Am I missing something? How can a park management/tycoon game hit the market lacking the ability to manipulate time? Im genuinely curious if this is an intended mechanic.
For example, almost every park/city builder/management game I have ever played has this feature. It is incredibly frustrating that while trying to place buildings or manipulate landscape or just to be able to sit back and analyze your park, you are constantly bombarded with messages like storm warnings, feeder resupply demands (oh ya, I definitely want to spend my time resupplying feeders in an epic dinosaur park sim -_- ), dead dino nonsense, mission updates, etc.
I can't understand why, at a bare minimum, the game does not pause while at least in the build menu or management screen. This is not a suggestion, per se, but an attempt to comprehend this design choice or in case im honestly missing the pause button in some obscure menu... 0.o
For example, almost every park/city builder/management game I have ever played has this feature. It is incredibly frustrating that while trying to place buildings or manipulate landscape or just to be able to sit back and analyze your park, you are constantly bombarded with messages like storm warnings, feeder resupply demands (oh ya, I definitely want to spend my time resupplying feeders in an epic dinosaur park sim -_- ), dead dino nonsense, mission updates, etc.
I can't understand why, at a bare minimum, the game does not pause while at least in the build menu or management screen. This is not a suggestion, per se, but an attempt to comprehend this design choice or in case im honestly missing the pause button in some obscure menu... 0.o