It seems the rock paper Spock lizard scissors of pvp has got out of whack. Needs a type of ship which works excellently against hull tanks and stealthed ships, but is suboptimal against shields or against subsystems.
Elite is limited, so far, in it's variety of defences:
Speed
Stealth
Shield
Armour
If it could add a few more, like erm, ah, electronic warfare, numbers and drones, fo name a few, then there should always be counters.
Yup that is true, and more means of countering stuff always are very interesting to me.
I'm a bit experimenting with hybrids, as constant fighting and showing presence is hampered,
when you get damaged in every encounter.
Currently the gameplay PvP build wise is very homogenous,
and i have put up some thoughts in a recently posted thread.
I think working with the modules we have at hand before introducing new ones is a means to progess.
If you'd let the chaff have a use against fixed weaponry for example,
by blocking the auto-convergence of the fixed hardpoints relative to distance and subtarget/center of mass,
we would have an argument against long range engagements and get back to close engagements,
where gimbals do have a use.
I'd even go so far as that a chaffing ship does force the attacker to shoot with the default weapon convergence
seen when you deploy hardpoints and have no target selected.
There are also possibilities to elaborate on that, making skillfull decisions necessary, like manually
setting your weapons to converge at a fixed distance with keybinds (like you can set radar range).
In the end this still leaves uses for specialized weapons,
but limits them to very close hardpoints.
As an example a 5 railgun FDL would have issues at range,
but equipping it situationally with 2 railguns on a side to snipe and deal precision damage
at larger distances, leaving space for brawler gimbals would enrich the scape again.