It's especially not going to happen as they're switching to a single set of missions in all modes, so mode-flipping will be out and you'll see the same missions in all modes.
Certainly FD could look at rebalancing the boards though - it's reasonably common to see a board full of massacre missions (wing and solo) - not much point in having more than (maybe) 5. Or even better, use the depot mechanism, allow partial hand-in, and remove all the duplicated massacres.
The steps should be:
- Remove timers completely, piracy missions still have that
- issue missions for every job, including exploration
- rework missions for piracy to make them interesting
- allow all missions cargo related to use the depot, even when stealing from ships during piracy -> small ship piracy, Yay!
- check the distribution of missions, and have the BGS impact the mission offers, but limit the number of BGS ties to 60% of a minor faction's list
- allow players to offer services, basically creating their own missions.
When we arrived there, then can the board flipping be removed,
from a gameplay perspective.
You can't tell me that, flipping needs to be removed now,
due to the technical impacts we have been living with 4 years.
That is not only a weak argument, that also is weak behaviour by devs.