Hurricane Moon
Banned
if you cant beat them join them.....when in rome ect....
If you drop supercruise to try and lose them, they manage to follow your wake unerringly within seconds.
When a competent pilot can burn down 100+ ships an hour in a CG, the computer needs all the help it can get. 36 pilots over 3 hrs, 100 per hour was the average.
The devs built in some 'advantages' for the AI. Yes, they cheat, sometimes blatantly so. Until the state of AI programming rivals that of the human brain, expect the AI to be given some extra leeway that we don't enjoy.
This essentially ^
Most video games do this nowadays although I played games 15 years ago that had much better AI than they tend to do lately. Maybe it's cheaper and easier to do fake difficulty.
This ain't your daddy's shooter. NPCs can do whatever they want, especially the higher skilled ones.Oh, honestly, that's always the excuse. Dangerous would be fun - if it weren't in the form of magic teleporting NPCs. I don't recall the last 'shooter' game I played having teleporting NPCs - no, they let me seat-of-the-pants my way through hails of bullets, but at least I knew where the enemies were, and they moved sensibly as real characters would.
Yep. AI and sound are generally the things that have got WORSE over the years.
With most games now being aimed at console gamers who just like to mindlessly pewpew, maybe the skills have just been lost![]()
..Its called FA off and they are good at it.
I look on those opportunities as free bounties in the bank. Annoying, but ultimately rewarding.NPCs that drag you out of SC, then ask for cargo without scanning to see that you're not carrying anything, then proceed to shoot you, is particulalry annoying.![]()
<snip>
I look on those opportunities as free bounties in the bank. Annoying, but ultimately rewarding.
Nope, they don't use fa-off; confirmed by Devs.
A.I. is garbage, just one of the negatives of this game you have to sigh your way through.
Obvious things about the AI that irk me:
a) fragment cannons (no reload, no heat)
b) beams (no heat)
c) weapons range (someone already mentioned that)
d) chaff galore (oh come ON, not AGAIN!)
e) SC gimmicks for NPC pirates
f) "Good job I've found you, you're a hard one to track down" in every bloody system on a cargo mission, sometimes repeated multiple times along with other repeated chat... The IDEA of having alternative mission endings is welcome, but if this is the only way it can be implemented it should be less frequent and offer some actual rewards... but that's another topic altogether.
g) [Has this been changed?] Can't scan chaffing NPCs, NPCs can scan me when I chaff?
This isn't the first "inequality between PC / NPC" thread. I've asked for consistent rules to be applied to both PC and NPC concerning silent running, chaff, Wings and scans. No luck yet I'm afraid.
No NPC should have any ability that I cannot use as well.
- - - - - Additional Content Posted / Auto Merge - - - - -
I look on those opportunities as free bounties in the bank. Annoying, but ultimately rewarding.