Laser weapons rely on the focus and coherence of light - while we can make lasers that can be bounced off the Moon easily enough their effective damage would fall off with inverse square law, so it makes some sense for them to have an effective range in the kilometers.
Kinetic weapons should have effectively infinite range. A cannon shell fired in space will continue indefinitely at the same speed until it hits something or gravity captures it.
It's really weird that a cannon or rail strike would do significantly less damage after traveling 3KM than they would at 500m. What friction has slowed that shell down?
You could argue that this was a game balancing decision, but as almost everyone seems to prefer using lasers over kinetic for their primary weapons I'd argue that a buff for kinetic weapons would benefit them - if you can hit a target at 7km with a cannon shell that took several seconds to get there then it should still do full damage.
Plasma weapons are a special case, but they behave oddly too - falling off in damage but with no other change to the projectile. A ball of superheated plasma fired through space would expand, getting larger but also less dense and so doing less damage, something like a shotgun spread. This would actually be a great dynamic for plasma weapons, and they'll need a buff soon (is anyone going to use them once there are C4 multicannon and lasers?)
Kinetic weapons should have effectively infinite range. A cannon shell fired in space will continue indefinitely at the same speed until it hits something or gravity captures it.
It's really weird that a cannon or rail strike would do significantly less damage after traveling 3KM than they would at 500m. What friction has slowed that shell down?
You could argue that this was a game balancing decision, but as almost everyone seems to prefer using lasers over kinetic for their primary weapons I'd argue that a buff for kinetic weapons would benefit them - if you can hit a target at 7km with a cannon shell that took several seconds to get there then it should still do full damage.
Plasma weapons are a special case, but they behave oddly too - falling off in damage but with no other change to the projectile. A ball of superheated plasma fired through space would expand, getting larger but also less dense and so doing less damage, something like a shotgun spread. This would actually be a great dynamic for plasma weapons, and they'll need a buff soon (is anyone going to use them once there are C4 multicannon and lasers?)