Why do the Crews look so ugly? FD please help!

Err, what?
The middle guy (?) at the bottom, I can't read, but the other six appear to be of Caucasian descent, if not necessarily 'white' Caucasian. Or perhaps (I don't know), descended from American First People's?

I found they all look they same, just skin tone rehashes on almost identical faces, and maybe different coloured suits to spice it up.
Agree.

Where are the people of sub-Saharan African or of East Asian inheritance in our interstellar populations?
Were they left on Sol III? Or were they sent to remote and little visited corners of the galaxy?
 
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Maybe just maybe the ugly today is the beauty of tomorrow? You all have to remember a few hundred years ago different shapes and looks had a different meaning than we had today.

^^ I think its wrong that our NPC crew universally display an unattainable 34thC vision of beauty. Every one has 'The Look' like they smash asteroids with their face in a vacuum for fun. This paradigm shift means poor horsefaced Fergie-in-the-34thC.. Bucktoothed Rogers Aisling Duval is literally the only 34thC fugly person in the galaxy. If she didnt have Prismatics, she'd have nobody..
 
Maybe just maybe the ugly today is the beauty of tomorrow? You all have to remember a few hundred years ago different shapes and looks had a different meaning than we had today.

Indeed, just look at the difference in the standards of "beauty" between the time of the painter Ruben (google Rubenesque for an idea) and say, the 1960's and the rise of the model known as Twiggy.

Over a millennium from now, who's to say what's going to be considered "beautiful"?
 
Indeed, just look at the difference in the standards of "beauty" between the time of the painter Ruben (google Rubenesque for an idea) and say, the 1960's and the rise of the model known as Twiggy.

Over a millennium from now, who's to say what's going to be considered "beautiful"?
Beauty is definitely in the eye of the beholder...but the NPCs do very much look like the fell out of the ugly tree hitting every branch on the way down
 
Crew hired/fired :

m4MDzH9.png
 
This is intended. 1: Frontier employees stood model for the crew members!
2: If you are born in space you grew up with no or little gravity
3: Lack of fresh food makes us look very pale and unhealthy
4: Constant radiation bombardment and toxic particles melt our brains
and let our testicles shrink
5: Lack of social life due to too much space time
6:Neutronjumps and hyperjumps mess with our DNA
... the list goes on and on

o7
 
I like em ugly. It's the Alien universe aesthetic where everyone in space is a slightly grubby, weird-looking blue-collar Joe. In a sea of games featuring kawaii anime girls, backflipping, gun-toting supermodels, and other such patronising teenage fanservice, I find it quite refreshing that Elite considers me mature enough to accept a short, fat, lantern-jawed oddball as my copilot.

Ugly faces are also more interesting, have more character. Look at famous photographers and artists. The ones who only paint and photograph subjects they find sexually attractive tend to mostly be consigned to glamour work and drawing anime girls at conventions. The high-end fine art guys seem to tend towards drawing/photographing/painting life as it is, and even slightly uglier than it is. Take a tour of a photography gallery -- I guarantee you'll find at least two pictures of old, wrinkley street vendors with teeth missing. Those old ugly guys are fine art paydirt. Elite goes down the same route, with faces you won't forget. It's pretty comical sometimes, but I like it.

If I want titillation, I won't look to Elite. There's an infinite supply of that out on the internet.
 
I like em ugly. It's the Alien universe aesthetic where everyone in space is a slightly grubby, weird-looking blue-collar Joe. In a sea of games featuring kawaii anime girls, backflipping, gun-toting supermodels, and other such patronising teenage fanservice, I find it quite refreshing that Elite considers me mature enough to accept a short, fat, lantern-jawed oddball as my copilot.

Ugly faces are also more interesting, have more character. Look at famous photographers and artists. The ones who only paint and photograph subjects they find sexually attractive tend to mostly be consigned to glamour work and drawing anime girls at conventions. The high-end fine art guys seem to tend towards drawing/photographing/painting life as it is, and even slightly uglier than it is. Take a tour of a photography gallery -- I guarantee you'll find at least two pictures of old, wrinkley street vendors with teeth missing. Those old ugly guys are fine art paydirt. Elite goes down the same route, with faces you won't forget. It's pretty comical sometimes, but I like it.

If I want titillation, I won't look to Elite. There's an infinite supply of that out on the internet.

Absolutely agree. I realise now ive been satisfied for too long with plain-ugly NPCs. More interesting ugly gap-toothed gnarly vagrants are what we need, not more pretties. Especially in Corporate economy systems, where private healthcare costs wouldve likely spiralled in the last thousand years to the point where getting a false tooth fitted would cost more than a Cutter.

More old wrinkley street vendors with missing teeth, FDev!
 
My current copilot is rather attractive (and yes I chose her for that reason). But my own avatar... isn't. I did look at a few generic handsome(ish) guys, but eventually went for the bald, lantern-jawed, ugly one (who doesn't look anything like me BTW). One look at him and you can see why he opted for a career in deep space, far away from other people.

I imagine him as a sort of Howard Hughes type (albeit uglier), a reclusive billionaire trader/explorer. With money, he doesn't need looks.
 
As a short term fix, it would be nice if we had the option of simply giving them the full helmet visors like we can give ourselves. Give me my nondescript faceless mook if I don't want to look at their faces.
 
Yes, body styles change with time. What was in fashion 100 years may not be what is considered beautiful today.

Now back to crew members...... They have been hit soo bad with the FUGLY stick you could wait another 10 thousand years and they is still gonna be ugly... all the way to the bone. I would be ok with a bit more variety and more average looking (to us) crewmembers. Being able to use the holome would be ok but just more variety would work also. One of the mottos it seems is the ability to play the game the way you want. If someone wants to fill up the crew with ultra models it don't affect me one bit. I would prob use the random generator until I got something normal.

I am past ancient. I was much easier on the eyes 30 years ago but I get to make my avator look like I want to. Whenever I want reality i can look in the mirror.

Caliber
 
I wouldn't even mind if they used the character generator from Planet Coaster, so long as they don't speak Planco:


alpha3_06_1280.jpg
 
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Hi there, programmers at FD - have you noticed this thread?

I understand that your main interest at the moment is the work on 3.4 -- nevertheless, isn't it possible at least to give a tiny hint if this topic which is in the interest of so many cmdrs was noticed by you?

Please respond, thank you! :)
 
I do not find them so ugly, however what I would like is to see them come alive, even if it must be a loop animation.

I played a game long ago called "constructor" in 1997, this game marked me because there was animated character, for the time it was almost a revolution.. yet the animations were loops, but it did the job well.

animate the characters that gives so much more life.. with "holo me" there is animation that could be used to animate all its static faces.

example character animation :
[video=youtube_share;dC58UA680uU]https://youtu.be/dC58UA680uU?t=472[/video]
 
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