick and choose from a predefined set of missions and adjust values (eg. bring me X tons of commodity Y @ Z credits). But we already have that... so you could take out the credits and ask for 'free' goods (which you already have for Tritium in the form of donations).

The more I think about it the less I think FC mission boards are a good idea - missions all affect the BGS and if they don't it's just a pure trading tool, which we already have in place.

It would also be unfair towards those who don't own a carrier, especially if you could influence factions by remote mission access while not being in the system yourself.

Not even going to mention the programming effort required and avoiding the minefield that is potential bugs as a result of these changes.
 
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