Why did you stop playing Elite?

He’s just pointing out David Braben’s original vision that PVP is meant to be rare and meaningful. No need for shooting the messenger just because you wanted the game to be different.
Exactly - the PvP element currently has a limited and arguably meaningful role in the contexts of "proper piracy" and "bounty hunting", but the problem is that the wider community of PvPers these days would in the main not consider that enough to satisfy their PvP wants and desires. The issue with changing things now in the way that some PvPers want it to be is that ED would be moved drastically away from the original vision for PvP.
I don't know if it was 2.0, but pre engineers was definately the sweetspot for me. Went downhill with (even more) unbalanced meaningless cluttered grind from there.
Depends on what you are after - from a PvE perspective 2.x+ is where things started to really improve as a whole. Certain currently persistent changes (like the FSS) have had a negative impact for at least some but overall things have improved.

Engineers need not be considered a pointless grind, only the maximalist PvPers probably make that the case in the context of PvP. In the context of PvE, it is desirable and in some cases perhaps more than desirable but in the main can legitimately be considered to be far from being a pointless grind.
 
Exactly - the PvP element currently has a limited and arguably meaningful role in the contexts of "proper piracy" and "bounty hunting", but the problem is that the wider community of PvPers these days would in the main not consider that enough to satisfy their PvP wants and desires. The issue with changing things now in the way that some PvPers want it to be is that ED would be moved drastically away from the original vision for PvP.

Depends on what you are after - from a PvE perspective 2.x+ is where things started to really improve as a whole. Certain currently persistent changes (like the FSS) have had a negative impact for at least some but overall things have improved.

Engineers need not be considered a pointless grind, only the maximalist PvPers probably make that the case in the context of PvP. In the context of PvE, it is desirable and in some cases perhaps more than desirable but in the main can legitimately be considered to be far from being a pointless grind.
Pointless, no. It's not pointless - it's become mandatory to play even the vanilla game without having a stroke. Without hamsterwheeling the stupid and superfluous engineers the game becomes pointless - unless you're a masochist.
 
Pointless, no. It's not pointless - it's become mandatory to play even the vanilla game without having a stroke. Without hamsterwheeling the stupid and superfluous engineers the game becomes pointless - unless you're a masochist.
As I said - only the maximalist PvPers make it that way. The problem is with the ganking PvPers more than anything else (in that respect).

For PvE, it really is not mandatory except for some edge cases where the baseline ship balance is perhaps a bit borked/flawed. It is also far from requiring masochistic leanings in the PvE context. For PvE, the L5 engineering is desirable but not necessarily essential and achieving L3 engineering is not that bad.
 
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Fleet carrier offers nothing noteworthy or engaging that isn't already available to me.

There's almost zero good reason to bring it exploring given the time investment to fuel it and anything near civilization is just a few jumps away these days with jump ranges what they are.

MAYBE if I get motivated to do some canon research related exploration it MIGHT be worth bringing a few different ships and items with me. Maybe.

I will try again next time there's content added.
 
Fleet carrier offers nothing noteworthy or engaging that isn't already available to me.
So being able to move your entire collection of personal ships in one go to a largely arbitrary position in the galaxy is currently possible? Or being able to repair your power plant away from current populated systems is doable without a FC?

The above are just two of the features that FCs are slated to add, engaging they may not be BUT certainly noteworthy.

With specific regard to exploration and the FCs, I can see a rationale for carrying at least 3 basic loadouts: a scout type craft optimised for long jumps and perhaps high-G planetary landings, a mining type craft for gathering materials for synthesis and perhaps resources for the carrier, a heavier combat craft for dealing with potential Thargoid/Other threats.
 
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Which makes 2020 a very, very disappointing year for Elite in my opinion.
And let's be honest: 2019 wasn't exactly stellar.

I can't complain about the value for money I've got from the game. 100's of hours from an initial investment of £25. But its disheartening to see Frontier abandon features, content and even narrative. At some point I thought "if Frontier can't be asked, neither can I". That and the FCs led me to find content and fun elsewhere.

New Era is probably another 8 months away, after 17 months of waiting for game-changing content. I'm done waiting.
Exactly the same. Frontier have burnt any goodwill they had remaining with me. If New ETA brings anything worth investigating, I will probably check it out but it is not a guarantee at this point.

That's kind of how I feel too. The wait would be easier if we had some info, ANY info, on what we've been waiting all these years for. They pushed it too long, I don't think I care much anymore.
Yes, Frontier's attitude towards meaningful community engagement has made me completely disengage. As ever, that is not a criticism of the community managers (or indeed anyone else at the coal face of the ED project), they are (presumably) hamstrung by the powers that be.

Yep, gotta agree here. It's been a few months since I last played, even built a new PC during lockdown, lots of VR goodness available there, just not felt the need to come back. I think I've done everything I've wanted to do in the game now. It's no criticism of the game really, 6 years is a long time, but FD really have borked the whole expansion experience, and the whole silence thing over this "new era" is tiresome, they could have been whetting our appetites with all sorts of show and tells, behind the scenes, making of's etc. Shame really.

(in hindsight... maybe the Ice Planets update debacle is a prime reason they do no marketing, best not risk it guys! :rolleyes:)
The fact that they have had to spend so much time tidying up the code base (don't forget in Beyond they pitched that there were some code changes happening under the hood) means it was highly likely a mess from the outset and each expansion made it worse. One personal learning experience is never buy in to any "lifetime expansion pass" or back a Kickstarter again :).

I stop playing because FD isn't able to release atmospheric landings after 5 years of development.
CG and Galnet were stopped and the radio silence from FD leads to the conclusion the project is in a serious bad condition.
Ain't that the truth.
 

The Replicated Man

T
I like to take breaks here and there from the game after I run out of things to do. I just get burned out from the grind easily. Something keeps me coming back, but I definitely don't play as much as I used to.
 
I've taken loads of breaks.. this one the longest, since DW2 finished anyway.
The game has something lacking.. I'm not sure what it is though.
Are we to create the story? If so, give us the tools.
Are you? Then a bit of depth would be nice.
 
why did you stop playing?
Premium beta backer here and I stopped playing regularly after the engineers were introduced.
The main reason though was I made a little booboo mistake during the 2.? Beta testing.
I’d been out in the black exploring for months accumulating a heap of first discovereds etc and was just making my way back from Sag A* when the beta dropped. I thought I’d join the beta and suicide to return to the bubble.... shortly after suiciding into an asteroid I noticed the lack of the Beta text along the bottom of the screen....
I still go back in to check new releases and enjoy a bit of VR escapism, but generally don’t really enjoy the design choices taken since horizons.
 
As I said - only the maximalist PvPers make it that way. The problem is with the ganking PvPers more than anything else (in that respect).

For PvE, it really is not mandatory except for some edge cases where the baseline ship balance is perhaps a bit borked/flawed. It is also far from requiring masochistic leanings in the PvE context. For PvE, the L5 engineering is desirable but not necessarily essential and achieving L3 engineering is not that bad.
If you like that every combat involving medium+ ships takes at least double the time - probably longer because the AI goes full lemming as soon it spots a player then you dont need engineering. I dont neither because I couldnt be bothered to grind that crap out.
 
He is asking certain people why they stopped playing and some feel need to post that they havent..... ???? i dont underatand people visiting thia forum.
I stopped playing because FC is another half baked feature. With lot of cut content once again.
You stopped playing because of a feature that hasn’t been released yet?

And you say “you don’t understand people”!
 
...

For example: better integration with the cockpit and abolishing the "disabled in this mode" spam
This.

The disabled spam is just a symptom of a very deep problem with the game. They will not or can not upgrade the engine.

They can tack on different types of limpets and modules, but are unwilling or unable to add or modify any deeper systems.

So this is what we get. Tacked on modes where half your stuff cannot work, but it continually tries anyway, and spams errors.

And instead of any attempt to update the engine, they tack on player stations that can move, in an attempt to try and remove money from the many exploits they couldn't fix over the years.
 
You can arguably say that FC's are only for explorers who want to go way way way out and keep going etc etc... I get that, all other activities in/around the bubble you can simply have your ships moved too any station you want (at a cost of course but still... it's doable). So no need to have a "Base" to plonk everything down at... I don't understand but /shrug whatever. The pricing is completely wrong for what they offer though, the reward is so tiny in having one as well as the risk to them is so tiny... They've catered to a tiny 1% niche I believe with this decision and that's fine but would have liked something more for at least 60% + of us instead.

There are a TON if not a majority of us who wanted ALL the big ships because they are "The BIG ships", but ALSO they served a purpose. The Cutter is number 1 hauler hands down, the Corvette (Arguably) the goto for PvE combat, the Anaconda (Used to be what the Cutter and the Corvette do now, its still not obsolete but a stepping stone to either of those) . I simply said all of that to say this, I progressed through the big ships because they had their purpose to serve and enjoyed that, the FC just doesn't have the same allure.
 
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You can arguably say that FC's are only for explorers who want to go way way way out and keep going etc etc... I get that, all other activities in/around the bubble you can simply have your ships moved too any station you want (at a cost of course but still... it's doable). So no need to have a "Base" to plonk everything down at... I don't understand but /shrug whatever. The pricing is completely wrong for what they offer though, the reward is so tiny in having one as well as the risk to them is so tiny... They've catered to a tiny 1% niche I believe with this decision and that's fine but would have liked something more for at least 60% + of us instead.
You could argue that Fleet Carriers are meant for true elite players. Why not give us something special?
 
@Drakkir I'm talking about players who really put the time in to earn all those credits and gather experience in the game to even have an idea of how to make use of fleet carriers.
I'm sure many if not most of the complainers haven't.
 
@Drakkir I'm talking about players who really put the time in to earn all those credits and gather experience in the game to even have an idea of how to make use of fleet carriers.
I'm sure many if not most of the complainers haven't.

I understand, as I've played this game since 2015, made and spent billions, bought almost every ship at once point in time or another. This game has always been explainable as "A mile wide but only 6 inches deep", when it originally launched, now you could say "A mile wide but only 12 inches deep", they have continually added small things but the game just is what it is. It's fun but you can only handle so much repetition before boredom sets in. With these FC's there really is nothing in the bubble worth buying this 5 billion monstrosity. And if you go out of the bubble and head for parts unknown you lose everything fun about being near the bubble. While near the bubble you have Combat, Trading, Mining, also hauling for PP if you choose. Once you get far enough out from the bubble you lose access to everything EXCEPT exploring... What will you do with the FC?

Oh and of course this is my opinion... I'm not saying anyone else's ideas are bad or invalid I'm just saying these are my feelings on the matter.
 
Mostly other games like:
  • Evochron
  • Empyrion
  • Space Engineers
  • X4
  • No Mans Sky
  • Satisfactory
  • Black Desert Online

All of these games have had consistent and meaningful updates in the same time Elite had... well... nothing.

Elite is a great game, but it's a hollow shell with no substance, a Jam Donut with no jam, a Pinata with no candy... A technical masterpiece of graphics, environments, and sound, but the gameplay is just.. meh.

Exploration: I've been to Colonia, Sag A, a handful of other places, it's pretty, amazing, but there are just so many airless planets and moons you can visit until you realize it's all really just the same.

The Thargoid storyline is an atrocious mess. It NEEDS a system like Eve Online, holding your hand and directing your way to the storyline to follow.
The crime and punishment NEEDS a massive overhaul to bring players back from solo

The addition of Fleet Carriers is absolutely useless to my style of play, so this entire update is a waste of time (for me), for something I'll never use, and never care about.

I've stopped playing entirely because it just isn't fun to login and realize nothing you do matters.
 
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