Why are we back to not being able to click on scenery pieces when it's next to other scenery?

This was an issue in Planet Coaster 1. It was NOT an issue anymore in Planet Zoo. Now it's back to being an issue in Planet Coaster 2. I just put a resort light box in the middle of a metal girder and oh no now I simply can't click on that light ever again... it's really tedious and frustrating to go back to these old issues I'd forgotten even existed. As always, I want to love this game so much and I have a lot of patience for helping direct the flow of fixes and improvements but I keep running into things like this where it's just not a fun experience because of little things that were either already previously fixed or were so well executed in Planet Zoo that we forgot they existed.

Do the hitboxes need looking at again or something?
 
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It's like there was hired completely new staff to develop PC2... or amnesia? It's incomprehensible why all those issues (which already got fixed within PC1 or with PZ) are back again.
 
I do think this was mentioned too. In a deep dive before release. I do seem to remember either Rich or Adam saying that the click detection for this type of thing is greatly improved.

I don't know if this will work or not. But it might. If you put a sequencer there with your build and click on it. There should be a button which allows you to select all triggerable items. They will all highlight themselves and then may be become more clickable? The problem is that not all lights can be triggered.
 
I wonder if there is a category for those items in the scenery menu (I forgot to have a look at it last time)...
Its sad if you're theming a ride with lights/stuff that can't get triggered.
I think that lights should be the easiest items to ad. And all lights could have on/off option easily. Would be even better if there would be an additional color change option (color selecton for lights is requested already) to get triggered.
 
Yeah there must be ways to make it a bit more friendly. It could even work with a tree system UI.

You know in Windows Explorer you have a list of folders and files shown. And if you click into a folder it then shows those contents. You're then nested inside the first folder. Just like clicking on a scenery group and becoming nested inside that.

That type of tree system would work well because we nest everything in this game. We nest into scenery groups and we nest into attaching ride scenery and then nest further into that if you want to use a moving platform piece.

So we would need a simple file layout (but for the pieces used) which can be opened and closed for viewing and which enables you to open the nests and select lights or whatever from what is essentially a file explorer rather than trying to double click all over the scenery itself.
 
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sorry, guys, but this is a thread about hitboxes not coaster lights :)

So here seems to be two different perspectives:

PZ to PC2: Seems to a downgrade.

PC1 to PC2: As a person who never spent a single minute in PZ (Zoos are simply not my things) one of my first reactions on building was: "Damn, this is smooth and smart. Even on a inaccurate click the game picks the item i want to move."

So yeah compared to pc1 they have improved, quite a bit, is it perfect? no. But for me personally, this improvement was great, cause i was used to the PC1 hitboxes.

All in All I wonder how far those engines fork? Maybe it wasn't possible to transfer many things from PZ? Cause in general, I feel most of the "it was good back then, but is broken now" comes from PZ-Players (no offense meant). So either the PZ- and PC-Teams don't communicate or the downlying engines seem to be way more different than the eyetest presumes.

But of course, I am still for hitbox improvement.
 
Oh yes, we went a bit off tipic.

The following would fit to nearly every topic in the PC2 forums...

All my comments about PC2 are based on my experiences from RCT 1-3, (the RCT World failure by Nvizzio Creations), the fantastic PC1 which they stopped supporting very early and some PZ which feels like a good evolution of PC1 mechanics.
Beside RCTW, Frontier is in since RCT 1...
For that reason and the evolution from game to game, people are expecting the quality standards from previous games of that category plus a bit more evolution. Even more inside the Planet Series...
It's sad to see how PC2 is doing, actually.

But let's go back to topic...

Back in PC1 it was really difficult to theme something if there were any pieces between the place of interest and the camera.

And I really don't understand why I can open an option to attach scenery to a ride but can't click on that scenery after placing. I can click it if I'm out of that option...
 
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I'm finding I just cannot click on the 'resort light box'es if I place them on things such as coaster track, beams, supports. Which is annoying because they look beautiful running down supports and track etc.
 
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