Why can't players trade items and money?

Something about "gold sellers" and stuff like that. I for one would welcome material trading so I can give my buddy some of the engineering stuff that I dont need.
FD created multiplayer game but are very restricted about how players can interact with each other. Shame.
 
Elite doesn't really even feel multiplayer tbh.

Reminds of dark souls where you and other players kinda sorta share a single player world in a roundabout way.

Player interaction basically consists of shooting at each other in elite.

Not that elites bad, just hope they build on this aspect
 
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Not that elites bad, just hope they build on this aspect

Elite suffers from identity crisis - not SP but also not MP and I`m not sure what direction FD wants to take it. Would not count on player to player trading tho, if they wanted they would add it already.
 
If the price to transfer was controlled by teh game rather than players, this may mitigate some shinanegans, but I think this is mostly not there as it is rife with exploit and gold farming opportunities.
 
Gold farming.

One of the fundamental rules of FD is that you aren't allowed to buy your way to the top (whatever "the top" is supposed to be in this game).

So in order to prevent a secondary economy evolving around ED with people paying real money outside the game for in-game assets, FD blocked that by making in-game transfer of assets really cumbersome. Not exactly impossible, but usually it's easier to get the money through honest (well, if you can call slave smuggling honest...) work.

Yes, FD has a a store and is selling in-game items for real money. But none of those items in the store will give you even the slightest advantage over any other player.
 
It works in other games. It would work fine in this game. People been trading stuff in Eve Online and World of Warcraft for years and those games are doing just fine.

That kind of depends on what one considers is 'doing just fine'. If it comes with gold sellers, abuses and exploits, some (many?) would argue that's not 'doing just fine' but corrupted and counter-productive. Maybe it would work out differently in Elite and there would certainly be positives, but I guess it's a question of whether they'd be outweighed by the potential negatives - once the genie is out of the bottle and all that....
 
Gold farming.

One of the fundamental rules of FD is that you aren't allowed to buy your way to the top (whatever "the top" is supposed to be in this game).

So in order to prevent a secondary economy evolving around ED with people paying real money outside the game for in-game assets, FD blocked that by making in-game transfer of assets really cumbersome. Not exactly impossible, but usually it's easier to get the money through honest (well, if you can call slave smuggling honest...) work.

Yes, FD has a a store and is selling in-game items for real money. But none of those items in the store will give you even the slightest advantage over any other player.

I might be a bit cynical here, but before gold farming becomes a problem the game first needs a LOT more players.
Right now there's no way a gold farmer could make money of the 6k active players this game has on steam.

FD seems very focused on keeping both the MMO crowd and the single player crowd balanced in frustration.
The game would benefit from a focus on either MMO functions or single player adventure content.
 
I would really like this. I have lots of mats I could sell. It would also make Exploration a bit more worthwhile.

As for abuse - all aspects are open to abuse. Features like this shouldn't be withheld to due fear of abuse.
 
Prevent buying your way to the top? That is ridiculous. Folks have been 'buying their way to the top' for some time now with all the easy ways to make money nowadays (none of which I know of though... :( ). That argument just doesn't hold water.

I would love to be able to purchase materials and modules from other players. Maybe have FD fix the prices so no gouging or gold farming or whatever you call it?
 
Right now there's no way a gold farmer could make money of the 6k active players this game has on steam.

Im not necessarily disagreeing with your main point, but I believe Elite came out first through Frontier and took a bit before being sold through Steam. I typically always buy games through Steam but got Elite from Frontier and so don't play through Steam. I don't know what value that number has.
 

Robert Maynard

Volunteer Moderator
Prevent buying your way to the top? That is ridiculous. Folks have been 'buying their way to the top' for some time now with all the easy ways to make money nowadays (none of which I know of though... :( ). That argument just doesn't hold water.

I would love to be able to purchase materials and modules from other players. Maybe have FD fix the prices so no gouging or gold farming or whatever you call it?

They did it themselves though.

.... and time is the currency of Engineers, not credits.
 
Well, not to put the cat amongst the pigeons but:
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From the kickstarter FAQ:
https://www.kickstarter.com/projects/1461411552/elite-dangerous/faqs
.
Will the game be free to play after the initial purchase?
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We do not plan to make it subscription-based. Once you have purchased the game up front, you will be able
to play thereafter for no further cost. Everything in the game will be purchasable with in-game Credits,
earned from trading, bounty-hunting, etc. We will probably allow the supplemental purchase of Credits with
real money, for those who want to accelerate their progress through the game.

We do plan to charge for additional updates, to be available sometime after the original release. These will
offer additional content, features and gameplay.
Last updated: Wed, Nov 21, 2012.
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I've bolded the bit I think is interesting and can't be ruled out for the future.
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Im not necessarily disagreeing with your main point, but I believe Elite came out first through Frontier and took a bit before being sold through Steam. I typically always buy games through Steam but got Elite from Frontier and so don't play through Steam. I don't know what value that number has.

Nov 2012 KS, premium beta(many sales because of lifetime pass) around oct 2014 ? , game release dec 2014(lots of publicity and sales), steam apr 2015(don't know sales amount).
I doubt steam is even half right(only because it was late in the sales game for ED)
 
That kind of depends on what one considers is 'doing just fine'. If it comes with gold sellers, abuses and exploits, some (many?) would argue that's not 'doing just fine' but corrupted and counter-productive. Maybe it would work out differently in Elite and there would certainly be positives, but I guess it's a question of whether they'd be outweighed by the potential negatives - once the genie is out of the bottle and all that....

Google "buy elite dangerous credits" and see what you get. I guess I just seemed to enjoy the corrupted and counter-productive World of Warcraft even though there sure was gold selling going on all the time. There will always be exploits (combat logging, Quince, Sothis/Ceos, etc) with provided game content. The only way to avoid exploits in a game is to stop making games. We probably disagree. That's ok.
 
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