Why are there wing missions in solo?

I do wing missions on my own, they present a bit more of a challenge. Wing assassination missions have engineered NPC targets for example.

To be fair, I play in Open rather than Solo though ;)

I think wing missions don't really need to be distinguished from non-wing missions, and stuff like the new cargo collection on delivery missions is a step in that direction. Unfortunately while that means the distinction between the two types might go away, you will still have a board 'filled' with more demanding missions than you are presumably looking for. That's not an easy thing for the Devs to balance.
 
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I do some wing assassination missions too every now and then - they used to have a good payday too, but have been gimped beyond and I rather take a regular solo assassination mission than a wing - same pay, less danger, less effort.
 
Because FD are going to implement NPC crew and wings. Honest! A little leprechaun told me while on the booze a while back. :D

But more than likely this:

So you can do wing missions in Solo.

FTW! :D

In all seriousness, as a solo player, I love the challenge they bring. :)
 
I know some folks want to do them, so do them in private and open. Solo there should be none, fix the mission board before stopping flipping it is not our fault you have a bad mission board system.
There is a valid reason to do so, but you're missing out on it by spitting venom instead of just asking.
 
Choice. They are in solo for choice. Because despite endless pious screaming, Frontier still have a vestige of decency and will occasionally offer choice and people just can't move on from that because player choice is the work of the devil or something?

Okay then.
 
Again?

Simple: so that people can do them. Doesn't matter which mode they're in, as all modes are equal. It might not have occurred to you, but you can switch modes even after accepting a mission. And you only have to wing up for the payout. So, just as an example, an experienced pilot may choose to accept and perform a wing mission in solo, then go into open (or a PG), wing up with other pilots and then proceed to the checkout, giving everyone else a share in the profits. Either to maximize income for a group of experienced CMDRs (if everyone else had been doing the same on their own), or for giving an inexperienced CMDR a leg up.
 
It's especially not going to happen as they're switching to a single set of missions in all modes, so mode-flipping will be out and you'll see the same missions in all modes.

Certainly FD could look at rebalancing the boards though - it's reasonably common to see a board full of massacre missions (wing and solo) - not much point in having more than (maybe) 5. Or even better, use the depot mechanism, allow partial hand-in, and remove all the duplicated massacres.
 
It's especially not going to happen as they're switching to a single set of missions in all modes, so mode-flipping will be out and you'll see the same missions in all modes.

Certainly FD could look at rebalancing the boards though - it's reasonably common to see a board full of massacre missions (wing and solo) - not much point in having more than (maybe) 5. Or even better, use the depot mechanism, allow partial hand-in, and remove all the duplicated massacres.

The steps should be:
- Remove timers completely, piracy missions still have that
- issue missions for every job, including exploration
- rework missions for piracy to make them interesting
- allow all missions cargo related to use the depot, even when stealing from ships during piracy -> small ship piracy, Yay!
- check the distribution of missions, and have the BGS impact the mission offers, but limit the number of BGS ties to 60% of a minor faction's list
- allow players to offer services, basically creating their own missions.

When we arrived there, then can the board flipping be removed,
from a gameplay perspective.

You can't tell me that, flipping needs to be removed now,
due to the technical impacts we have been living with 4 years.
That is not only a weak argument, that also is weak behaviour by devs.
 
The thing is - if you can't do them anyway - they just feel like diluting your mission borad with stuff you will never bother about.

Why do you feel that you can't do them anyway? All of the wing missions are possible for a single player1. And for each player, there's a lot of stuff on the mission board that they won't bother about. Depending on which ship I'm flying, I won't get out of bed for less than half a million, which rules out (in these cases) most, if not all, of the data missions. Which come in handy, on the other side, if I'm bumbling about in my combat Sidey and need something to pay for the ammo. And with the current payouts/effort, I'm also not interested in massacre missions.
The mission board is all about choice. You don't have to do them all - you don't even have to do a single one of them. If the system you're currently in is in war and all you get are massacre missions, move a couple of systems over. There's bound to be a boom or a famine around in the vincinity.

1 Admittedly, shifting several thousand tons of cargo in a Sidey would probably take longer than the mission timer, and become pretty boring on the way. But who am I to judge? There are actual people playing Euro Truck Simulator [woah]
 
The Mission Board has no idea what mode you're in. The modes only relate to matchmaking. Flipping the boards is not about opportunities in other modes, it's about inducing a reset to spawn different offerings. Otherwise, what mode you're in only controls who you might see out there.

It's This .. and only this.
 
I've done some wing trade missions solo, and they're fine as missions; except for that bitter taste in my mouth left by the fact that someone else is going to get the same payout for a quarter of the work, just because they're in a wing of four.
 
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