Why do you call Destruction of Property Murder?

If we think about the motive, it is more like Attempted murder. But it fails by default. If I shoot you with blanks from a gun that is certificated as a stage gun, and w are both totally aware of this, would that be considered attempted murder?

AI ejects for sure. There is no other explanation for the same guy flying around 30 mins after I popped him.

The friendly pilot pickup doesn't work because it happens instantly. Plus what if you pop 20k LY from the habited bubble? You may wait hundreds of years for someone to find you and bring you home. It very gamey.

Within the "simulated universe" the act is murder. So it can be said it's simulated murder....
 
You want to press FD for Iron Man mode then - die and you're permanently removed from the IM universe. Only way back in is to restart.

Iron man mode already in the game. Hit Clear save every time you die :D.
No I don't want anything like that. I just find it strange that the biggest crime you can commit (IMHO) gets lower penalty than smugling 1 ton of Antiquites.
 
Iron man mode already in the game. Hit Clear save every time you die :D.
No I don't want anything like that. I just find it strange that the biggest crime you can commit (IMHO) gets lower penalty than smugling 1 ton of Antiquites.

True, you can play IM by wiping your save (which I do) but it's not the same as you're surrounded by immortal people - peoples attitudes change when you know death is meaningless ;) That aside I totally agree with you on fines / bounties being out of whack - FD made a big deal out of murder (against another player) during the DDF and yet killing someone is a joke : the bounty is pathetic and the game does not care (response).

Hopefully 1.3 PP will start to address this - don't get me wrong, I still want psycho's in the game, just not everyone I meet :eek:
 
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To throw a bone in here I took this screenshot for another thread but noticed emergency escape hatches on the Conda. May not add much to the discussion since they could easily be for crew/passengers (pilot goes down with ship etc) but I thought it would be nice to add :)

 
Hopefully 1.3 PP will start to address this - don't get me wrong, I still want psycho's in the game, just not everyone I meet :eek:
To be fair, not everyone a player meets is likely to be a nutter. But it's potentially everyone they meet regardless of where they meet them, which is what really spoils the game. Not only are laws not enforced more strongly in the more civilised systems, ED actually has things bass-ackwards in that there is more psychotic behaviour in the core systems because that's where more victims can be found. And it's actually gotten worse since Community Goals were introduced; CGs encourage random violence in the very systems and at the very times when authority response should be greatest.

I've used this argument before, but it's analogous to every potential murderer in the USA congregating at Capitol Plaza to slaughter tourists virtually unmolested while the MPD hang around the DC airports checking the occasional cargo plane. It makes no sense at all.

That I'm still able to make this comparison six months after launch is sad in the extreme. All I can do is share your hope that 1.3 will at least begin to address this ridiculous lack of response to what are -- according to Pilot's Federation rules, and regardless of what we call them -- supposedly the most serious of crimes.
 
Murder?

This is down to 'motive'. Without motive, there can't be murder, therefore your intention is taken into account. It has nothing to do with your motives or actions, that the crew survives.

Therefore, the crime, until proved otherwise, is murder.

Arry.
total rubbish there are plenty of motivless murders around the world inside the game there is no murder the player does not die he loses property and cash thats it
 
To make a logical game is a tough one for frontier so we just have to make do and fill in the blanks.

There are alot of places or design in the game that don't make sense, game mechanics wise.
 
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The only thing that is killed in ED is time.

It's a game folks, only pixels were harmed in the making of this entertainment. Now put your controls down, and step away ;)
 
I've been thinking about this lately. In ED, there is no way to kill anyone. When you pop a ship, the pilot ejects and gets teleported to the last station he docked. You can't pop the ejection capsule. You can't wait around until the pilot suffocates.
There is no Murder involved at all. Just some destruction of property. Yet the game gives me a bounty for Murder. Something impossible to do in ED.

Unless you are not the pilot, but the ship :D. The ship gets murdered for good.

The only murder kind of activity would be to pop Slave canisters. But I suppose the slaves inside are not considered living beings because that results no fine or bounty.

Well Pendra, In this game do you think of your ship as your character? Possibly so; you dress it up with skins...

But I see your point. And your occupying character (might be) purely virtual, and of your own imagination. But then this game is about 'you and your ship'; so when your ship dies you (must) be dead as well.
Interesting game.
 
Because ships are people too.

And they need a hug once in a while.

tn_1200_Hug_Machine_with_a_Heavy_Heart_3.jpg.jpg
 
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