Why can we not pause time?

Am I missing something? How can a park management/tycoon game hit the market lacking the ability to manipulate time? Im genuinely curious if this is an intended mechanic.

For example, almost every park/city builder/management game I have ever played has this feature. It is incredibly frustrating that while trying to place buildings or manipulate landscape or just to be able to sit back and analyze your park, you are constantly bombarded with messages like storm warnings, feeder resupply demands (oh ya, I definitely want to spend my time resupplying feeders in an epic dinosaur park sim -_- ), dead dino nonsense, mission updates, etc.

I can't understand why, at a bare minimum, the game does not pause while at least in the build menu or management screen. This is not a suggestion, per se, but an attempt to comprehend this design choice or in case im honestly missing the pause button in some obscure menu... 0.o
 
Having a pause option would, in my opinion, severely detract from the game. The whole idea of this game is not only to give us a great park builder, but also to have that ever present fear of chaos breaking out.

An example:
If you got sabotaged and all your gates were opened at once, you pause the game and calmly set tasks for your ranger teams and helicopters, open all your shelters, and maybe even delete all your gates before any dinosaurs can come close. you un-pause and everything runs like clockwork. Your Rex is sedated before she can get into a herbivore exhibit and kill 4 of your very expensive modified herbivores. Your guests have ample warning to head to a shelter, and no one gets trampled or eaten. Your rangers are instantly on their way to close the gates. There is minimal carnage, and the player no longer panics and frantically try to save their park from disaster in a mad rush. There is no more chaos.

We know that the developers really wanted to have that feeling of chaos in the game, so I think it is safe to assume this is the reason for not having pause.
 
Yes, would love a pause option so i can just put the camera down in a enclosure, with no hud would also be preferable, and just watch and listen to the dinosaurs without being interrupted every minute. I would not care if i couldn't do anything else except move the camera around and the dinosaurs kept going about there business.

Would be great if we could place cameras down in enclosures that we could look through.
 
Im fine with pause not being available when outside of a build screen or management menu screen (e.g. sending expeditions, selecting different research or the park overview screen - where we see food demands, etc.).

Considering how finicky it is to plop down buildings and use the terrain tool, i don't think pausing the game for those types of things would reduce the chaos element of the game. It's more of a QoL improvement imo. Being able to build enclosures while dealing with their horrible terrain system should not be interrupted.

As soon as you exit the build or overview menus, the game unpauses automatically.
 
A pause function in the main game is, for the reasons given above, unlikely to be added. The jeopardy of juggling the multiple activities is part of the fun.

However, I can see the argument for including a pause function in the Sandbox isle. Time and money don't really have the same constraints there.
 
Im fine with pause not being available when outside of a build screen or management menu screen (e.g. sending expeditions, selecting different research or the park overview screen - where we see food demands, etc.).

Considering how finicky it is to plop down buildings and use the terrain tool, i don't think pausing the game for those types of things would reduce the chaos element of the game. It's more of a QoL improvement imo. Being able to build enclosures while dealing with their horrible terrain system should not be interrupted.

As soon as you exit the build or overview menus, the game unpauses automatically.

Immediately I can counter this idea with a possible exploit - A dinosaur broke the fence and is about to escape. You pause the game, delete the broken fence, build a new one, un-pause the game.

Yeah. No.
 
Immediately I can counter this idea with a possible exploit - A dinosaur broke the fence and is about to escape. You pause the game, delete the broken fence, build a new one, un-pause the game.

Yeah. No.

Or how about they fix that clear oversight? It's not my fault they let that exploit slip by.
 
Yes, would love a pause option so i can just put the camera down in a enclosure, with no hud would also be preferable, and just watch and listen to the dinosaurs without being interrupted every minute. I would not care if i couldn't do anything else except move the camera around and the dinosaurs kept going about there business.

Would be great if we could place cameras down in enclosures that we could look through.

You can REMOVE HUD and PAUSE game on the PC version if you have a Nvidia GPU. Not sure if AMD users can do it tho.
 
Wow... The game would be so easy with a "pause time button". Why even spend money on a game, if you don't want a challenge. :)
 
Wow... The game would be so easy with a "pause time button". Why even spend money on a game, if you don't want a challenge. :)

I don't know what kind of "challenge" you're looking for in a park management game, but if it has to rely on time not being able to change or stop, then Im not sure what type of park management/city builder games youve been playing all this time.

Asking for time to stop when you're in build mode or a management screen should not effect the "challange" of this game. Also players being able to cheese mechanics due to bad design should have nothing to do with whether or not a suggestion is valid.
 
I don't know what kind of "challenge" you're looking for in a park management game, but if it has to rely on time not being able to change or stop, then Im not sure what type of park management/city builder games youve been playing all this time.

Asking for time to stop when you're in build mode or a management screen should not effect the "challange" of this game. Also players being able to cheese mechanics due to bad design should have nothing to do with whether or not a suggestion is valid.

I usually never play park management/city builder games, because I don't see the challenge. Especially if you can stop time. Like people in the real world can just stop time when they're building a zoo or preserve. [haha]

The hectic part of it is what makes it interesting.
 
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The fact is in reality the dinos or at least animals won't die every 5 minutes and building something doesn't take 30 seconds ; earning 500k$ neither ! :p
 
Immediately I can counter this idea with a possible exploit - A dinosaur broke the fence and is about to escape. You pause the game, delete the broken fence, build a new one, un-pause the game.

Yeah. No.

You can delete next to dinos, but you can’t build next to dinos: especially right next to them like one who just busted a fence.

So what exploit?

This.
Also... Why do fences and gates insta-build anyway? Why does a work crew not go and erect the fence, like the rangers do to repair it?


Wow... The game would be so easy with a "pause time button". Why even spend money on a game, if you don't want a challenge. :)

The game is already so easy. A disaster happens, you click a few buttons... problem solved, 30 seconds later, everything is back to normal.

Exactly. But at least the lifespan poses a challenge. ;)
I guess we have different ideas of what a challenge is. Its challenging to build everything you want to, in the confined space.
Its not challenging to remove a dead dino and incubate a replacement, it becomes quite tedious.
 
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I don't know what kind of "challenge" you're looking for in a park management game, but if it has to rely on time not being able to change or stop, then Im not sure what type of park management/city builder games youve been playing all this time.

Asking for time to stop when you're in build mode or a management screen should not effect the "challange" of this game. Also players being able to cheese mechanics due to bad design should have nothing to do with whether or not a suggestion is valid.

It's not really a park management game though. People have to start to understand that. You WANT it to be a park management game does not mean it SHOULD be one...
 
The game is already so easy. A disaster happens, you click a few buttons... problem solved, 30 seconds later, everything is back to normal.

I guess we have different ideas of what a challenge is. Its challenging to build everything you want to, in the confined space.
Its not challenging to remove a dead dino and incubate a replacement, it becomes quite tedious.

So you wanna make the game even easier with a pause button? If you didn't have to remove dead dinosaurs and incubate, there would be no challenge in maintaining your park. You can just plan it out and there will be no challenges after you place everything. I would def not buy a game like that.

It's like playing FIFA and once the other team shoots, you can just pause the game and place a defender right in front of the shot...
 
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