In space.
Why do laser beams have a drop off range
Why do kinetic energy weapons have a drop off
Why is the scan range of a 34th century PPI in normal space only go out 8KM and only work to about 6KM at best while in supercruise it can scan a whole star system.
Why can missiles in space only fly 5KM?
Why can commodities with no demand be sold anyway at a decent price
Why can one be an admiral, a king and what ever the alliance weenie max rank is all be held at the same time (wouldn't that guy be in charge of all human space)
Why do sensor modules weigh so damned much
Why did the fundamentals of supply and demand go bye bye while the essentials of capitalism survived
Why...
And don't tell me it's all about gameplay. If I wanted to play a WWI flight sim (don't know who said that in another thread but - thanks - great observation) I'd still be playing RED BARON or KNIGHTS OF THE SKY.
All the current game play does is give the yung'uns who still have fast reflexes a big advantage over those that don't (think the ongoing PVP fecal tornado). And does it with spaceships instead of airplanes (which in the final analysis might just be the whole point - please - that can't be the whole point)
It's the 34th CENTURY for GAWD's sake. Computer - execute offensive maneuver Alpha Delta 401 - now! Computer - plot a course to Somewhere 133DX. Dock at station Yur Johnson is Tiny and scan local missions issued by local controlling faction with assassination in the subject. Computer - on landing repair all including integrity, refuel all and restock. OH and computer - I'll be in my stateroom enjoying myself with a good holo vid. Don't bother me unless it is absolutely necessary - and just a reminder - you know what "absolutely necessary means, right?". Yeah BOSS! I know, says the computer.
IT IS the 34th Century.
Human intervention only when necessary, make the important decisions, decide where to go and even how to get there. Decide what to do when you do get there. Build a BGS that is the reason for a really good story line, a story line that the combined actions of players can really impact and the list goes on and on and on.
And yeah - that'd change gameplay quite a bit. And as much as I like ED (been playin' it pretty reglar for the past 4+ years) I think it would change it for the better or - the devs could just change the stupid stuff to something that makes a bit more sense.
OH! Wait - uhhhh - that's already been done in the X universe and especially in the the X Foundations universe.
Never mind. Forgot where I was I suppose.
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