Why do NPC's aim for your canopy

So over the past few weeks I have noticed that NPC's aim for your canopy typically with rockets murdering anything close to it and sometimes (mostly on the Krait) it will one shot the canopy granted my krait is properly outfitted with 2 mrps (4-3) but if I am not paying attention or the PD can't catch in time I get "canopy critical" and the 5 seconds till it blows out. Atm I am learning hit scan so really its quite helpful to lose it so I can still function without it but I was always wondering why do they target the canopy? Or are they just going for the front of the ship. I was curious of the design choice behind this
 
It's at the front center on many ships, so that may be the reason. Interesting if other commanders see the same 'targeting' such as on Anaconda, etc. But I suspect not.
 
I think the NPCs are aiming for the centre of your ship (just like gimballed weapons do, if you aren't targetting a module), and with the leet sniping skills of an AI, they hit the centre of your ship, every time. If you happen to be facing directly at them when they open fire, then your canopy is going to be directly in the way between them and the centre of your ship (especially for a large centrally-placed canopy like on the Asp or Krait), so they're likely to hit it.

I usually fly with gimballed weapons (just started learning to use PAs), so in my Krait I'm rarely pointing directly at the enemy when they're shooting at me. I've never lost a canopy on the Krait yet.
 
Could you image in fun if you could select the canopy as a target. Suddenly A Rated Life Support would be a mandatory requirement.

Of course NPCs would have some handwavium magic that gives them unlimited oxygen or the current low wake out, instant repair, low wake back in again mechanics they currently have.
 
I think the NPCs are aiming for the centre of your ship (just like gimballed weapons do, if you aren't targetting a module), and with the leet sniping skills of an AI, they hit the centre of your ship, every time. If you happen to be facing directly at them when they open fire, then your canopy is going to be directly in the way between them and the centre of your ship (especially for a large centrally-placed canopy like on the Asp or Krait), so they're likely to hit it.

I usually fly with gimballed weapons (just started learning to use PAs), so in my Krait I'm rarely pointing directly at the enemy when they're shooting at me. I've never lost a canopy on the Krait yet.

I think your logic is sound.

To the OP, I think that something about the way you play is making your canopy vulnerable. Using fixed weapons will mean you will be directly facing your opponent more often than not, and trying to face them even when you aren't actually hitting them.

I generally have at least one fixed beam for stripping shields but I strafe the opponent - I am constantly trying to stay facing them (as you do) whilst simultaneously avoiding being in their direct line of fire. I have the top hat on my joystick mapped to thrusters and constantly manoeuvre using those.

Because orbiting an enemy with thrusters (flying sideways for example) effectively makes you spiral away from your opponent it's important that you don't just hold the thrusters in the direction you want to go but use them in short bursts to stay close.

On a related note I use long range mods on my beams (and usually any turrets I have fitted) so I can stay out of their line of fire, spiral far enough way for their damage to drop off significantly while my long range mod maintains full damage to them. The downside to this is that it's much harder to avoid incoming fire from further away. Not letting my shields drop is also an important consideration. I keep 4 pips to shields while taking fire & just don't let the sys cap drain completely while I'm not under immediate attack.

Consider beefing up your shields too, so the build of your ship matches the threat it's likely to face from your experience - as your ranks increase you will face tougher opponents. Any NPC is going to have a hard time popping your canopy if your shields stay up ;)
 
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NPCs always aim for the center of their targeting lock. They do not deliberately target sub systems.

If you are facing an NPC and your ship has a large, centrally located cockpit, your cockpit will take more hits.

Of course NPCs would have some handwavium magic that gives them unlimited oxygen or the current low wake out, instant repair, low wake back in again mechanics they currently have.

NPCs will eventually explode from lack of life support...or at least they used to (I haven't tested since the PP bug, but I have no reason to suspect they are related).
 
I think your logic is sound.

To the OP, I think that something about the way you play is making your canopy vulnerable. Using fixed weapons will mean you will be directly facing your opponent more often than not, and trying to face them even when you aren't actually hitting them.

I generally have at least one fixed beam for stripping shields but I strafe the opponent - I am constantly trying to stay facing them (as you do) whilst simultaneously avoiding being in their direct line of fire. I have the top hat on my joystick mapped to thrusters and constantly manoeuvre using those.

Because orbiting an enemy with thrusters (flying sideways for example) effectively makes you spiral away from your opponent it's important that you don't just hold the thrusters in the direction you want to go but use them in short bursts to stay close.

On a related note I use long range mods on my beams (and usually any turrets I have fitted) so I can stay out of their line of fire, spiral far enough way for their damage to drop off significantly while my long range mod maintains full damage to them. The downside to this is that it's much harder to avoid incoming fire from further away. Not letting my shields drop is also an important consideration. I keep 4 pips to shields while taking fire & just don't let the sys cap drain completely while I'm not under immediate attack.

Consider beefing up your shields too, so the build of your ship matches the threat it's likely to face from your experience - as your ranks increase you will face tougher opponents. Any NPC is going to have a hard time popping your canopy if your shields stay up ;)


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I can see what your saying. I should note I am in a Biweave DBX (200mj) and it rarely goes down unless I am either A fighting a wing of Anacondas with Kraits or other larger vessel wings or the Wing Assassinations because that is like 7 ships and I only have 3 PA's I do tend to be very aggressive when fighting (always being well within 1km) and I run BiWeave everything. So shields will go down then back up then down etc etc I just noticed that It SEEMS like they target you ie the Canopy because of the laser burns and when i get hit with a rocket only the stuff around the canopy gets damaged. (like the chaff launcher in the pic) I should really say that the first year of my combat was almost strictly PvP. PVE was annoying because of they don't follow the same rules we do and its to easy to be OP AF in PvE hince why i play in a DBX or a Cobra.
 
I think the NPCs are aiming for the centre of your ship (just like gimballed weapons do, if you aren't targetting a module), and with the leet sniping skills of an AI, they hit the centre of your ship, every time. If you happen to be facing directly at them when they open fire, then your canopy is going to be directly in the way between them and the centre of your ship (especially for a large centrally-placed canopy like on the Asp or Krait), so they're likely to hit it.

I usually fly with gimballed weapons (just started learning to use PAs), so in my Krait I'm rarely pointing directly at the enemy when they're shooting at me. I've never lost a canopy on the Krait yet.

I agree. If only someone can confirm NPCs do not use sub targets..?
 
I can see what your saying. I should note I am in a Biweave DBX (200mj) and it rarely goes down unless I am either A fighting a wing of Anacondas with Kraits or other larger vessel wings or the Wing Assassinations because that is like 7 ships and I only have 3 PA's I do tend to be very aggressive when fighting (always being well within 1km) and I run BiWeave everything. So shields will go down then back up then down etc etc I just noticed that It SEEMS like they target you ie the Canopy because of the laser burns and when i get hit with a rocket only the stuff around the canopy gets damaged. (like the chaff launcher in the pic) I should really say that the first year of my combat was almost strictly PvP. PVE was annoying because of they don't follow the same rules we do and its to easy to be OP AF in PvE hince why i play in a DBX or a Cobra.

I think if you want to take on engineered NPCs in wing assassination missions using a bi-weave DBX you already have a number of mitigating solutions available to you ;)

Check your other module damage in the right HUD panel. If they are behind you your engines will take damage because they are at the back, if you are facing them your canopy will take damage because it is at the front. AFAIK no NPCs specifically target any one module, if I come out of a scrap with module damage it usually follows a trend based on how the incoming fire was taken. Most of my combat is done in CZs (unengineered NPCs) though.

One point worth noting is that in the weeks leading up to a patch the Devs quite often update the game with server-side patches, including NPC behaviour. We never seem to get patch notes for these unless there has been community uproar (2.1 engineered NPCs comes to mind).
 
I think if you want to take on engineered NPCs in wing assassination missions using a bi-weave DBX you already have a number of mitigating solutions available to you ;)

Check your other module damage in the right HUD panel. If they are behind you your engines will take damage because they are at the back, if you are facing them your canopy will take damage because it is at the front. AFAIK no NPCs specifically target any one module, if I come out of a scrap with module damage it usually follows a trend based on how the incoming fire was taken. Most of my combat is done in CZs (unengineered NPCs) though.

One point worth noting is that in the weeks leading up to a patch the Devs quite often update the game with server-side patches, including NPC behaviour. We never seem to get patch notes for these unless there has been community uproar (2.1 engineered NPCs comes to mind).

Most Damage I get to modules are The 2 MED Plasmas the Canopy and that one chaff launcher. Rarely do i get any damage to engines power plant power distro FSD Ext. Yeah I am a nut case I like the challenge. I even PVP in this thing XD

Yeah I am just now getting into PvE and I learned some lessons that dont translate from PVP. I have noticed that behaviors do change from update to update wow i suspected but i was not sure.
 
Hehe, yea. As already was said: NPCs do not aim for your canopy. It is you, who moves the canopy into their line of fire by turning it towards them.
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Hehe, yea. As already was said: NPCs do not aim for your canopy. It is you, who moves the canopy into their line of fire by turning it towards them.
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This Comment i made was rude and unhelpful So i am replacing it with a kitty sorry was just being rude I guess

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I feel like whatever I say because I am not the clique of elite just gets pushed aside. It’s pretty annoying TBH
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Holy Moses! Sorry! Honestly, I didn't even check who wrote the OP and what I wrote is in no way connected to any persons reputation or whatever. If that's the impression you get, then I am terribly sorry!
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And on the topic itself: of course I can not -prove- that NPCs do not aim at the cockpit. But I can tell that I take much more canopy damage when using fixed weapons, than when using gimbaled weapons. After all, with gimbals I generally angle my ship a bit away from the target to get around it and let the gimbals do their job.
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Also, on the burn marks on the ship, I don't give too much about them. I don't really check them after a fight, they disappear under many situations. (E.g. when switching to supercruise or jumping) And based on fooling around with a friend ages ago (over a year), parts of my ship were not getting scratched, even when he was shooting specifically at that location. But honestly, I have no idea if that's still true, if that was a bug or perhaps even just a synchronization issue.
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So still, my assessment is based on which weapons I use and which maneuvers I do and how often I tend to get hit on the canopy in either situation. And I really get more hits to the canopy when trying to bring fixed weapons to the target.
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You’re comment is redundant and unhelpful. Show me why they don’t. My anaconda only gets laser burns on it’s canopy not it’s observation deck. I believe that they aim for the cmdr themselves. Or its all happenstance. However bring something to the discussion provided this point. I feel like whatever I say because I am not the clique of elite just gets pushed aside. It’s pretty annoying TBH

Elite here isn't a clique, it's just a glorified post count & if I could disable it from being shown I would, I don't want to be thought of as part of any clique, my words stand or fall regardless of my profile & so does anyone elses. I don't know you from Adam.

If you are looking for empirical evidence gather your own & be specific. Is it the ship, is it engineered NPCs, is it above a certain rank etc. Morbad posted a thread on Hull Reinforcements that did this & they posted the conclusions they drew for example. Provide evidence to back up your experience if you are going to request others back up theirs.

If you are looking for a reason why it happens that is not related to your style of play, it could be argued that having the canopy blow out is a cool effect that panics the inexperienced player making the NPC threat seem higher than it is. A similar argument could be made for the noise of a rail gun hit - it seems urgent even if it's from an Eagle.

The canopy isn't a specific module that can be targeted, it's just a part of the hull and if an NPC doesn't target modules, well that just leaves the hull :)

And chill out, unless you want to turn this into another tilting thread ;)
 
[h=2]Why do NPC's aim for your canopy[/h]
To wipe that smile off your smug players face.

NPC's a re just jealous of CMDR's.

 
I don't think the aim specifically for your canopy, it just happens to be where the shots land.

I've never lost the canopy on my Anaconda or Python. But lost several on my FDL, DBS, and Vulture.

My Krait hasn't really seen enough combat to judge.

My guess is if your canopy lines up with your centre of mass, then your target lines up with that, you're gonna take a hit to it.
 
Because your pretty mug is behind it and there's nothing an NPC wants more than to KO you right throg

Because your pretty mug is behind it and there's nothing an NPC wants more than to KO you right through the face, since their faces are all hideous.

Thanks to FDev being awful at their implementation.
 
Elite here isn't a clique, it's just a glorified post count & if I could disable it from being shown I would, I don't want to be thought of as part of any clique, my words stand or fall regardless of my profile & so does anyone elses. I don't know you from Adam.

If you are looking for empirical evidence gather your own & be specific. Is it the ship, is it engineered NPCs, is it above a certain rank etc. Morbad posted a thread on Hull Reinforcements that did this & they posted the conclusions they drew for example. Provide evidence to back up your experience if you are going to request others back up theirs.

If you are looking for a reason why it happens that is not related to your style of play, it could be argued that having the canopy blow out is a cool effect that panics the inexperienced player making the NPC threat seem higher than it is. A similar argument could be made for the noise of a rail gun hit - it seems urgent even if it's from an Eagle.

The canopy isn't a specific module that can be targeted, it's just a part of the hull and if an NPC doesn't target modules, well that just leaves the hull :)

And chill out, unless you want to turn this into another tilting thread ;)

Sorry. I just idk wigged out there for a moment. I get frustrated sometimes past exp with the community
 
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