The terrain textures are another one, as joeee showed above. While things like the dark rock texture in PC1 had a really nice simulated depth to it...the similar terrain in PC2 is just flat, little depth or detail. I'm puzzled as to why, when they had nice textures for PC1, they made the decision to go with inferior textures for PC2? Great textures they had for many things in PZ also weren't ported to PC2. They already had them...why didn't they use them? Compare the textures and physics in the log flume ride in the video above... The log textures aren't much of an improvement, but look at the way the log moves along the track in PC1...a slight bounce as if it's actually on water. In PC2 it looks more like it's running along a rail rather than floating. And the water textures are HORRIBLE in PC2...what a huge step back. I won't even put that in a park it looks so bad. The textures on the drop don't even line up or 'flow' like water, unlike the superior work in PC1. I don't know if they were cutting corners to try to improve performance by using new inferior textures, or what. But they stand out like a sore thumb and certainly not to the standards of the two other Planet games.