Why do some Fleet carrier owners offer above max-price for goods?

As above.

Based on a quick play on Inara, as I was looking at how viable bulk trading is as an avenue of play I have not explored. Best sell prices threw up FCs as best profit destinations.

What am I missing? What are they gaining? Surely their role play has not gone as far as to fill their fc hold with survival equipment and pretend to be a generation ship?

(also, what's up with Rackham's Peak offers for alcohol? Hell of a party they must be having there)

Regards
 
What sort of commodities are we talking? I can think of plenty that can turn either good profit or utility, depending on the commodity and state combination.

Also don't forget, people post ridiculous orders on FCs while running their choice of spyware when transferring credits between accounts on an otherwise private carrier.
 
As a bit of a summary of options which could see price rises.

  • Goods only purchasable at particular locations/ uncommon goods used for source missions.
  • mining only commodities for mission hand-ins
  • goods which see substantial state based price spikes well in excess of their average price (e.g military fabrics, which can hit 1000% of galactic average)
  • rare "collectors items"
  • credit transfers
 
What sort of commodities are we talking? I can think of plenty that can turn either good profit or utility, depending on the commodity and state combination.

Also don't forget, people post ridiculous orders on FCs while running their choice of spyware when transferring credits between accounts on an otherwise private carrier.
Spyware?
 
I thought it might be this, but I would think the margins are too small to be efficient - e.g. Offering 55k against a 49k npc max for silver?

Regards

Could be someone rich that wants to run missions and saving time letting someone else stock his carrier

I run missions all the time from the carrier, very quick to shunt from carrier to station
 
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  • goods which see substantial state based price spikes well in excess of their average price (e.g military fabrics, which can hit 1000% of galactic average)
Is there a page somewhere that lists these? As said, thinking about bulk trading and not familiar with this Mechanic.

Regards.
 
Apologies, I'm not sure what you're showing me here - I know about the commodities tool, although the one you've picked is a good example of those FCs marking it up significantly - perhaps evidence of them outsourcing the collection for missions?

I am hoping there is a clear guide that can show the state based mark ups suggested earlier (e.g. Civil War = 200% increase in body armour) but I might be being too hopeful on that front.

Regards.
 
Is there a page somewhere that lists these? As said, thinking about bulk trading and not familiar with this Mechanic.

Regards.
if you want to get into it, this thread is a must read: https://forums.frontier.co.uk/threa...ly-demand-and-relationship-to-the-bgs.441646/

and here is Ian D.s site listing all state effects on all commodties in colonia (same applies to bubble): https://cdb.sotl.org.uk/

as for the question of the OP. another option beside those already mentioned would be BGS manipulation. for exampel offering great buy-sell prices for an a-b-a route FC-Station, so random traffic buffs station controlling faction.

and than there are collector items - i'm pretty sure legal hafnium for exampel would sell high priced.
 
another option would be to go to eddb.io/commodity, sort all commodities by profit (which excludes the not-to-station-purchaseable-ones), and the look at the commodities you are interested in. it will list the lowest purchase location and highest sell station, and with those you already know most about which states you might need. in that way i created a (now outdated) travelling-trader-cheatsheet for myself.

but the basics are pretty self-explanatory. grain sell great in famine, medicines in outbreak and wars ... etc.
 
mining only commodities for mission hand-ins
This is definitely one case, especially because of the wrinkle that mining source missions will occasionally generate for purchasable commodities, and with the new boosted galactic average prices you can sometimes get silly numbers like 50M for a few hundred silver, that sort of thing.

as for the question of the OP. another option beside those already mentioned would be BGS manipulation. for exampel offering great buy-sell prices for an a-b-a route FC-Station, so random traffic buffs station controlling faction.
Might apply if a carrier is selling at abnormally high or low price, because you can sell onward to a station at a player-controllable profit/loss. But you can't affect BGS by selling to a carrier, because they don't have a controlling faction to receive the influence points.
 
Might apply if a carrier is selling at abnormally high or low price, because you can sell onward to a station at a player-controllable profit/loss. But you can't affect BGS by selling to a carrier, because they don't have a controlling faction to receive the influence points.
that is true, but at least the group i'm playing with creates profitable a-b-a tours for traders with a FC, so you ensure good profit AT the FC close to station, where there are profitable exports TO the station, giving traders a reason on both ends to fly the route.
 
I can tell you why I do it...pure laziness

I could spend a whole day making trips back and forth from a station hauling Tritium/mining a hotspot

OR

I can set a purchase order for twice the galactic average and go about my business while it gets filled up for me.
Some traders make a nice profit and I get to avoid gameplay that bores me.

Same goes for commodities needed for unlocks.

Not really a fan of mining (staring at rocks bores me to tears), needed 50 Bromellite for an engineer.
Set a purchase order, had all I needed by the end of the day 👍
 
As a bit of a summary of options which could see price rises.

  • Goods only purchasable at particular locations/ uncommon goods used for source missions.
  • mining only commodities for mission hand-ins
  • goods which see substantial state based price spikes well in excess of their average price (e.g military fabrics, which can hit 1000% of galactic average)
  • rare "collectors items"
  • credit transfers

All of this, plus easier refuelling if the commodity in question is Tritium.

There are people paying so much to have others refuelling their carrier, that I spent a few weeks making bank by having other people fill my carrier with Tritium at over the market price, then selling that Tritium myself to other carriers for even more and turning good profit.
 
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