Why do players seem to always run?

First off, 99% of play time is as a peaceful trader or explorer, I have a bunch of Eagle's and Cobra's dotted around inhabited space but nearly all my time is doing rares and hauling stuff in a Clipper. Have made quite a lot of cash so decided to just cruise around and hunt for a bit.

Have done all the warzone stuff but wanted to test the ship out on some real players. Didn't want to be an A-hole, so set myself some rules, would not interdict a clean player in a policed system, would not pick on anyone harmless in a sidy/hauler even if wanted (I used to get myself wanted for silly things when starting out)

Headed to all the Anarchy zones around Lave - Every time I pull a Cobra/viper/Eagle/Python out of SC they run... Mass lock on the Clipper is broken, I don't open fire because it's obvious they think I'm trying to grief, would probably see a forum topic here if I disabled the cmdr's thrusters :/

I could easily upgrade the Engines on my clipper so nobody can run, but I'm wondering where are the cmdr's looking for combat? Should I join a group?

That is all fine and dandy, but as far as I am concerned the PVP/Multiplayer element of ED is weak, if not in fact completely broken. SOLO play. Ignore lists. Ridiculous. How can OPEN play succeed when there are so many ways around it for those who are adamant about not wanting to participate in it? What trader in their right mind would even want to fly in open for the main goal of making credits? In my opinion the multiplayer element cannot succeed without some type of change made to the game. Whatever FDEV does to do this is beyond my guess at this point. I do feel they will need to make some tough decisions in the future in order to keep the player base wanting multiplayer/PVP intact.
 
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Only place I found some PvP engagements was flying my Viper at the conflict zones in Durius.

Durius has no starports, only outposts, so can't land your Clipper anywere, and it's 280.000Ls journey to even get to the conflict zones.

Much like your own experience I found the majority of the players to turn tail and run when being fired on.

I was flying for the Empire and stayed aligned with the Traditions faction. New players would jump into the conflict zone, remain unaffiliated for awhile, then line up behind my Viper, switch faction and attack. But I always watch scanner carefully to not be caught offguard, but when I turned Viper around and started shooting them they would just boost and run back to Supercruise... even with over half shields left.

Seems most players (at least the ones that dropped into Durius) were more into trying to sneak-attack than an open dogfight.

A few of them didn't run... rather... weren't able to since we used in-game voice comms to alert eachother (on the same faction in the conflict zone) about hostile players. Sometimes we were able to gang up on them and take them down before they hit supercruise. And no, we weren't teamed up as in a 'premade'.

Anyways... conflict zones seems to be the place to go if you want to find people who are there for a fight... but since a lot of people seem to run from a Viper then I am pretty sure they won't hang around long if you show up in a Clipper.
 
First off, 99% of play time is as a peaceful trader or explorer, I have a bunch of Eagle's and Cobra's dotted around inhabited space but nearly all my time is doing rares and hauling stuff in a Clipper. Have made quite a lot of cash so decided to just cruise around and hunt for a bit.

Have done all the warzone stuff but wanted to test the ship out on some real players. Didn't want to be an A-hole, so set myself some rules, would not interdict a clean player in a policed system, would not pick on anyone harmless in a sidy/hauler even if wanted (I used to get myself wanted for silly things when starting out)

Headed to all the Anarchy zones around Lave - Every time I pull a Cobra/viper/Eagle/Python out of SC they run... Mass lock on the Clipper is broken, I don't open fire because it's obvious they think I'm trying to grief, would probably see a forum topic here if I disabled the cmdr's thrusters :/

I could easily upgrade the Engines on my clipper so nobody can run, but I'm wondering where are the cmdr's looking for combat? Should I join a group?

Myself and a few friends have done something like this - we all play in the same private group. We decide which anarchy system to meet up in, go to the nav beacon, and blast away at each other and NPCs. All done consensually - and usually in sidewinders with no upgrades to mitigate costs (but not always - sometimes we do a bring-a-better ship as well). Also, sometimes we play so that bringing another player's shields down counts as a 'virtual' kill, that player is then left alone until shields come back online (also the player with no shields is not meant to engage others either). This is done to simply remove the amount of time to get another ship and re-join the fray.
We have alot of fun when doing this, when we can get enough of us to agree a time and place.
 
Me to, it was tongue in cheek really ;) as all Ive read for the last 2 weeks is how there is no one to pirate as all traders play in "OMGNORISKSOLO!!!!"

Might be going off-topic / derailing here, but most people who do trading play in "OMGNORISKSOLO!!!!" because other players who interdict them aren't after their cargo... they just proceed to kill them for no reason (other than 'because they can', which isn't really a reason).

I know several traders who would love to stay in Open Play if they actually got pirated (ie. had to drop cargo and were then allowed to leave). But since the chance of being outright killed when interdicted is infinitely much higher than someone actually trying to pirate them... well... they play Solo mode.

You can thank the space-age Patrick Bateman-wannabe's for the majority of traders playing Solo mode.
 
Erm the interdiction tussle is part of the game play!

Are you wanting people to drop out of SC because they are a bit slippy and difficult?

I don't have the ability to interdict so why should I co-operate with those who wish to interrupt me going about my business?

Getting interdicted causes damage to both ships so maybe just maybe the damage caused will be enough to tip the balance in any eventual combat tussle.

If i can't get away I will try to give the other ship a bloody nose at the very least.

I don't have the time to chat in combat unless you are an authority vessel then I interpret interdiction as someone wishing to kill me.

I don't want to have to spend my meagre credits repairing my ship for someone else's fun.

Don't forget lots of commanders don't communicate their intentions or say one thing and then open up on you anyway.

Comms don't always work either which doesn't help.


So please do forgive us types who don't submit to interdiction and successfully avoid it quite often ;)
 
I know several traders who would love to stay in Open Play if they actually got pirated (ie. had to drop cargo and were then allowed to leave). But since the chance of being outright killed when interdicted is infinitely much higher than someone actually trying to pirate them... well... they play Solo mode.

My "60 seconds for a 360 roll" 1750 ton lumbering bullet magnet is still trundling around in Open, it's all down to player choice which personally, I think is a good thing.
 
Ok, well I could use my Cobra, but the whole point is to test my clippers strength's and weakness. A Python and Cobra can easily put up a good fight against a Clipper, I wouldn't say I am picking on small ships.
Yeah, but "put up a good fight" is not the same as winning the fight. Running is the best option then. Also, I wouldn't take the time to scan if you have any bounty on your head, because for that I would have to get you in sight, instead of showing my tailpipe.

Best advice: get yourself better thrusters and a nice bounty on your head. Head out to the busier systems or a nav point at an anarchy system (the ones around Lave qre quite busy with players) You will attract attention and will be able to ourun someone if needed.
 
New players would jump into the conflict zone, remain unaffiliated for awhile, then line up behind my Viper, switch faction and attack.

This is silly. I always move well away from any players before I choose a side, tag a few NPCs, and kill them 30km from the entry point, then look to ambush hostile players...hoping they forgot about me. Following someone closely just reveals the obvious attack.

Seems most players (at least the ones that dropped into Durius) were more into trying to sneak-attack than an open dogfight.

I avoid open dogfights (with my equals or betters) like the plague. Too risky.

I'm not out to prove my skills or show off, I just want my target to die so I can murder as many of their allies as possible, complete my missions, and force their side to lose the war. Nothing against those to whom PvP is a goal, but for me it's mostly a means to an end.
 
Might be going off-topic / derailing here, but most people who do trading play in "OMGNORISKSOLO!!!!" because other players who interdict them aren't after their cargo... they just proceed to kill them for no reason (other than 'because they can', which isn't really a reason).

I know several traders who would love to stay in Open Play if they actually got pirated (ie. had to drop cargo and were then allowed to leave). But since the chance of being outright killed when interdicted is infinitely much higher than someone actually trying to pirate them... well... they play Solo mode.

You can thank the space-age Patrick Bateman-wannabe's for the majority of traders playing Solo mode.

I don't disagree with you although I am yet to even be interdicted by a human player never mind killed by one. 90% of human commanders I meet return my "hello" call or say nothing. I agree that there must be some people "out there" that just want to gank but I really think they are in such a minority that anyone playing solo just to avoid that is missing out*

* If people just want to play solo then that's great, that's not what I'm saying. Play where you want, do what you want.


With regards OP, I think I would probably run as well if I was interdicted by a clipper whilst traveling in an eagle. I might even do so in my Asp, depending on what hardpoints I had installed at the time and what I was doing.
 
With regards OP, I think I would probably run as well if I was interdicted by a clipper whilst traveling in an eagle. I might even do so in my Asp, depending on what hardpoints I had installed at the time and what I was doing.

Actually, I'd rather turn and fight in my Eagle than in my Asp. The Eagle is always geared for combat and there is much less to lose, you see.
 
Ah, the Eagle. A ship that really does need to run from almost everything, yet rarely can...

[video=youtube;0AMNyluGqzA]https://www.youtube.com/watch?v=0AMNyluGqzA[/video]
 
I only fight when i can win, anything else is stupidity.

I doubt you are interdicting fully kitted out combat ships that are superior to you......no you are almost certainly picking on someone weaker then qqing they dont fight.
 
Ah, the Eagle. A ship that really does need to run from almost everything, yet rarely can...

Squishy little buggers, agreed, they go sizzle'n'pop when confronted with the 4 beams of my Asp. But to put matters into perspective, in your video you were attacking an unsuspecting and preoccupied target from a superior position, which is certainly not the case when interdicting someone. Not that the outcome would in most cases be any different against a Viper, just saying.
 
I think the problem is it's too expensive when you die.

I agree. I know all about the insurance etc, but its not just the raw credit hit. Exploration data and bounty vouchers will also be lost if the CMDR has them. Also effectively you are losing TIME. Your time you expended to get the credits and ship plus other things that you will lose if your ship is destroyed.

Seeing that clipper coming at me after an interdiction I would panic and hit the FSD I'm sure :)
 
for me this comes down to simple logic, if you get pulled out of jump its probably by somebody confident of their success (or why would they?) the best window to escape is immediately after submitting, if they choose to submit obviously. I mean in my asp if i had cargo, i'd boost and jump straight away wouldn't even look who it was if i was empty... sure i'd take a bite.
 
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