Why are we forced to an aggressive approach?

I hate to break it to folks, but this game is focused on combat.

It's the only non-optional part of the game, most content is aimed at it, and even the flight mechanics are completely centered around it. Maximum speeds and yaw that makes a WW1 aircraft look agile certainly aren't for realism.

Err...no. Not even close.
 
I don't know what people expected. I mean the whole point is that Thargoids are completely alien and we have very little way to relate to their motivations. These aliens you don't sit down and have some tea with start a dialogue with about morality and culture.
 
This really should have been titled, "Why are we forced to an aggressive approach with Thargoids?", since the rest of the game clearly doesn't enforce this. .................

I would tend to disagree. Combat-focused features far outnumber other types. Look at the variation in weaponry and other combat related mods for example - not much love for mining, exploration and zero for trading in RNGineers. Of course F D knows what it's player-base mainly engages in (we don't) and so caters to it. So even though it might not have been a design objective you can't deny that there is an enormous skewing towards the pew-pew-pew aspect of the game.
 
I don't know what people expected. I mean the whole point is that Thargoids are completely alien and we have very little way to relate to their motivations. These aliens you don't sit down and have some tea with start a dialogue with about morality and culture.

Well that's a depressing view of humanity - if you meet something you can't be bothered to find ways of interacting with, something in common -- default to committing genocide on it
 
I would tend to disagree. Combat-focused features far outnumber other types. Look at the variation in weaponry and other combat related mods for example - not much love for mining, exploration and zero for trading in RNGineers. Of course F D knows what it's player-base mainly engages in (we don't) and so caters to it. So even though it might not have been a design objective you can't deny that there is an enormous skewing towards the pew-pew-pew aspect of the game.
Whilst I would agree that a lot of the game is combat-focused, the original point is that you are not forced to embark in combat - it's optional. There are plenty of people who spend considerable time in non-combat activities. When I first got the game I probably spent the first 50 or so hours avoiding combat entirely. Whilst I now enjoy combat, I would still say I spend the majority of my time involved in non-combat activities.

But I also think people who avoid combat entirely are missing out on a large part of what makes the game fun - I personally like mixing up all the activities. Do some trading, do some exploring, maybe a little bounty hunting etc. And even for non-combat players the threat of combat enhances the game - trading is always given more spice when you know there are pirates around!
 
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Well that's a depressing view of humanity - if you meet something you can't be bothered to find ways of interacting with, something in common -- default to committing genocide on it

That isn't what I said was it? It isn't that we can't be bothered is that there just isn't common ground to effectively communicate. As in THEY might not ANY INTEREST with communication or interaction with us. We could try(and we have tried to ignore the fact we have because you wanted the story to go another way) but they are just not going to. Imagine trying to ask an ant colony to come over for tea and to join your book club. This is the same thing Braben is going for and it is rarely done with sci fi let alone in video games.
 
I am thinking the same now.
I've been trying really hard to "science" the thargoids, and I've scanned loads of them, but I'm starting to feel detached from the whole thing :(
They are a great addition, don't get me wrong, they're cool, but here's my problem...

I can fight them, and have done a few times. But that really needs to be in a wing, I'm not always in the mood to wing up, I've done it solo but I'm getting a little ho hum about the constant upgrade/adapt, though it's a decent mechanic it's actually making me fight them less as I'm now sort of just waiting for the next upgrade, or the end game upgrade.

The main point is though, combat is just a little of what I do in game. I had hoped that a narrative driven release would have been more story and discovery than combat.
I want to go explore where they come from, find out more about them, do science lol.
Yeah I know that's probably all coming, but it should have been there from the start, give us the option, fight them or learn from them. Yes we can scan them and pick up data from them, but I can't do anything with it (I'm grimly holding onto it as I just know it's going to be needed for an engineer upgrade or CG, sigh).

It's funny, but there's these terrifying aliens around, there's been years of cover up and exodus missions and all sorts as "if people knew about them there would be mass panic", yet I can still dock at a station that has actual thargoids virtually sitting outside and all I hear is "trade is good, we're in boom, let's make money" lol, they should be screaming in fear not asking me to deliver trade data or kill 20 of their enemies :)

I'm my head I keep saying, don't worry, it's drip drip, the tension will ramp up, it's only a month in, there's more to come.
In my heart though, I feel it's just going to be an escalation of combat, we can pretend science all we want, and we might get some back story (and the INRA base hunt was great, I enjoyed that, though it kind of fizzled out), but I was expecting to be overloaded with "mystery" (such as when we first tried to work out the Guardian puzzle, or unlocking the thargoid base, or how the probes work, or the formidine hunt). I wanted three or four or more streams like that from the start to dig into.

I suppose we'll wait and see, just, give us non combat only guys something to do (that isn't just 8 hours scanning a planet on the off chance there might be something there).

I've got faith in FD to still make the storyline awesome, and I'm willing to give it time, but you know, a few things now would be nice, maybe unlock a few systems ;)
 
No forced aggressive approach about it.

All the CGs progressing the story to date have been carbon-copy trade events. I'm literally craving a CG where getting a tissue sample or heart matters a damn.
 
But combat is optional in this game. The game constantly reminds you that you could, if you want, do combat, but you don't have to.

And yet ye are interdicted regularly, with the only guarantee you'll get away being braindead NPCs. I can't remember the last time I was interdicted by a mineral-rich asteroid.

You could also state exploration is non-optional in its own right, but that's because we currently have negligible difference in content between traveling from A->B and dedicated exploration. It also has featured in much of the tharg storyline as it is.

Ultimately I suspect that the number of pew-ers outweighs the pacifists, which suits FD just fine. Mind-numbingly repetitive fights is something they excel at.
 
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Whilst I would agree that a lot of the game is combat-focused, the original point is that you are not forced to embark in combat - it's optional. ............

Yes, stipulated, however not being "forced" into something doesn't mean you are not manipulated into it - NPC pirates and gaining access to certain engineers for example plus of course being "tempted" to go murder some pixels to scavenge their bits (yes I get them without doing that so far). So not forced but not exactly completely optional. ;)
 
I think that the 'narrative' may already be decided.

Ya think?

DLpXiYsXkAETSWo.jpg


We're racing to a red light here.

It's just a very slow race, advancing one week CG at a time...
 
I agree that ED is, most definitely, combat-focused. The reason is simple: pew-pew attracts more casual, younger players; intellectual activities attract less people. ED want as many players (and 'payers') as possible. After 1,000+ hours in the game, I still enjoy the odd bit of combat but largely only because there is not much depth to anything else, especially after missions being nerfed to death.

To be fair to FD, it may be that the next iteration of ED will indeed, according to FD anyway, introduce more varied activity re exploring, trading etc.. However, I will believe this when I see it but remain at least partly open-minded.

I suspect however that 'fleshing out' existing placeholders will probably, again, mean more combat.

As for the Thargoids, the only Goids I have seen are on YouTube and frankly, I could care less. Wasted dev time imo, especially as, judging by other posts, some people are already becoming frustrated and bored with them. What a surprise. I for one did not pay up in order to shoot at pretty flowers.

Deja vu......Multi-Crew anyone?
 
I would not think so but I do not have the numbers to debate the point.

Perhaps on the forums, which seems to be disproportionately filled with the timid; but in-game almost absolutely everyone I meet is into combat on some level. I know this excludes explorers, but if they're a few ten-thousand km out, they aren't engaging in the tharg storyline either.


pew-pew attracts more casual, younger players

Just spat my coffee out. You joker, you.
 
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Ya think?

https://pbs.twimg.com/media/DLpXiYsXkAETSWo.jpg

We're racing to a red light here.

It's just a very slow race, advancing one week CG at a time...

I understand the build up and slow pace but we've had that for the last 2 years.

I've enjoyed my experience with the Thargoids thus far but as we move into yet another community goal and all we have new for Thargoid encounters is the NHSS's, I can feel the claws of disappointment beginning to take hold.

There's pacing the story and building it up, but at the same time there has to be a limit to just how long that goes on.

For example, will we all really support this if all we get for the next few months is the same CG's and the same NHSS's?

I have faith that won't be the case and like I've said I have enjoyed the experience so far. I just hope we get more variation and depth, and that it comes sooner rather than later.
 
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I agree that ED is, most definitely, combat-focused. The reason is simple: pew-pew attracts more casual, younger players; intellectual activities attract less people. ED want as many players (and 'payers') as possible. After 1,000+ hours in the game, I still enjoy the odd bit of combat but largely only because there is not much depth to anything else, especially after missions being nerfed to death.

To be fair to FD, it may be that the next iteration of ED will indeed, according to FD anyway, introduce more varied activity re exploring, trading etc.. However, I will believe this when I see it but remain at least partly open-minded.

I suspect however that 'fleshing out' existing placeholders will probably, again, mean more combat.

As for the Thargoids, the only Goids I have seen are on YouTube and frankly, I could care less. Wasted dev time imo, especially as, judging by other posts, some people are already becoming frustrated and bored with them. What a surprise. I for one did not pay up in order to shoot at pretty flowers.

Deja vu......Multi-Crew anyone?

Combat is intellectual it just isn't academic. Sadly people over look this or just outright don't understand it.
 
And yet ye are interdicted regularly, …

Doing something that results in NPCs trying to interdict you is optional.
And avoiding getting interdicted is possible. Would require some effort, but possible.

Combat in this game is optional, but a lot of it is biased towards combat.


Ultimately I suspect that the number of pew-ers outweighs the pacifists, …

I suspect the same.


I don't think that we are forced into combat with Thargoids. It's just the obvious and easiest path to choose. And maybe the path the majority of players want.
To me it looks more like FD lures us into a war with Thargoids and the majority of players simple isn't interested in any other outcome.
 
Perhaps on the forums, which seems to be disproportionately filled with the timid; but in-game almost absolutely everyone I meet is into combat on some level. I know this excludes explorers, but if they're a few ten-thousand km out, they aren't engaging in the tharg storyline either.

Just spat my coffee out. You joker, you.

Typical filthy casual can't even keep his drink in his gob! :D


As an explorer I still haven't seen any of these aliens you all seem so keen to talk to. What happened while I was gone? Did some infect the bubble with liberalism?

If so, glad I'm out here. Us old timers know the score from back in '84. And now they have returned after we nearly wiped them out with a virus of sorts... If I were them I be rather angry at the human race. Forget all this peace and love talk - Just shoot them and remember... The only good bug is a dead bug!
 
Just because it's the easiest approach and the most obvious doesn't mean that there aren't other options or that we are forced.

We are not forced to use all the new anti-thargoid weapons. Attacking Thargoids is a decision and nobody but the one pulling the trigger is responsible for that action.

Exactly.

There's a good chance there's a more intelligent and thoughtful way to deal with the Thargoid threat. But to go down that route you will have to be more intelligent and think about what it could be.
 
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