I posted this in another thread, seems relevant here:
I'm currently testing 3.0 Engineered Shield types on my Chieftain.
Shields:
The following builds have 2 x HD A0 Boosters at 73% Boost w/ -2% on all resistances and 1 x A0 Thermal Booster with 20% Boost, 26.9% Thermal & -4% on the other resistances.
6A Prismatic - Thermal + Lo-Draw L5
6C Bi-Weave - Reinforced + Thermal Block L5
6C Bi-Weave - Thermal + Hi-Cap L5
SCB:
1 x 5A Specialised L3, 453 Thermal Load.
Armour:
Reactive Thermal w/ Angled Plating L5
1 x 4D HD HRP w/ Angled Plating L5
2 x 4 MRP
Wep's:
2 x Large Fixed Efficient Beams + Oversized L5
1 x Medium Overcharged Multi Cannon L5
2 x Small Overcharged MC L5
1 X Small Overcharged MC + Corrosive L5
MC's are gimbaled.
Conclusions:
I've now completed testing all 3 shield builds in a Haz Res. It surprised me that I preferred the Prismatic. Clearly it has the highest raw strength but unlike the prismatic on my Corvette it actually recharges in a reasonable time plus the SCB's have a noticeable effect i.e. each recharges just about a whole ring. Looking at the stats this Prismatic has 1/3 the recharge rate of the B-Weaves.
The ship runs at about 41% heat resting* so popping a SCB (no HSL) gives around 110% heat for a very short time, so no worries there.
No problems with the armour, I've lost shields a couple of times and taken her down to ~50% hull with no malfunctions as the MRP's do a good job.The ship runs at about 41% heat resting* so popping a SCB (no HSL) gives around 110% heat for a very short time, so no worries there.
No problems with the armour, I've lost shields a couple of times and taken her down to ~50% hull with no malfunctions as the MRP's do a good job.
Weapons. I've tried 3 & 4 rail builds (small & medium) on this with the SP or Feedback mods and even with thermal reductions for 3.0 I still find the ship overheats with the kind of fire rate I like for combat. Pretty effective though and wingmates love it when they fire. WHAM!!
I tried Packhounds once in a Beta a while back and they literally set fire to my ship, never again! Maybe they're better now?
So Beams & MC's: I like the balance of the Thermal and Kinetic. The two Beams do a great job of stripping shields off even the biggest high level NPC's and the Multi's, using the single corrosive, really cut into the hulls and seem especially good at tripping a PP kill. In general I've found that using the corrosive really improves the effect of the Beams on damaging hulls so is doubly worth having.
I tired a full frag build (Double Shot) and got 1500 dps and one that kept the beams. Amazing to pop a Conda in a couple of shots when the shields were down but ultimately not enough ammo capacity for PvE.
Hope that helps.
* If you are not under threat, kill the Thrusters and drop the heat to <39%. Definitely no problems popping a SCB then.