Why did you stop playing Elite?

That's kind of how I feel too. The wait would be easier if we had some info, ANY info, on what we've been waiting all these years for. They pushed it too long, I don't think I care much anymore.

I'm playing other games now, and once the new Microsoft Flight Simulator comes out (which WILL be out this year) I'm not sure I'll ever come back to Elite.

Yep, gotta agree here. It's been a few months since I last played, even built a new PC during lockdown, lots of VR goodness available there, just not felt the need to come back. I think I've done everything I've wanted to do in the game now. It's no criticism of the game really, 6 years is a long time, but FD really have borked the whole expansion experience, and the whole silence thing over this "new era" is tiresome, they could have been whetting our appetites with all sorts of show and tells, behind the scenes, making of's etc. Shame really.

(in hindsight... maybe the Ice Planets update debacle is a prime reason they do no marketing, best not risk it guys! :rolleyes:)
 
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If you are a lapsed player (like me) trying to get back into the game - why did you stop playing?
For me I played rabidly for months and then got a bit bored. I had the big ship and didn't really want to grind endlessly at unfun things with it. So I reset my save intended to play through again making different choices. IE I might be a pirate or something. I played for a few hours, got bored, logged out. And never got around to playing again.
I've kept an eye on developments but for the most part they were things you'd need to grind for (engineered or AX modules etc) and if I wanted a second job, i'd pick one that actually paid real money. Station rescue missions are the last thing I recall be interested in.
Also. ED requires quite a committment in time. Whilst you're logged out mission timers continue to run, so if like me you tend to get GBH of the ears after a few minutes of playing a video game (take the bins out, watch "College/musical/vampire crap", etc) then the format of a game which basically insists on your spending at least an hour a session on it doesn't work for me.
SO. I stopped playing it.
I stopped playing due to FDs refusal to address PP issues and instancing problems. I want a space war and Elite just doesn’t allow it.
 
I haven’t stopped but I’ve certainly been playing less. IMO the game started off awesome but has progressively got worse. It’s obvious Fdev has their B team working on Elite now. There is no more interaction between developers and the community and the devs are so clueless about their own game it’s unreal. I’m fully certain suggestions are not even read by anyone other than other forum users. The current community managers remain silent and seem to only chime in if someone is directly praising them. Every update after 2.1 has been a step in the wrong direction filled with broken mechanics and is usually a bug ridden mess. Placeholders have remained static for years.

Fdev should simply roll back the game to 2.0 and NEVER touch it again. GTA V has been nearly the same for 7 years and they are successful.
 
Basically I "Got Gud." I achieved my natural goals - triple elite, FA-OFF, BGS manipulation in a squadron. I tried PvP for a bit with some success but engineering just made the fights last too long to really be much fun for me.
I'm playing a bit more now because one of my friends picked it back up. That and I'm dabbling in X4 foundations and every now and then it gives me the itch to jump into Elite as well.
 
Probably the single largest contribution to my first drop-off in playing Elite was when they dropped Mac support. I used to be able to take a short break from working or other types of web browsing or small projects or whatever, and run a few missions in Elite or shuffle some PowerPlay commodities back and forth. As soon as it became necessary to reboot into Windows, the time commitment became greater because I couldn't casually tab back and forth between Elite and something else, plus all of the sudden Elite was competing for my attention with a plethora of other Windows games many of which are much more entertaining and respectful of the player's time.

After that, it was just all the downgrades in the aesthetics: changes they made to the in-game lore and the play mechanics which became increasingly "here's a special case one-time only rule which we have inserted to prevent you from doing one particular thing" or "here's a McGuffin technology which all of the sudden exists in the game world but it's only used for this one specific thing even though its implications would realistically change everything about the way the human populated galaxy works" or "these things have no mass and take up no volume but these other things do, and you can take the massless, volumeless things and use them to make things which have mass and volume." Basically everything having to do with engineers, with the materials system, with the changes to the way NPC and mission-giver comms work, it's just soooo stupid and lame and cringey now. And all the cut-paste art assets got way out of hand, like with megaships having biodomes clipped from planetary surface installations and then resized and put onto a rotating ring but they're facing dome-out, or worse still they just cut/paste a dome onto the front of a megaship.

The changes that keep coming in are all really really cringe, really lowbrow and uncool, and basically near everything that is cool or classy or interesting about the game is stuff that simply hasn't been ruined yet; stuff that is left over from the early days of the game when the creators were all more or less on the same page about what they were making, and what it all was supposed to add up to. Now it's just a grab bag of really amateur-hour features cribbed mostly from the types of games (phone clicker games, chinese MMOs, social media games, F2P loot shooters) I would never in a million years ever play in the first place, with aesthetic and storytelling choices that have more in common with the JJ Abrams Star Trek reboots or JRPGs than, say, 2001 A Space Odyssey or The Expanse or I dunno at this point even something like Star Citizen.

So it's not a cool interesting world to immerse yourself in anymore. I don't care about it. I can't get into the make-believe aspect of it, the fun fiction of it. None of it is worth paying attention to anymore. So what you're left with is a low level arcade game kind of world, and a mixed bag of play mechanics and progression systems, some good, some bad, all of them disconnected from each other. And for a while that was something I could work with, too, albeit in limited doses before the irritation with all the other things started to outweigh the fun of flying the ships and just enjoying the look of the game and the sheer mechanical pleasure of it all.

It's just that there's so much wasted time in this game, so much mandatory fiddling around, so many broken interfaces, so many times that the game does everything it can to make you hate it. Every obnoxious interface quirk, short of continuously throwing out a popup window saying "this game sucks" (and they come pretty close to doing that, too, with the addition of exploration vs combat mode and the popup message which appears and covers up your message window EVERY TIME you try to activate a scanner while in combat mode, or a hardpoint while in exploration mode). It's just so in-your-face about being a bad game now. It used to be that there were problems you could maybe work around or choose to ignore or features you could choose to skip or dumb ideas you could choose to headcanon out of your own experience, but everything is placed FRONT AND CENTER IN ALL CAPS IN THE MIDDLE OF YOUR SCREEN now. And you can't turn it off or otherwise customize your experience to avoid these kinds of things.

But, y'know it's still fun to fly the ships and shoot things (less so now that there's HP inflation and bullet sponge enemies), and if the multiplayer aspect of the game weren't such a trash fire I'd probably still play it every day. But Wings and Multicrew still don't really work, plus we still can't mix wings and multicrew, we still can't have any shared assets in common, we still can't share our missions or achieve any goals as a group, PowerPlay is dead in the water; and I was kinda hoping that Squadron Fleet Carriers might open up some possibilities for group play, but it looks like that's not happening, either, which means none of my friends are coming back to this game.

The last time I uninstalled Elite was right after they introduced ARX, but what really broke me was the scanner times for planets with surface POIs. Eventually Frontier made overtures towards fixing this issue, and so I figured I'd probably reinstall once they had that issue sorted out, but it seems like they just kludged a workaround together rather than tackling the issue, so I decided I'd wait for Fleet Carriers to be released because at that point in time my player group/squadron was still tentatively planning to acquire one and use it as a focal point for group activities, but then . . . uh, actually how much time did pass between the original release window for carriers and now? Anyway that's how long I've not been playing Elite, and it's probably the longest stretch I've ever gone without playing it at all even occasionally.

I'm not planning to reinstall when the carriers update goes live, because the initial launch is just going to be another broken beta and once people start screaming on reddit they'll change a bunch of stuff in the 3-8 weeks post-patch, but my tentative plan is to monitor the situation and possibly reinstall once the carriers update has semi-stabilized. The reason I'll be reinstalling, oddly enough, has nothing to do with carriers and everything to do with an under-discussed feature: queueing for CQC matches from within the regular game. If this feature works, and works well, it will probably be enough to mitigate my other frustrations with the game for a good while. Otherwise, I dunno I might be done unless Frontier makes some serious changes to Fleet Carriers or group play in general.
 
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For me, everything I wanted to in Elite: Dangerous... I have done. Played around 1,800 hours, had a fantastic time.

With new content to explore someday in the future, maybe I'll take another look.
 
I've been playing since GPP on Xbox, about 3000 hours, but after Horizons Fdev managed to decrease my enthusiasm for this game with every update, and they still do.
I haven't played in months now hoping that FCs might add something engaging to do but nope.

I'll check back when this "New Era" comes out and see if it's worth buying, if not then I'm done altogether with ED, no hard feelings though, I've had my moneys worth of fun.
It's just a shame, I hoped ED to become the best space game ever with a lot of engaging gameplay, to bad Fdev's idea of fun doesn't correlate with mine.

I might fire ED up once in a while, just to fly a spaceship for an hour or so but that will be all.
 
I'll check back when this "New Era" comes out and see if it's worth buying, if not then I'm done altogether with ED, no hard feelings though, I've had my moneys worth of fun.

At this point I truly expect the New Era to be uninteresting to me. My gut tells me it's Space Legs and Base Building, plus a lot of little changes and some new ships.

Space Legs will likely be first person combat with Thargoid soldiers, repelling ship boarders, walking around stations and bases, but very little new tangible gameplay other than combat and scenery chewing. The ARX store will get the majority of the space legs content.

Base Building will probably just be Fleet Carriers fixed to the ground with different assets but the same object code underneath. And it will likely be expensive credit wise just like FC's, so another "end game" feature for the 5%. With a plethora of cosmetics in the store on launch day!

The new ships will likely be more combat ships because they usually are, and if we are lucky a trader or a medium passenger ship. Probably new ground support combat SLFs and a combat SRV too. With lots of cosmetics of course!

We might get that long forgotten Ice Planet revamp, but it probably won't come with anything new to do on those ice worlds, nor anything new to explore for in deep space.

I doubt we see any new planet types to land on. We might see a new surface POI to explore for but it will be something Thargoid war related.



I guess I just don't have much hope for the New Era anymore. The hope has dried up during this drought of information. And given Frontier's continual neglect for anything exploration related I don't expect much. I mean they initially chose NOT to put UC's on the carriers! That negligence says it all really, what was so obvious to nearly all of the community was totally lost on the developers of the game itself. Not super promising regarding future content or features.
 
At this point I truly expect the New Era to be uninteresting to me. My gut tells me it's Space Legs and Base Building, plus a lot of little changes and some new ships.

Space Legs will likely be first person combat with Thargoid soldiers, repelling ship boarders, walking around stations and bases, but very little new tangible gameplay other than combat and scenery chewing. The ARX store will get the majority of the space legs content.

Base Building will probably just be Fleet Carriers fixed to the ground with different assets but the same object code underneath. And it will likely be expensive credit wise just like FC's, so another "end game" feature for the 5%. With a plethora of cosmetics in the store on launch day!

The new ships will likely be more combat ships because they usually are, and if we are lucky a trader or a medium passenger ship. Probably new ground support combat SLFs and a combat SRV too. With lots of cosmetics of course!

We might get that long forgotten Ice Planet revamp, but it probably won't come with anything new to do on those ice worlds, nor anything new to explore for in deep space.

I doubt we see any new planet types to land on. We might see a new surface POI to explore for but it will be something Thargoid war related.



I guess I just don't have much hope for the New Era anymore. The hope has dried up during this drought of information. And given Frontier's continual neglect for anything exploration related I don't expect much. I mean they initially chose NOT to put UC's on the carriers! That negligence says it all really, what was so obvious to nearly all of the community was totally lost on the developers of the game itself. Not super promising regarding future content or features.

I don't expect anything anymore, time and time again when Fdev added something new to the game it was based on one mechanic only grind this or grind that.
There hasn't been anything new added to the game in ages, just changes in features or balance, and not always for the good imho.
And now when they finaly do add something new it's another grindfest with no more then a nice 3d model and a bunch of management menus.
This wasn't the blaze your own trail engaging spacegame I had in mind up untill Horizons, far from it, and every update added to this disappointment.
We'll see what they come up with when they finaly give some information on that new big exciting thing.
My expectations are none excistend so in whatever case I won't be disappointed anylonger.
 
Why did you stop playing Elite?

I'm still about 15K LY out from my roundabout way back from DW2 and Jaques Station.

I guess you could say I'm obliged to take an extended holiday of sorts. I've got my computer optimized and busy crunching for COVID-19 among other things, and I picked up a new cross-platform controller I haven't gotten around to setting up in the game yet.

I'm hoping it's just a simple matter of reassigning some of the buttons as the layout of the controller button placement is a little different, but it's probably going to need more of an overhaul, especially since I'll likely be switching from D mode to X mode.

Anyway, I plan to be back sooner or later.

Cheers.
 
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I stop playing because FD isn't able to release atmospheric landings after 5 years of development.
CG and Galnet were stopped and the radio silence from FD leads to the conclusion the project is in a serious bad condition.
 
I took the first Cobra I bought out to the Jameson Crash site out of respect. Never used the game since these changes, and the FSS was the biggest hurdle. It is non intuitive, and hard to use. Still struggling with it.
The general idea is ok, the implementation is complete and utter tosh though... the key issues are with the way it currently works and there are several improvements some of us have suggested that have seemingly yet to be taken on board by FD.

For example: better integration with the cockpit and abolishing the "disabled in this mode" spam
 
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