Why Do Players WANT to Keep Old Ships

where did you hear that?
Some YouTuber probably, can't be bothered looking for exactly where this came from. So to clarify, I'm absolutely not saying this is straight from FDev. I just heard it somewhere from someone who may or may not be a reliable source.

Logically however, we have medium ships covering trade, combat, exploration and multipurpose roles. We have a large ship upcoming that covers trade and a small ship that's multipurpose. Based off that I know what sort of currently unannounced ship I'd be more willing to spend Arx on and what I could wait for.
 
One aspect is identity, most great sci-fi has a production design that makes it a huge part of its identity. Star Trek ships being the biggest example of this, the looks of Federation, Klingon, and Romulan vessels play such a big part that they're effectively characters in their own right for many.

For me when I think of Elite, I think of the original designs from 1984. The polygonal shapes, the Cobra MkIII being the best example, do give Elite a pretty distinctive feel and the more "space plane" and "rocket ship" looks we get can end up diluting that a fair amount. What makes those types of ships really any different from other more generic space games or generic sci-fi series? It's even the same with the starports, when I think of an "Elite" station it is the Coriolis, and not Orbis or the Ocellus.
 
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New ships are fine, but there should always be somewhere for the classics.

So here is my take. I suspect that most people protesting new ships and power creep have probably replaced their actual car in the last 11 years. Probably because their old car started to look dated and now they have a new car that is somehow improved.
Cars tend to be to do with the engine/ family requirements.
 
So here is my take. I suspect that most people protesting new ships and power creep have probably replaced their actual car in the last 11 years. Probably because their old car started to look dated and now they have a new car that is somehow improved.

I can honestly say that I've NEVER, in 40 years of driving, replaced a car simply because it "looks dated".
I currently own a 2003 Land Rover, which I bought in 2005, and it's still better for me than anything else I could buy for the money today and I have a 2008 Honda Civic that I bought a couple of years ago and it's been perfectly reliable and economical to run.

I could spend hours drawing comparisons between real-world car ownership and ships in ED but I'll let people draw their own conclusions.

Personally, I don't have any issue with ships in ED being superceded and I can't say I've really noticed anybody complaining about that.
I would like to think that, in cases such as with SCO, that FDev will eventually allow legacy ships to be SCO-compatible because it seems needlessly wasteful of time and effort to simply abandon those ships in terms of continued development.

That'd be kind of like, for example, Samsung bringing out a new phone with an amazing new UI and and then refusing to allow older phones to receive the updated UI.
Obviously, companies need to make money so I'd expect the UI to remain exclusive to the new phones for, perhaps, 1 or 2 years as a means of enticing customers to buy the new phones but eventually, assuming it was possible, I'd hope to see the new UI available for every compatible phone.

Again, similar thing applies to ships in ED.

Bottom line is that a lot of people simply like the older ships and it'd be a shame if they were rendered obsolete - after all the effort FDev put into designing and coding them and the effort players put into obtaining the credits to buy them and engineer them - without any reasonable justification.
 
I's like to have kept my first car but, sadly, the cost of keeping it legal and logisitics of storing it meant my trusty Renault 18 estate and its oil burning engine (no it wasn't a diesel, I'd just broken the engine!) had to take the long sad walk of shame to the car park in the sky.
Those RL problems don't impact on ED so we can keep all our old ships with utterly non-sensical emotional ties.


I also do not, at all, understand the appeal of fleet carriers.
I couldn't really see the appeal either until I tried it and realised it opens up swathes of new gameplay.
Try it, I reckon you'll like it. If not it's only a rental and you can just hand it back.
 
Pretty sure they said it on Frontier Unlocked, that they were finished with the medium ships for now.
thats funny because im very sure they didnt. as a matter of a fact the only time they said medium in the stream was when they said that the panther isnt a medium. no mention for planned sizes of any kind.
 
Never fly it, can't scrap it.


My starter sidey is parked aboard an FC and, last time I checked, it was somewhere north of Colonia, seeing the galaxy.

My first CM3 (the "FSV Selina Kyle") is currently parked at Jameson Memorial, awaiting a time when there's slippery stuff for her to do again.
 
thats funny because im very sure they didnt. as a matter of a fact the only time they said medium in the stream was when they said that the panther isnt a medium. no mention for planned sizes of any kind.
Regardless, I don't see the point in any more medium ships to the extent that I'd spend Arx on them with what we already have. Not when we could still have a SCO optimised small combat ship, a small exploration ship and especially a large combat ship.
 
Regardless, I don't see the point in any more medium ships to the extent that I'd spend Arx on them with what we already have. Not when we could still have a SCO optimised small combat ship, a small exploration ship and especially a large combat ship.
no issue there. just setting some claims straight.
 
thats funny because im very sure they didnt. as a matter of a fact the only time they said medium in the stream was when they said that the panther isnt a medium. no mention for planned sizes of any kind.

Ok, well definitely heard it somewhere, and pretty sure it was from FD.
 
The problem with new ship is that in most cases they completely out-class existing ships. So only NPCs keep flying 80% of the old ships.
(Example: The new Panther clipper will make T9s and likely the Cutter for hauling very rare; that is not bad. That is just a thing. The CobraV is now the best small ship except for jumprange, hauling and top speed. It is the superior small ship for most of the tasks.)

I am sure no one is against new ships.
 
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