Why does everyone call ED a space flight sim?

DeletedUser191218

D
It's always a justification given for certain less entertaining elements of the game. It isn't a space sim. Have you seen what astronauts do? Elite is NOTHING like reality so can we please just get FDev focussing on making an enjoyable and engaging space game?

That's all I had to say really. Feel free to agree or disagree at your own leisure.
 
It's been the standard thing to call these types of games since the 90s.

Wingcommander series were called space sims.
X-Wing vs. Tie Fighter series were called space sims.
Freespace series were called space sims.

None of the above were realistic. Heck, they didn't have 6 degrees of freedom.
 
I would be exceedingly disappointed that if in 3304, humans still have the level of technology as in 2018. It would mean humans haven’t advanced at all.

It's always a justification given for certain less entertaining elements of the game. It isn't a space sim. Have you seen what astronauts do? Elite is NOTHING like reality so can we please just get FDev focussing on making an enjoyable and engaging space game?

That's all I had to say really. Feel free to agree or disagree at your own leisure.
 
It's always a justification given for certain less entertaining elements of the game.

IMO, the least entertaining aspects are the ones that are least well simulated. All those placeholder mechanisms that are barely even abstracted, like the sorry excuse we have for the economy, or the painfully slow improvements to NPC behavior (though I will admit they are improving).

Have you seen what astronauts do?

Astronaut wouldn't have the same connotation in Elite's setting as it does now and trying to simulate early spaceflight in Elite would be like trying to simulate 17th century seamanship with jetskis.
 
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Its a game...get over it. I have yet to see a game labeled as a SIM get actually realistic. There is always a couple things off. Except maybe a real military flight simulator and I've seen some of those do some crazy things.
 
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It's always a justification given for certain less entertaining elements of the game. It isn't a space sim. Have you seen what astronauts do? Elite is NOTHING like reality so can we please just get FDev focussing on making an enjoyable and engaging space game?

That's all I had to say really. Feel free to agree or disagree at your own leisure.

https://en.wikipedia.org/wiki/Elite_Dangerous
Wikipedia said:
Elite Dangerous is a space-flight simulation game developed and published by Frontier Developments. Piloting a spaceship, the player explores a realistic 1:1 scale open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt to feature massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining single-player options. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters, released in 1995.

https://en.wikipedia.org/wiki/Space_flight_simulation_game
Wikipedia said:
A space flight simulation game is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Many games feature space combat, and some games feature commerce and trading in addition to combat.

https://en.wikipedia.org/wiki/Space_flight_simulation_game#History
Wikipedia said:
Elite has made a lasting impression on developers, worldwide, extending even into different genres. In interviews, senior producers of CCP Games cited Elite as one of the inspirations for their acclaimed MMORPG, EVE Online. Þórólfur Beck, CCP's co-founder, credits Elite as the game that impacted him most on the Commodore 64. Developers of Jumpgate Evolution, Battlecruiser 3000AD, Infinity: The Quest for Earth, Hard Truck: Apocalyptic Wars and Flatspace likewise all claim Elite as a source of inspiration.

Elite was named one of the sixteen most influential games in history at Telespiele, a German technology and games trade show, and is being exhibited at such places as the London Science Museum in the "Game On" exhibition organized and toured by the Barbican Art Gallery. Elite was also named #12 on IGN's 2000 "Top 25 PC Games of All Time" list, the #3 most influential video game ever by the Times Online in 2007, and "best game ever" for the BBC Micro by Beebug Magazine in 1984. Elite's sequel, Frontier: Elite II, was named #77 on PC Zone's "101 Best PC Games Ever" list in 2007. Similar praise has been bestowed elsewhere in the media from time to time.

Elite is one of the most popularly requested games to be remade, and some argue that it is still the best example of the genre to date, with more recent titles—including its sequel—not rising up to its level. It has been credited as opening the door for future online persistent worlds, such as Second Life and World of Warcraft, and as being the first truly open-ended game. It is to this day one of the most ambitious games ever made, residing in only 22 kilobytes of memory and on a single floppy disk. The latest incarnation of the franchise, titled Elite: Dangerous, was released on 16 December 2014, following a successful Kickstarter campaign.

https://en.wikipedia.org/wiki/List_of_space_flight_simulator_games
Wikipedia said:
This is a comprehensive index of commercial, indie and freeware space flight simulator games. The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of trading, and unreleased space flight simulators.

A space flight simulator game is software that allows the operator to experience spacecraft space flight in outer space with the added elements of gameplay. There are many different types of simulators. These simulators range in purpose from pure simulation to sheer entertainment. Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.

https://en.wikipedia.org/wiki/List_...ames#Free-form_space_trading_and_combat_games
Wikipedia said:
Free-form space trading and combat games
--snip--
Elite: Dangerous
--snip--

I hope that one day you are able to reconcile your terminology differences with those of the wider gaming community.
 
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It's always a justification given for certain less entertaining elements of the game. It isn't a space sim. Have you seen what astronauts do? Elite is NOTHING like reality so can we please just get FDev focussing on making an enjoyable and engaging space game?

That's all I had to say really. Feel free to agree or disagree at your own leisure.

I totally agree. If it were a sim we wouldn't have to engineer stuff.

Examples:

1. In real life I don't go to my mechanics with raw materials so he can repair my car

2. In real life, I can buy a car and choose all the options I want to have it fully loaded.

3. In real life I can buy raw materials and anything I need for the right price

4. In real life there is autopilot
 
Commander Thrust from Bradford recently traveled forward in time and returned. During his appearance, he confirmed that the ED universe is an exact simulation of life in space in the early 3300s.

Bazmason agrees, but he didn't stick around to answer any questions.
 
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