Why do limpets blow up after collecting a targeted item?

  • Thread starter Deleted member 110222
  • Start date
Seriously, why? I don't understand the reasoning here. :p

Because they're not remote control. They're programmed once for their purpose at the moment of deployment. You can program them to generally gather whatever, OR you can give them target data and send them after one particular thing, at which point that limpet is useless.
 
They have done their job, limpets are expendible.

Limpets just picking up random things don't finish until they have run out of fuel or things to pick up.
 
Targeted collection is mostly used to pick up canisters. Since limpets occupy the same space, it is more convenient if the collection task automatically replaces the limpet with the collected item - rather than you having to eject limpets to make room.
 
Because reasons. Someone at FD either considered it a good idea, or just the easiest to implement.

Given all the things that were added in the meantime, I think it would be much better if limpet controllers were like SLF bays - a generic controller with slots into which you put reusable limpets of your chosen type, with larger classes of limpet controllers having more slots and more reserve limpets.
 
If they didn't blow up, they'd carry on picking stuff up automatically, even stuff you hadn't selected. There are sometimes things you really don't want to pick up: illegal cargo in a Res where police might scan you; corrosive alien things.

The ability to select a target or generally unleash them gives you two different modes in which to use them depending on the situation. I think it's not immediately obvious, but good design.
 
If you're mining and you target the prospector drone, your limpets will collect multiple fragments.
Not quite, they will always collect stuff for as long as they can and there is stuff if you haven't target anything. The prospector is just something they ignore since it otherwise would cause problems.
 
Because reasons. Someone at FD either considered it a good idea, or just the easiest to implement.

Given all the things that were added in the meantime, I think it would be much better if limpet controllers were like SLF bays - a generic controller with slots into which you put reusable limpets of your chosen type, with larger classes of limpet controllers having more slots and more reserve limpets.

I second this motion. All in favor?
 
If collecting from Thargoid attacked ships I find it quite usefull - if it's all gone quiet then I just launch a few untargetted drones and let them bring in all the "goodies".
However if I drop into a "hot" site with active\aggressive Thargoid ships then I target the escape pods first - fire a "1 shot" drone to recover each of them while I keep the bugs busy - soon as the "valuable" stuff is aboard I can take more aggressive maneuvers as the situation demands. Much more fun than simply blowing the buggers up.
Oh I now always fly with 1 corrosive rack onboard at all times for the more "interesting" items.
 
I would rather like to know why they crash into asteroids all the time and blow up. Or am i doing something wrong?

Yeah, you can position yourself so that their flight path does not intersect with an asteroid ...

Easier on the short range D grade.
 

Deleted member 110222

D
I came to this thread thinking it was a Christmas Cracker competition :D

Haha!

Thanks guys. I was not trying to complain. I literally was in the absolute dark about the reasoning here. Thanks for the feedback.
 
Because reasons. Someone at FD either considered it a good idea, or just the easiest to implement.

Given all the things that were added in the meantime, I think it would be much better if limpet controllers were like SLF bays - a generic controller with slots into which you put reusable limpets of your chosen type, with larger classes of limpet controllers having more slots and more reserve limpets.

I second this motion. All in favor?

Aye. In favour.
 
Maybe they thought it would be used for a swift pick up of pirated goods so you target a canister fire, it collects and you can jump away.

But for most of us it just becomes a frustrating system where you accidently target something and your limpet is dead. I don't see why it would stay this way after the mining update. Have one limpet controller that you can set to different blueprints and they stay working until there timer runs out.
 

Deleted member 38366

D
My theory (apart from practical/gameplay purposes) :

A standard Collector Limpet travels at 60m/sec to collect floating stuff until it expires. Eco Mode.

A Targeted Collector Limpet "overdrives" to 200m/sec in order to collect a single Item as fast as possible - depleting its limited Energy reserves rapidly and causing it to expire upon delivery. Turbo Mode.

CollectorSpeeds.jpg
 
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It amazes me how primitive limpets and the controllers are. Why do i need separate dedicated controllers? Like in 1000 years we don't have the technology? Why can't a limpet be reusable? Why can't one controller do any mode?
Primitive.
 
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