Why destroy a fellow player when there is zero gain?

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I find it fascinating that competitive and co-operative play preferences can create such vitriol in a game that quite evidently caters for both.

The only camp it doesn't cater for is a persistent world camp as instancing and solo/group play still influences the world. We already have Eve for this kind of game, I think its good ED does not have this as it avoids Goon Swarm tactics.

I have enjoyed my pvp experiences on the whole with the odd disappointment with pirates acting like psychopaths (in game of course) when I was quite happy to drop cargo .

I like feeling on edge in open, without that I would feel something was missing as NPC's are a pushover.

If NPC's were a real challenge I could see the attractions of PVE play, I really could even as a PVP player mainly, but at the moment the only fear (fun) I have is accidentally touching the boost in station button and other players.
 
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I just lost a good 400.000cr (a lot for me) for no reason whatsoever. I was bounty hunting in Duwaredari when I noticed another player. I scanned him and he had no bounty and it looked like he was bounty hunting as well. I left him a federal dropship he was obviously targeting and went after another smaller craft. Both destroyed I started looking for other ships. I find another one (with the other player behind me) and start to engage when I get blown up by the other player. I had no bounty on me, no cargo and once he started shooting I was clearly running and trying to get into SC. Did he let up? No, he just had to blow me up.

Why? I would have gotten it if I had cargo, or a bounty or if I had been going after his kills, but I did nothing. Hope you enjoyed you pointless kill. I guess it's Solo mode for me after all... The money grind right now is bad enough as it is without having to worry to get blown to pieces for kicks and giggles by other players.


[h=1]"Some Men Just Want to Watch the World Burn"[/h]
 
Honing ones combat skills requires competition vs players. NPCs will never provide the equivalent behaviour and/or challenge that players provide.
The fact that not all encountered players in Open want PvP or compete directly doesn't take away from this.

How does one hone ones skills when blasting haulers in a fully kitted out cobra?

That seems one of the more common PvP interaction.
 
People don't need a reason to kill you in a game. Sometimes all they want is to get a kill for giggles, which I must admit I'm sometimes guilty of it as well. Killing players provides much better thrills than hunting NPC.

Griefing players you mean... Or do you offer them fair warning and fair fight?
 

Remiel

Banned
...I think its good ED does not have this as it avoids Goon Swarm tactics.

No it doesn't. A large group can still cooperate, even on different instances, to influence specific outcomes in the same persistent universe.

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Griefing players you mean... Or do you offer them fair warning and fair fight?

If he meant griefing players, he would have said griefing players. But he didn't. Don't put words in his mouth. Two things here: one, if you ever find yourself in a fair fight, someone dun goofed; and two, forewarned is forearmed, and I for one do not intend to give someone I intend to kill any kind of advantage over me. Why would I do that?
 
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I've just received warning, that I am baiting/insulting. Really dont see where, but... I think for me this is finishing any kind of such topics. Take care, bears. And die like a man.

Probably the YouTube vid, can be see as encouraging software piracy.
 
You make a big assumption there about a lot of players mate, one that leads me to question your agenda. How do you know what their motives are? Are you a mind reader? Did you even read my post above? Let me reiterate - if someone's trying to increase the influence of a faction, and you're there blowing up ships of that faction, effectively working against them, they might want to stop you doing that. This is a good reason why solo mode shouldn't exist - why should you be able to work against me unfettered without me being able to do something to stop you? Arguments against solo mode aside, your baseless assumption about the motives of other players doing whatever they do are vexatiously insulting, and your attitude towards PVP is pathetic.

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Someone telling me what I can and can't do in a video game within the legit game mechanics? Sounds overbearing to me. Think I might have to awox it at some point in the future though.... oh, you guys might not know what awoxing is yet. NVM, I'll show you some time.
Once they implement Wings, the Awoxing will begin.
 
But people can be in open play and still not in your instance. In theory 64 people could fight for influence in a system, 32 for each side, but be in 2 instances and never able to fight each other. And probably not even as hard as statistically would be possible since they could be friends (since having a common goal) so more likely to put them in the same instance.

Thats true but at least there is a probability that given n players trying to help faction z and another n players helping faction y, there is a good probability that many of them will be instanced together and be able to see active opposition to their cause. Player in open/groups have zero probability and hence why I support open play having a separate universe state.
 
Do you think NPC's don't do that? I am in Solo and I get shot up for no reason by NPC's, no bounty, no cargo, I was just cruising from A to B. So even there you get killed for absollutely no reason or gain.

In-fact, the game even refers to these NPCs as "psychos". However it's amazing how many people will call "grief" when a player does the exact same thing...
 
I mainly kill other players for sport. You never know if that guy in the eagle will be real quick and good and give you a good fight. Sometimes I've had to run in my cobra from very skilled pilots. It's the risk. I sometimes leave the Sidewinder pilots alone but not when I'm bored, then everything is fair game. Especially haulers. Any trading ship I will hunt, If the trader is cool, he drops me the cargo quick enough, I'll let him live. If he doesn't well then I take it with a limpet and try my best to take out his drives without killing him so he lies floating in space having to self-destruct, that's the ultimate insult i think. Trading is far too profitable. Someone has to put a dent in the traders wallet and ego.

Also some of my anger against traders comes from the fact that bounty hunting and piracy isn't nearly as profitable. It's about evening the score. Oh and to that commander in the hauler yesterday in Eravate, who did comply with dropping cargo, well played commander, well played. I didn't scoop the biowaste you dropped for me, but I got the message ;-)
 
I couldn't be bothered reading all the posts in this constant fight over anything but the real topic, so I'll put you back on track.
This all started because the person that started the post was numb skulled enough not to keep credits to cover the cost of his ship, well bo ho get over your dense mistake and move.
If your in a hurry to get that fine new ship and you don't cover the insurance you deserve everything you get stop crying in the forums how stupid the game mechanic is and take a look in the mirror.
No sympathy for stupidity.
O and if you want to give me flak for my post go right ahead I won't be reading it anyway I've said my bit.

Actually he never said he didn't have insurance to cover the cost of the ship.

He said he lost that amount and most of it was unclaimed bounties he hadn't turned in yet.

But like most GvP players you didn't consider to think what the other person might have thought or meant.
 
I couldn't be bothered reading all the posts in this constant fight over anything but the real topic, so I'll put you back on track.
This all started because the person that started the post was numb skulled enough not to keep credits to cover the cost of his ship, well bo ho get over your dense mistake and move.
If your in a hurry to get that fine new ship and you don't cover the insurance you deserve everything you get stop crying in the forums how stupid the game mechanic is and take a look in the mirror.
No sympathy for stupidity.
O and if you want to give me flak for my post go right ahead I won't be reading it anyway I've said my bit.

Hahahahahaha the Irony is strong with this one, there should be a forum rank for can't read / won't read.
 
Each time i kill another player i think im killing one of those carebears forum space truckers warriors and i feel good forcing them to move to solo or group, then the game will die and frontier will realize the big multiplayer design mistakes they made.

That's right. You alone can change the destiny of Elite, one PVP kill at a time. Of course you can, my boy. That's exactly how it works.
 
I just lost a good 400.000cr (a lot for me) for no reason whatsoever. I was bounty hunting in Duwaredari when I noticed another player. I scanned him and he had no bounty and it looked like he was bounty hunting as well. I left him a federal dropship he was obviously targeting and went after another smaller craft. Both destroyed I started looking for other ships. I find another one (with the other player behind me) and start to engage when I get blown up by the other player. I had no bounty on me, no cargo and once he started shooting I was clearly running and trying to get into SC. Did he let up? No, he just had to blow me up.

Why? I would have gotten it if I had cargo, or a bounty or if I had been going after his kills, but I did nothing. Hope you enjoyed you pointless kill. I guess it's Solo mode for me after all... The money grind right now is bad enough as it is without having to worry to get blown to pieces for kicks and giggles by other players.

I know. I was playing FIFA the other day and was admiring the grass and crowd effects and bam... the other guy goes and scores a goal. Damn PvP greifers. I of course immidiately rage quit!!;)
 
I'm personally of the opinion that playing outside of open play should have no effect on the open play universe. You can still run missions, hunt bounties, and do everything as normal except nothing you do alters the influence or the market or any other aspect of the persistent universe in any way. You're right, the removal of solo mode would hurt a few players, but I don't see how it's fair that someone can affect things against what you're trying to achieve, and you can't do anything to stop them because they're not in your instance. It just doesn't make for a properly dynamic player-driven persistent universe as far as I'm concerned.

So, you're in the middle of no where wanting to boost a faction standing to benefit yourself, when 3 others turn up and decide your faction plans do not suit them.... what difference is any mode going to make when 3 others start working against you - in open, they will just keep killing you, in private instances / solo mode, they will out mission you 3 to 1.

This whole "no solo for faction rep" argument is as invalid as any other "remove solo" argument.

FD are directing what is done through the Galnet News for the galaxy as a whole and the smaller parts are the hive mind of the gamers - if a majority of people want 1 faction to rule in a system, then the majority will win by doing missions for them (and everything else) - what the minority does will not stop you, no matter where they are. And even if they were in open with you, you'd have to stop doing missions to stop them doing mission - it's a stalemate there, even worse if it takes 2 people to keep 1 from doing missions as you've then lost 2 to 1.
 
I couldn't be bothered reading all the posts in this constant fight over anything but the real topic, so I'll put you back on track.
This all started because the person that started the post was numb skulled enough not to keep credits to cover the cost of his ship, well bo ho get over your dense mistake and move.
If your in a hurry to get that fine new ship and you don't cover the insurance you deserve everything you get stop crying in the forums how stupid the game mechanic is and take a look in the mirror.
No sympathy for stupidity.
O and if you want to give me flak for my post go right ahead I won't be reading it anyway I've said my bit.

Uhm, I really don't know where you got that idea from. I never leave the station unless I have enough money to cover my losses. (And I did have plenty to cover my insurance so I didn't loose my ship or equipment)

I'd also like to make one thing clear. I am not against PvP in general, what I don't like is if it's senseless. I wasn't there to pick a fight, I had no bounty on me, had no cargo, I wasn't stealing his kills, I wasn't in a civil war or combat zone. I might have been going after a faction that he likes, but I doubt it. (For me it just looked like he was after bounties like me) Yet he chose to blow me up and continued to do so after I engaged my FSD. He gained nothing other than the satisfaction to have blown up a player that was clearly no threat to him and that he caught by surprise. If that makes him happy, well I guess he gained something from that. Judging by some of the comments in here I guess there is a certain amount of players here that do indeed get a kick out of this.

Well, so far I met very few players while playing. One spammed me with messages without replying (and started the same messages over in the next system), one told me to get away and not steal his kills (fair enough) and one blew me up for no reason. A couple I only saw as blips on the radar and one in a combat zone that attacked me and ran once I started shooting back. Honestly right now I see no reason to stay in open since it just makes the game more annoying. Maybe once the whole social element of the game is more fleshed out I'll give it another try. For now it's back to grinding for money I guess...
 
Always Open Never Solo

I am out in the vast galaxy still looking for players. I can't seem to find enough action Vs other players and for me that's what this game is all about. Ever since I began Elite I have been an Open Play player and granted I don't kill everyone I see because some times its about player interaction and I feel compelled to establish communication. It has been an amazing experience so far and I would encourage everyone to play in Open I would like to see solo play removed actually. Private group doesn't do it either for me and as a backer myself I would love to see more attention placed on the Open play and allow for grouping in open play.

This is Elite DANGEROUS ... not some watered down single player . Hope to some of you out there!
 
i will probably play my entire career in this game in solo. nothing i have read here or similar threads elsewhere would persuade me otherwise. i have not and will not fire a shot in anger and all my ships have had their weapons removed. my choice...
 
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