I find it fascinating that competitive and co-operative play preferences can create such vitriol in a game that quite evidently caters for both.
The only camp it doesn't cater for is a persistent world camp as instancing and solo/group play still influences the world. We already have Eve for this kind of game, I think its good ED does not have this as it avoids Goon Swarm tactics.
I have enjoyed my pvp experiences on the whole with the odd disappointment with pirates acting like psychopaths (in game of course) when I was quite happy to drop cargo .
I like feeling on edge in open, without that I would feel something was missing as NPC's are a pushover.
If NPC's were a real challenge I could see the attractions of PVE play, I really could even as a PVP player mainly, but at the moment the only fear (fun) I have is accidentally touching the boost in station button and other players.
The only camp it doesn't cater for is a persistent world camp as instancing and solo/group play still influences the world. We already have Eve for this kind of game, I think its good ED does not have this as it avoids Goon Swarm tactics.
I have enjoyed my pvp experiences on the whole with the odd disappointment with pirates acting like psychopaths (in game of course) when I was quite happy to drop cargo .
I like feeling on edge in open, without that I would feel something was missing as NPC's are a pushover.
If NPC's were a real challenge I could see the attractions of PVE play, I really could even as a PVP player mainly, but at the moment the only fear (fun) I have is accidentally touching the boost in station button and other players.
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