Urgh. Fanboi!!!
you have been babelfisched
it is clear to me that FD needs more automated testing.
yes, i think this is the most important realization of this thread, and the take home message.
"Amazing, every word of what you just said is wrong"
indeed, but even a broken clock is right twice a day and he might actually be onto something:
i
speculate frontier's developement process is quite peculiar and unconventional. it often feels like they regard releases as a kind of end goal, a complete version of the game, then there's a few hotfixes and that's it. imagine they just burnt it on a pile of cds for sale, sent them away, then celebrated, and end of story. which is how game development worked a few decades ago. would explain why it's seemingly so darn difficult for them to release updates in the middle of the road, except for some quick server fix when it's absolutely necessary. of course they continue developing the game but it just seems there is no technical continuity between releases. i imagine them by then fully engaged in the new story and possibly unable to address or even reproduce anything pertaining to ... the 'old game'.
with this mindset, like, every version is a separate piece of artwork, there is no notion of 'continuous integration' or maintenance, or to treat your codebase like the living thing it is, that needs to be curated and managed, and your motivation to automate is far less. and in such a scenario it wouldn't be far fetched to imagine that some parts of the code were indeed throwaway pieces. in such a scenario it would even be understandable that qa operations would slack off considerably. why bother? so there's a bug in the old game? meh, who cares about that dead horse anyway, we're in the new thing already which is totally different. this would be another explanation for regression: bugs get fixed in versions of the code that have no connection whatsoever with the next product, which was branched just after release, possibly even before the last hotfix.
of course that's not how modern software development works, but then again frontier isn't your average software engineering company either. it's a peculiar bunch of artists and coders and cheerleaders rallied by a celebrity from the 80s, and i absolutely don't mean that in a bad way. au contraire, that's exactly the bunch of people that manages to produce this damn nice looking and awesome feeling game, so praise the thargoids! just, their ways in the path of the software warrior seem to be indeed a bit weird.
anyway, i think adding an automation and a software management expert to the bunch wouldn't hurt, and spare them quite a few pr hits.