The one thing does twist my melon is the space brakes that fire to slow you down after a boost or a pip change when you are FA off. WHHHHYYYYYYYYYYYY! [Apparently it was due to network lag issues in the early days]
For a company that doesn't care about the realism of their game I'm sure hearing the term 'space sim' being thrown around a lot when it suits them.
Registered my account solely for this.
I backed the kickstarter thinking it'd be a great space sim that'd take me back to my nostalgic youth, but the first time I got into the pilot's seat I realized something was distinctively off. The sidewinder didn't feel like a space fighter, it felt a lorry with a wheel missing. I wasn't fast and agile, I was slow and cumbersome. Disabling flight assist did nothing to assuage that feeling, and I turned the game off in disgust, backers remorse burning fiercely in my head.
I've come back to the game once or twice since, but I just can't get over how absolutely ridiculous the ships handle. We're in space, right? There's no friction or drag to slow things down.
Somewhere, I had hoped that they'd fix this eventually but it seems it was a pipe dream at best. Besides this one thing Elite has almost everything I could possibly want from a space fighter sim and it's grueling that it has to be one of the things that I absolutely cannot handle in a space game. All I can do know is remind myself never to support a kickstarter again and silently grind my teeth whenever I see the game in my steam library.
Money wasted.
If the only ship you ever tried is a stock Sidewinder I can understand why the flight model seems slow to you. Try a G5 Dirty Drive Imp Eagle next time...
In space if you have ANY sort of thrusters for 1 direction, your turning/rolling/pitch speed should be UNLIMITED, provided you'll need same amount of time to stop spinning. We need FA+Safety OFF.
For a company that doesn't care about the realism of their game I'm sure hearing the term 'space sim' being thrown around a lot when it suits them.
Registered my account solely for this.
I backed the kickstarter thinking it'd be a great space sim that'd take me back to my nostalgic youth, but the first time I got into the pilot's seat I realized something was distinctively off. The sidewinder didn't feel like a space fighter, it felt a lorry with a wheel missing. I wasn't fast and agile, I was slow and cumbersome. Disabling flight assist did nothing to assuage that feeling, and I turned the game off in disgust, backers remorse burning fiercely in my head.
I've come back to the game once or twice since, but I just can't get over how absolutely ridiculous the ships handle. We're in space, right? There's no friction or drag to slow things down.
Somewhere, I had hoped that they'd fix this eventually but it seems it was a pipe dream at best. Besides this one thing Elite has almost everything I could possibly want from a space fighter sim and it's grueling that it has to be one of the things that I absolutely cannot handle in a space game. All I can do know is remind myself never to support a kickstarter again and silently grind my teeth whenever I see the game in my steam library.
Money wasted.
No, it wasn't. There was a period during the Beta where yaw and pitch were comparable. But people complained about "turrets in space" and they artificially nerfed yaw to force people to roll and pitch in space [haha] [haha]