Why did you stop playing Elite?

i gave up because it's caotic, disorganised, lawless, the money you can amount is ridiculus and therefore not a concern and with way overpowered ships making it a gankers dream
 
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But aren't you already whinging about the people on the forum? You could quit the forum, you know. :p
Like moths to a flame... I've been calling them knights, but they are actually moths!

iu
 
I stopped playing when I realised that despite the explorer updates there was nothing to find, where I wanted to go was permit locked and the chance of finding something new was just 1in1M pure chance
 
Power creep, coupled with unsatisfactory progression (aka compounding grind on existing one - in the end it meant having to stop the game I played to do something so I could play what I played).
 
Where do I begin???
1) The imbalance of credits for jobs (Combat Pilots get the **** end of the stick)
2) The travel time in-system (takes longer to travel in-system than it is to do an actual mission at times)
3) The Thargoid disappointment (we have to travel for HOURS just to kit our ships and find them, for an insulting 2 million credits per kill/ the Thargoids were touted as an INVASION)
4) The Guardian disappointment (having NO idea how to get to the Sites, and IF you find one, not know what to do when you get there. And if you know what to do, you have to grind the puzzles for hours for a mealy weapon or module)
5) The lack of an easier way to communicate with a faction (flying to a base eats up TOO much of my time, and not having the ability to just accept or turn in combat-oriented missions while in the star system in general, is just dumb IMO)
6) The lack of control over my ship during Multi-crew (my crew can't fly my ship while I use the guns)
7) The introduction of a different microtransaction rework system instead of actual content. (like a Powerplay rework, combat system rework, PVP rework)
8) The Beyond update touting itself as a QOL improvement update, only for it to fix a few problems while adding more "content" that didn't improve my day-to-day experience ( I don't read gal-net because it doesn't matter to me or my game)
9) The engineers' grind-heavy requirements.
10) USS's not being as improved or as fun/interactive/useful as I thought it would have been after the rework
11) Character creator being Microtransaction-heavy (leading me to believe if Space Legs become a thing, all stores on Earth-like Planets are going to be Microtransaction-heavy as well, which is non-immersive)
12) The lack of racing (but we have racing-like ships...)
13) The lack of gambling (something billionaires like me can sink their money into)
14) The C&P system
15) The Griefers
16) The lackluster reasons to PVP
17) The lack of a system that allows players to know what module is at what station/ the lack of having a certain module you need, sent to your station (Even when using EDDB.IO, the module you're looking for isn't always at the station The Website says it's in, meaning you wasted time traveling there, time that you won't get back.
18) The RNG mission board and the removal of Board Flipping (Now I can't get the combat missions I want to do, so I just jump off and play a different game)
19) The nerfed payout to the War/Civil war Combat Missions
20) The disappointment of squadrons (I don't feel like I'm aligned with a faction when in my squadron, nothing has changed rather I have a squadron or not)
21) The Lack of any interesting NPC's (As I don't read Gal-net anymore, I'm very disappointed that I can't interact with the characters in the stories or in the Powerplay section)
22) Credits being too easy or too hard to earn.
23) Frontier's lack of transparency on how much a player should earn within each Career in a given time, but still nerfing payouts or buffing them (this leads to confusion on my end as all my "exploit-less" activities kept getting nerfed more an more)
24) Lack of end-game content that pays or rewards the player well.

The list goes on and on and on... Elite: Dangerous could have been the best game to ever exist for me, but after following the game for two years, and seeing its direction, I've realized that this game isn't for me anymore. And even IF Frontier includes both Atmospheric Landings and Space Legs, I know it's not going to be what I think it's going to be as I'm not Frontier's target demographic.
 
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I've taken long breaks mostly cause the updates come too slow and most were lackluster placeholders, so the game gets next to nothing in terms of content releases for years now but we got arx lol. As a game of service thats seems a bit off imo plus community events were put in the closet and its suppose to be an mmo!
 
I did not really stop… yet. Looking back I realized that I only played the game during a relatively short period that started when I stumbled upon the fact that players found strange abandoned bases far out in the Rift, the Conflux and Hawing's Gap and ended few weeks after the Salomé Event. Chasing this mystery was really what I hoped to find in ED. The rest was – and still is – wandering around and looking here and there. Even more since there is not the slightest progress in background narrative (GalNet is dead).
There's a lot to wander around and look at. And its implemented very immersive and beautiful. That's why it could last for such a long time. But sooner or later there is nothing new in that.
That's when the sim nature of ED starts to get annoying: E.g. want to go for a racing challenge. Not yet! 1st spend 15 min for going there… not the right ship? Luckily ShinDez has it all, just 20 more minutes for travel and outfitting – if no engineering is needed. Imagine you would have to randomly try stations because in-game there is no reliable way to find what you need… But I'm a long time player, I have all she ships I need just 15 min ship transfer. In the end I'm allowed to to in game what I want to do ;)
Don't get me wrong. There were times when I appreciated the realism and immersion. These days I start to consider that not ED is wrong. It might simply be the case that I'm not the right player for ED any more.

And no, you cannot haz my stuff
 
If you are a lapsed player (like me) trying to get back into the game - why did you stop playing?
For me I played rabidly for months and then got a bit bored. I had the big ship and didn't really want to grind endlessly at unfun things with it. So I reset my save intended to play through again making different choices. IE I might be a pirate or something. I played for a few hours, got bored, logged out. And never got around to playing again.
I've kept an eye on developments but for the most part they were things you'd need to grind for (engineered or AX modules etc) and if I wanted a second job, i'd pick one that actually paid real money. Station rescue missions are the last thing I recall be interested in.
Also. ED requires quite a committment in time. Whilst you're logged out mission timers continue to run, so if like me you tend to get GBH of the ears after a few minutes of playing a video game (take the bins out, watch "College/musical/vampire crap", etc) then the format of a game which basically insists on your spending at least an hour a session on it doesn't work for me.
SO. I stopped playing it.

Im not gone for good, just nothing of interest at the moment. FC turned out to be the opposite of what i wanted, if the next era is space legs and base building then these are not what i want from my space ship simulator. Frontier taking a long time to do or say anything is frustrating........and then red dead redemption 2 happened. So i went and spent my money with rockstar.
 
-Frustration with material grind.
-Frustration with cheating AI's.
-The 'spreadsheet' nature of the background simulation.
-The lack of immersion caused by the shallow procedural generation (everything is the same everywhere).

-Most of all though it is the utter disappointment at the state of the game and the lack of progress FD seems to be making.
I had high hopes and great hype for Elite during the kickstarter days. But the way FD handled the game afterwards makes me feel a bit dirty for supporting them.
This game had so much promise and potential...
 
I stopped in December because it started to be too repetitive. Nothing I could do was really exciting. Started to play other games, and then when Fleet Carriers were announced, I started to play again, and played until last week when one of my kids showed me Scrap Mechanics and I got hooked. So, I'm having fun building stuff and being creative in Scrap. When the carriers come out in Elite, maybe I'll be back, but I fear there's not much of new gameplay built in to it to attract me. When Next Era comes out, we'll see. Things might look better by then.
 
I lived in this sort of dream where I was drawn to a game that really wasn't for me, despite my strong delusions to such. I came to realise recently that Frontier make sandbox simulations and don't make deep, narrative-rich games. With the lore heritage of the Elite universe, I was misled into thinking that Elite Dangerous would evolve and continue to entertain me, however I now realise that Frontier make games where you are required to entertain yourself. That's ok - I'm not going to argue with them because that's the game they want to make and that is what they Kick-Started. However, this is ultimately not for me.

I stopped playing due to this sad realisation for myself. I felt they had mismanaged the universe of Elite, however they'd just simply made a game they wanted, that I mostly didn't want.

I continue to dream - alas, it hurts a little.
 
Boring gameplay :(, boring "bounty hunting", boring trading, boring mining, boring smuggling, boring exploration. For me the game is very... basic. I've been saying this since 2015. The core mechanics are just not enough.

I'm waiting for an overhaul in gameplay mechanics. Maybe we'll be lucky in the "New Era".
 
The FSS killed the game for me.

A useful tool sure enough, but not fun as a mandatory gate to all exploration.

This ^^^

I wouldn't go so far as to say it killed the game for me, but it sure took an gigantic chunk of my enthusiasm for the game away. Exploration, even in it's barebones state, was the one thing that could truly set this game apart. The irony, is that exploration is still just as barebones as before, just with added mandatory grind to achieve the same almost nothingness as before. You now spend more time pulling out the cork to peek inside the same empty bottle.

There are other things to do in the game sure, but they're all just so very "meh"... To give an idea, without exploration, my 2nd favorite activity is collecting engineer materials, this pretty much describes how interesting I find the other "main" activities.

I keep coming back every once and a while mostly because the game looks gorgeous and flying around is still quite pleasant. Perhaps the new era brings new, better things.
 
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