why can I not add a grid piece back to a group

Hi, why can I not add a grid piece back to a group once I split it from the group? For example, I want to use a 1m wall piece as a decorative piece, split it from the group so I can move it better with x, then I want to readd it back to the bigger group so I can cntrl D or whatever I want with it. it seems that once I split it from the group; its forever a rogue piece on its own new group. This is really frustrating to me, why is it done this way? am I missing something? is there a workaround? (my only guess would be to combine multiplie groups to a blueprint...but that's still very raggedy imo. Please advise?
 
I've come up against this several times now and don't understand it. I'm posting here to let you know you're not the only one and so I can get any replies from someone who will hopefully be able to explain it.
 
Once a gridded piece is split from a group, it becomes, in effect, a separate building. This is because each building can only be built on one 90 degree grid.

There's an easy work around.

All you need to do is select the separated piece and edit it as a building. You can then duplicate this piece and add to it as you want. You can make buildings and structures as complex as you like by incorporating as many building groups on as many axis you like.
You can use the Multiselect tool to move the whole thing as a whole, either with the Suface move or Advanced move tools. And as long as you aren't above the 4000 piece limit, you can also save it as a blueprint.
It sounds like a faff, but it's super easy.
 
Although I understand the reasoning, that only one grid can exist in a group, and therefore the game does not allow you to add other grid items into a group that already has grid items, I find that in practice the game does not even follow its own rule.
I have many large groups (some just hundreds others thousands of items) where there are in fact multiple grids in effect. I will simply be building along thinking everything is in line, then go back and build another wall or floor near one of my earlier placed pieces, and see that they are somehow slightly out of line in the X or Y direction compared to the earlier placed pieces (I also find it with the Z vertical direction, but items can be moved on the Z axis more freely so it is less of an issue). Fortunately I can use the "select grid" button and click the item I want to use as reference, and then move the other item, and it will move onto the first item's grid instead of being on a second grid within the single scenery item. From this, it is clear to me that two (or more) grids can exist in the same "single grid" capable scenery group, and the game handles it just fine, so I would really appreciate if instead of the game only accidentally giving me multiple slightly offset grids (which is a huge pain when you thought everything was being made in line, and it turns out it is no longer on the original grid despite being in the same group) it would be very nice if the game would let me also intentionally combine completely differently gridded items.
The "select grid" button does all the work needed to deal with multiple grids in one scenery object, so this would not add any problems on the user end (well, not any more than it already is to learn the system) and the game is already storing multiple grids to a single group, so aside from not having programmed the behaviour to intentionally allow multiple different grids in a single group the game is clearly capable of providing this function.
 
I agree. It seems really archaic and unintuitive to disallow this ability. It would save SO MUCH time to be able to make small adjustments to a grid item. Sometimes I want to use grid pieces as decorative, which Im severely limited to because the cntrl x axis is only horizontal. Give us more Small Geometric shapes and textures to work with then that are off the grid, if I cant use a grid piece (as my only option) easily, is my thought.
 
The grid options were still a genius way of escaping the permanent grid of Roller Coaster Tycoon and Zoo Tycoon.
 
I do really like the freedom from a global grid it brings, and I would understand if they would only allow one grid per item group, it'd make a lot of sense to have some limitation. But as I've observed, it is possible, and even includes a select grid button to work with having multiple grids in one group, just unfortunately it's never grids I have chosen but ones accidentally introduced during building.
It would improve my experience either way if they locked down the one-grid-only system to prevent these accidental extra grids and slight (but annoying) misalignment I come across regularly, or (my preferred option) allow control over having multiple grids at preferred offset and/or angles of rotation, allowing more controlled flexibility to the building system.
 
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