Its pointless to even start trying to work out how space warps would behave in gravity wells, when they wouldn't work as depicted anyway. Its a necessary hand-waving to make the game work. Any extra mechanics could be similarly hand waved.
But it doesn't have to be real life - the "metaphor" of slingshots and something approximating their behaviour could be used without them in any way being accurate.
The questions should be less about realism and more about what it could add or subtract from the gameplay? Could it be done in a way to reward skilled pilots? Maybe even add a risk/reward element to it? To make SC a little bit more involved?
+1 for slingshots. Sounds fun to me. Doesnt make things easier, just makes things a bit more involved which is a good thing.
Realism doesn't remotely enter into it though - its all fiction at this point.
I don't believe you're seeing a "gravity well" effect when you approach a USS or any target.
Flight Assist is on by default. You can turn off flight assist when you're flying within a system, but it's on when you're in Super Cruise.
We all know the laws of physics, so when you're heading toward a target, the ship navigation system knows when to start slowing down the ship so you will reach your target without overshooting it. Your ship accelerates for a period of time, and then the system starts slowing you down at the appropriate time.
I agree; 'slingshotting' would be fun, not necessarily easier. Also it makes sense, in my SciFi reading...
First of all, that's not the "mechanics" of real life. That is one specific effect achievable by manipulating orbit and it's periapsis and apoapsis.
Secondly, Phazon is correct. The FSD compress space without leaving Real Space (it is *not* an Alcubierre drive!) and therefore gets affected by gravitational bodies.
Gravity propagates at c so the whole thing is nonsense anyhow, just let people travel at the speed they want.
The biggest thing I hate about SC is that if I miss that 6-7s remaining window to slow down and the "slow down" message lights up on my UI... I can't actually slow down. I hate it when I put the throttle to zero and I continue to accelerate. The SC mechanism automatically slows me down as I approach my target, but it won't let me decelerate when I need to so I am forced to either turn away from my target to slow down, or overshoot. Very annoying. I like the implementation of the SC travel in E, but oh how I hate the slowing down as I approach my target. My eyes glaze over, I start to fall asleep.. and then suddenly SLOW DOWN... lol.
reverse thrust
Also if it was done for real how long do you think it would take to dock?
Because if it were using the mechanics of real life, you couldn't go above the speed of light and heading to some of the outer bases in a single-star system would take hours, let alone binary systems.
I feel like any rational person would have to agree that it is internally inconsistent that you can slow down rapidly if and only if I don't currently need to do so. If you aren't locked onto a station and are just flying near a planet you can come down to the min supercruise speed from several times c to minimum speed in no time. Yet when you are on approach and are at that perfect distance where you could slam on the breaks and glide right into port... the game artificially prevents deceleration. Meh. Have balancing mechanics, definitely, but to make one that is internally inconsistent breaks immersion and, in my opinion, is a flaw.
That sounds fun - once or twice. But matching velocities with another orbital body is the most omnipresent mechanism in the game right now. Every "career track" needs to do it dozens of times every play session. I think the minigame you describe would get old fast.
Flight Assist Off during Supercruise used to be possible some time ago, it was awesome.
That is realistic though, there should be (isn't unfortunately) an equal deceleration to acceleration power. If you want to stop somewhere and you are travelling at high high high, really high, velocities then you need to decelerate whilst you are still millions of kilometers from your target in order to brake to a stop actually near it and not at the next star, woops.
Personally I would like the ability to remove the auto throttle (or have it auto pilot completely), you cant manually control your deceleration due to hitting sweet spot each time. Id like to use throttle forward to accelerate and throttle reverse to decelerate. Or at least try it once or twice then come complain its too hard![]()
A lot of people have asked for the ability to slingshot, but if it were implemented in any way close to "real life" mechanics I think you'd find it *way* less fun than it sounds.
To see what I mean, try executing a slingshot in Kerbal Space Program *without speeding up the clock*. Many hours later you can tell us what it was like.![]()
The FSD is a kind of space compression device. It compresses space and distances in order to increase your relative speed (at least that's what I understood). But it is affected by the gravity of massive objects, that will decrease the compression rate and thus, slowing you down. Slowing down when approaching an USS is an assist to make the approach easier. Do you imagine having no speed decrease when heading towards an USS ? It would be madness !
The slingshot thing could be hilarious though...
If what Sovereign says is true (I haven't checked) the current situation appears to be perfect. The artificial slowdown imposed by the flight computer helps people land the easy, if slow way. Once you become a better pilot, though, you can turn that off and land the harder and faster way.This is the proof of hand holding as described in one my other threads.I feel like any rational person would have to agree that it is internally inconsistent that you can slow down rapidly if and only if I don't currently need to do so. If you aren't locked onto a station and are just flying near a planet you can come down to the min supercruise speed from several times c to minimum speed in no time. Yet when you are on approach and are at that perfect distance where you could slam on the breaks and glide right into port... the game artificially prevents deceleration. Meh. Have balancing mechanics, definitely, but to make one that is internally inconsistent breaks immersion and, in my opinion, is a flaw.
Its pointless to even start trying to work out how space warps would behave in gravity wells, when they wouldn't work as depicted anyway. Its a necessary hand-waving to make the game work. Any extra mechanics could be similarly hand waved.
But it doesn't have to be real life - the "metaphor" of slingshots and something approximating their behaviour could be used without them in any way being accurate.
The questions should be less about realism and more about what it could add or subtract from the gameplay? Could it be done in a way to reward skilled pilots? Maybe even add a risk/reward element to it? To make SC a little bit more involved?
All this escape pod insurance balony isn't realism. When your ship explodes, you die. No free sidey and 1000 credits either. You die. You start all over, penniless with a job as a dishwasher on Janes Horizons for 16 years until you've earned your sidey. Then you can play again.
Gravity propagates at c so the whole thing is nonsense anyhow, just let people travel at the speed they want.
If what Sovereign says is true (I haven't checked) the current situation appears to be perfect. The artificial slowdown imposed by the flight computer helps people land the easy, if slow way. Once you become a better pilot, though, you can turn that off and land the harder and faster way.
Not sure how far behind the thread I am here. Just thought I'd drop a little knowledge for you.
Gravity effects do not travel at the speed of light, though their particles do. If the effect of gravity occurred at the speed of light, Earth would be orbiting the Sun's position (where it was 8 minutes ago). What is observed is a static field that shows Earth's current trajectory orbiting the current/instantaneous position of the Sun. So, while the particles might travel at c, they exist in a a kind of medium or field where activity at one end is instantaneously felt at another end. For example, if you shove one electron into one end of a wire then one electron will instantaneously appear out of the other end even if that end is a light year away (super simplified). All of the particles move together at the speed of light in response to increases and decreases in field pressure. Same goes for gravity...as a massive object moves in towards the Sun, all bodies (in all the Universe, technically, though it is extremely inconsequential at distance since gravity effects drop off at 1/R^2) feel the changing gravity field instantly.
Ok, science lesson over, retreating to read the rest
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Hmm... No. Gravity is generated by mass and spin in a flat space plane, and it does not "propagate" in any way.
I'm not sure if we're talking past each other or not. I'm saying a way apparently already exists to bypass the slowdown and 'take manual control' by selecting off the target and dropping manually. As I said, I haven't tested that particular mechanic. I've just begun experimenting with bypassing the slowdown by using planet-braking, myself.My thoughts exactly.
let me upgrade my SC drive to go hard, or but an auto pilot that will just get me there, or use the current assisted with upgrades to make it faster.
There are just sooo many ways to improve it. And soo much gameplay is based around SC that I think Devs should look into it ASAP.
I'm not sure if we're talking past each other or not. I'm saying a way apparently already exists to bypass the slowdown and 'take manual control' by selecting off the target and dropping manually. As I said, I haven't tested that particular mechanic. I've just begun experimenting with bypassing the slowdown by using planet-braking, myself.
GR predicts that disturbances in the gravitational field propagate as gravitational waves, and that low-amplitude gravitational waves travel at c.
Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.