Why can't we have lethal weapons in the game?

Real zoos that have animals (not dinosaurs), still have lethal weapons such as elephant guns, etc because darts take time to take effect. To protect people in the park, urgent measures must be taken and people are above animals. Meaning people are prioritised.

But, somehow, Jurassic World is prioritising its dinosaurs more than people. Players cannot kill a dinosaur by shooting but can kill b forcing it to fight another dinosaur... The dart bullets are also impossible to penetrate some dinosaurs with thick skin and/or armour. Yet, it works like a charm and takes effect immediately. But in reality, it works really slow, because increasing dosage could cause heart attack, etc.

It would be cool to have special forces that deal with dinosaurs and shoot to kill.

Also, people are more interested in dinosaur cage fighting. It is like UFC, but dinos. It will surely generate more revenue than any other peaceful park area.
Moreover, combat ability needs to be improved after each action.
 
Also, people are more interested in dinosaur cage fighting. It is like UFC, but dinos. It will surely generate more revenue than any other peaceful park area.
There's neither a single Chaos Theory scenario nor a single campaign mission that focuses entirely on making animals fight. It also doesn't make any sense story-wise for the protagonists to be doing that kind of unethical (and not to mention needlessly expensive) work.
 
There's neither a single Chaos Theory scenario nor a single campaign mission that focuses entirely on making animals fight. It also doesn't make any sense story-wise for the protagonists to be doing that kind of unethical (and not to mention needlessly expensive) work.
I am sure we players can have an option to operate the park ethically or not.
Anyway, we can still operate the park unethically with the given characters. So there is no need to limit the potential of the game.
 

Jens Erik

Senior Community Manager
Frontier
Hi Mergen,

We don't have anything to announce about using lethal force against your park dinosaurs. They are highly expensive assets, requiring lots of time, research and development to bio-engineer, so using lethal force against them in the in-game world doesn't really make sense in the game we've created.
 
Gameplay wise I can only see lethal options as counterintuitive.

Aside from Universal not liking it, even in JPOG those turrets/retiring never made any sense to me. No better way to ruin a breakout than just being able to instantly solve the problem with a round to the skull. I couldn't see a lethal option existing outside of a heavily scripted campaign scenario for this reason alone, yes its one less option, but frankly I think it is the right one to exclude lethal solutions.
 
So using lethal force against them in the in-game world doesn't really make sense in the game we've created.
But Robert Muldoon had a SPAS-12 Combat Shotgun in the first movie and even had an M72 LAW Rocket Launcher in the first novel... xD
Roland's Double Barrel Shotgun...
Ludlow's mercenaries had HK417's...
There was also the Minigun in Masrani's Helicopter...
Grady's Marlin...
Barry's Revolver...
 
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HeatherG

Volunteer Moderator
I agree with Jens, it's not really for this game specifically. I don't think I ever saw someone in the movies kill a dinosaur.
 
I agree with Jens, it's not really for this game specifically. I don't think I ever saw someone in the movies kill a dinosaur.
Please don't take offense to this, as I'm merely being pedantic to correct the record.

In Jurassic Park, Tim and Lex lock a raptor in a freezer, where she presumably dies.

In The Lost World, Kelly Malcolm infamously kicks a raptor onto some wooden spikes, where he dies. Dieter Stark also kills at least one compy with his bare hands.

In Jurassic World, one of the InGen security personnel blows up Charlie the raptor with a rocket launcher.

In Jurassic World: Dominion, Claire and Owen send Ghost the Atrociraptor falling out of a plane into the waters off Malta, where she presumably dies.
 
I'm afraid I agree with the OP. A dinosaur running amok and eating guests and staff is ample reason for lethal options. We have seen plenty of examples in the movies where that option was put to use (despite failing every time).

I think there should be some kind of threshold where the ACU and even outside forces intervene with lethal weapons. Perhaps 5 deaths - see what I did there?

Let's take a moment to consider how any government would react if this situation were real. The US government would absolutely shoot to kill. I'm sure the UK, Germany, even Canada would do the same.

Edit:

In the interest of fairness to the developers though, having armed forces shooting dinosaurs would entirely change the tone and atmosphere of the game, which I don't think is something they're going for.
 
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If Ghost doesn't die from that fall then that's just ridiculous... lmao

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Hi Mergen,

We don't have anything to announce about using lethal force against your park dinosaurs. They are highly expensive assets, requiring lots of time, research and development to bio-engineer, so using lethal force against them in the in-game world doesn't really make sense in the game we've created.
Wouldn’t it make since for players to have more then one option instead of sedating them? For example, Jurassic Park Operation Genesis did an excellent job incorporating lethal weapons and even had missions in game for it when they had to use lethal weapons. It can get repetitive and stale just sedating and then moving the dinosaur back to the enclosure. It would enhance the gameplay for players.
 
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