Once Upon a time, combat logging might have been a meaningful crime. Back then, a rebuy could take a good amount of time to earn, or might even cost you your ship entirely. Not to mention, before engineering, it took longer to get places, so dying could cost you more in terms of time.
But none of that is true anymore. You can earn the credits for a rebuy in like 45 seconds, and engineered frameshift drives allow you to get anywhere in the bubble in a matter of minutes. There is literally no meaningful cost to death.
So why do people care about clogging? The cost they experience is basically the same. Which is to say, nothing. All that you really miss out on is a very brief graphical effect.
So why do people care? Isn't it about time that these archaic restrictions get removed entirely?
But none of that is true anymore. You can earn the credits for a rebuy in like 45 seconds, and engineered frameshift drives allow you to get anywhere in the bubble in a matter of minutes. There is literally no meaningful cost to death.
So why do people care about clogging? The cost they experience is basically the same. Which is to say, nothing. All that you really miss out on is a very brief graphical effect.
So why do people care? Isn't it about time that these archaic restrictions get removed entirely?