That would make me very happy! Visiting the night side of a planet would be pretty scary, especially in VR!
WE have been promised some tweaks to the surface colouring (the beige-ification), but not sure if that will address this lighting issue.
Just a question...have you tried to calibrate your gamma setting on the video card? I was always complaining about my output in D3 being much different than my wifes...and finally realized my gamma setting was the problem.
Also...make sure, with an nvidia card you have set the Output dynamic range to 'full'..under the display/change resolution option in the Nvidia control panel...and reset it every time you update your drivers! Without this setting, the output will be 'chopped' of the darker blacks and whiter whites...because of televisions being used rather than monitors.
Just a question...have you tried to calibrate your gamma setting on the video card? I was always complaining about my output in D3 being much different than my wifes...and finally realized my gamma setting was the problem.
Also...make sure, with an nvidia card you have set the Output dynamic range to 'full'..under the display/change resolution option in the Nvidia control panel...and reset it every time you update your drivers! Without this setting, the output will be 'chopped' of the darker blacks and whiter whites...because of televisions being used rather than monitors.
Basically this.
I could ridicule the lighting on the dark side of planets in ED until the end of time itself, and still be able to ridicule it some more. It'd be nice to get that pitch-black "what in the name of mercy is actually going on down there" level of lighting, but improve the lights on the spacecraft to something a little more potent than I could reproduce using a glow in the dark t-shirt stuck to the front of my ship.
<?xml version="1.0" encoding="utf-8"?>
<GraphicsConfig>
<HDRNode_Reference>
<ToeDenominator>0.2050</ToeDenominator>
<ToeStrength>0.2300</ToeStrength>
</HDRNode_Reference>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed>1, 0, 0</MatrixRed>
<MatrixGreen>0, 1, 0</MatrixGreen>
<MatrixBlue>0, 0, 1</MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>
I have posted on this subject before. We want it real, this game is a sim after all and not an arcade game.
FD seem pretty clear on this, it is more game than sim.