Why do things stop in elite?

Frontier: Elite II allowed objects and ships in space to move reasonably close to physical laws: gravity, inertia etc and it did not take away from the gameplay or entertainment value one bit. In fact I always saw it as the best thing about the game.
This is the only thing that has disappointed me about ED.
 
(Let's disregard which point of reference they are moving against here for simplicity's sake. ;))

I'm finding it difficult disregarding points of reference now that you've brought it up. What's our frame of reference for our speed? It can't be airspeed. Etherspeed?
 
Frontier: Elite II allowed objects and ships in space to move reasonably close to physical laws: gravity, inertia etc and it did not take away from the gameplay or entertainment value one bit. In fact I always saw it as the best thing about the game.
This is the only thing that has disappointed me about ED.

Well this really only affects cargo containers as far as I can see? ships and such don't slow down?
 
sn't this supposed to be a space sim? I don't get when you bump on a cargo and it goes a certain way until it stops and there isn't any aparent reason for it besides not letting it run away from you for eternity. Just the idea of having an object floating in space along with the ship that carried it bothers me, but I can get over that. However, after you bump them and they stop, It ally annoys me. if you bump some black box you needed to get, and it shoots out into space, you should be "well, I ed it up, not my fault, after all this is a space sim, right?"

(Yes, I posted this on reddit)

If you look closely, them cargo canisters have thrusters firing to stabilize and stop them. Before you ask, "why trusters" - how else to handle cargo with ease in zero-G (e.g. at outposts).
 
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Well this really only affects cargo containers as far as I can see? ships and such don't slow down?

Well this really does affect ships. If you keep applying thrust the ship should keep accelerating yet they are somehow limited to about 300m/s even at maximum throttle. If you hit boost the ship accelerates but then suddenly slows down again with no reverse thrust applied.
 
Just FYI depending on the theme chosen, he could be using white background with black text, however if you set the color yourself, then it will override the theme coloring and remain black here, could also have happened, because I haven't seen it happening in any other thread?
Nah, it's a forum bug. Here, I copy and paste some text from another browser tab:

"The last 14 visitor(s) to this page were"

Now it's dark. I didn't change any colors. Even worse, anything I type after that, is dark too.
 
sn't this supposed to be a space sim? I don't get when you bump on a cargo and it goes a certain way until it stops and there isn't any aparent reason for it besides not letting it run away from you for eternity. Just the idea of having an object floating in space along with the ship that carried it bothers me, but I can get over that. However, after you bump them and they stop, It ally annoys me. if you bump some black box you needed to get, and it shoots out into space, you should be "well, I ed it up, not my fault, after all this is a space sim, right?"

(Yes, I posted this on reddit)

Black text on a black background. You must really want your message heard.

Now to answer your question: Aliens.
 
Frontier: Elite II allowed objects and ships in space to move reasonably close to physical laws: gravity, inertia etc and it did not take away from the gameplay or entertainment value one bit. In fact I always saw it as the best thing about the game.
This is the only thing that has disappointed me about ED.

Actually, during the design phase, one of the first things that was mentioned what the flight model in FE2 was deemed not as entertaining for gameplay...which is why the 1984 Elite model was used as the reference.

Braben and many others felt as if Frontier's combat was essentially jousting, and not as thrilling as the "dogfighting" style we are familiar with in WWII films, Top Gun, and Star Wars.

I've seen demonstrations of how to properly use FE2's model and controls to replicate a similar effect, but the developers wanted to make sure this game inherently generated that feeling while still using a mostly Newtonian model (there is a lot of "Flight Assist" to make it happen...even with FA Off).
 
They have thrusters on the canisters to stop them... Bump and canister or better yet eject one and you will see the little jets come out to stop it.
 
Actually, during the design phase, one of the first things that was mentioned what the flight model in FE2 was deemed not as entertaining for gameplay...which is why the 1984 Elite model was used as the reference.

Braben and many others felt as if Frontier's combat was essentially jousting, and not as thrilling as the "dogfighting" style we are familiar with in WWII films, Top Gun, and Star Wars.

I've seen demonstrations of how to properly use FE2's model and controls to replicate a similar effect, but the developers wanted to make sure this game inherently generated that feeling while still using a mostly Newtonian model (there is a lot of "Flight Assist" to make it happen...even with FA Off).

Yes I understand that for the game to commercially viable they need to give the paying customers space spitfires or they would go somewhere else and there are also technical reasons discussed in other threads about constantly updating positions and speeds of objects in space would take up too much bandwidth and make the game unplayable but that doesn't alleviate my disappointment, just forces me to accept it. Of course an offline version of the game would not face the bandwidth problem.
 
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