Why does FD do this over and over when doing it right would be so easy?

Glad I read through the thread. I was like "2400/t!!!!". I thought I was doing awesome finding a route that was 1500 going and 1400 coming back. Then I found out his maths were different than mine. Whew! :D
 
i have a single jump run in a area thats not too much frequented by other players... it pays 1300/ton one way and 1100/ton the other way. even so i still keep my ship setup with weapons,chaff,point defence,heatsink launchers and the best shields available for the ship.

sure i make less per hour, but i have fun doing it. as i am not competing in the race to Elite contest i see no reason to force myself to "Grind" the game into a unpleasant process.
 
And not everyone wants to use them. I play games for fun, not for credits, so I have no need to maximize my profit using outsource tools. But of course this can be achieved without any, too. But still, I don't actually want to make the game quicker :)

Like you I am not in any rush, I have a Cobra and a type 6, with the cash total worth < 10 million, and am quite happy hanging around my starter system, doing my thing (working on rep & trading), I will move on in a month or two when I decide to try a little exploring, mining or maybe more of the same, increasing reputation locally, but I am still undecided, I have been here since PB and have never mined a rock or traded a rare, mining I deliberately saved for later.

I used Slopey's BPC in Beta, it helped me get ships quicker, I even had a Conda for a week or 2 near the end (they were cheaper back then), I am thinking about using them again as I want to see what I missed in my local area relying on pen & paper, I might learn something from it, as I mentioned I am currently earning ~ 1.2k CR / ton (return trip, 4 jumps total in a type 6) in ~ 15-20 mins.

For me the OP's profit would be great, but then again maybe it wouldn't (I am still not sure I am going to use tools in the finished game, I might be tempted to look further, for bigger profits, which will accelerate my game too much for my liking, my next goal is a decent viper not a Conda, I want to work for it (I could hit all to all on a tool and find the best route that others have found but I don't want to), I want to fly an asp or a python, OFC I do, just not next week.

I had to buy a new PC to play this game, my old one was > 10 years old, ran my last (less demanding space mmo) reasonably well, my nephew designed me a PC that would run this game (must run ED & SC was the request & be cheap, I might buy the £20 SC ship if I like it, he has it so I take a look now and again), new PC £600, ED £100, thrustmaster hotas x £35 (great hotas for the price btw).

Reason for digressing, I spent that expecting to play this game for many, many years to come, £735 is a lot of money to me, spread over a many years, not so bad, an investment in future fun (I have DLC included as PB too).

I read a thread earlier that someone made elite in trading already (around 1 billion profit IIRC), whist I congratulate him/her, there is no denying that took a lot of hard work, respect o7. I personally would not want to get there so quickly and that is what I love about this game. You can play it how you like, I earn less than most it would seem, but I don't really care, I am having a great time playing it my way .:D

BB is fixed, now it is time for me to get my fix :)

Edit anyone want to share any good trade routes near LHS3447 (joking) :D, good luck to you all.
 
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Glad I read through the thread. I was like "2400/t!!!!". I thought I was doing awesome finding a route that was 1500 going and 1400 coming back. Then I found out his maths were different than mine. Whew! :D


That route is pretty awesome. I don't think you're going to find many routes much better than that as far as credit/ton round trip. As I'm sure has been mentioned the time for a round trip is extremely important. If your route takes 15 minutes and my route takes 10 minutes but only nets 2000k/ton instead of 2900, I'll make more money.
 
Glad I read through the thread. I was like "2400/t!!!!". I thought I was doing awesome finding a route that was 1500 going and 1400 coming back. Then I found out his maths were different than mine. Whew! :D

As I was reading through the first few pages I was thinking, "am I being really this dense right now or what?!" I think it is mathematically incorrect to take the profit/ton per each "leg" and just add them together to call that your profit PER [individual] ton. You're adding the profit/ton of TWO different 'tons', and calling that the profit/ton for ONE ton. Imagine instead of doing a roundtrip, you were able to haul all the goods on one "leg". You're profit/ton would still be an average of all the profits/tons of cargo. It would be the same thing regardless if this was a roundtrip or a oneway trip. The only difference is the time.

Which brings me to the person who stated, "it doesnt matter what metric you use, as its the profit per ton per hour that counts." True, but if you are incorrectly calculating your profit per ton, just factoring in the time won't fix your initial mistake.

Or maybe I am just being 'that' dense right now, I am still a little hung over. :)
 
Slightly off-topic, I'd still like to know, in lore, why Galnet and Galactic average prices are a thing, disseminated apparently instantly amongst the stars, yet we still have to turn in bounty vouchers and exploration data at stations. Does FTL comms require really bulky equipment that can't be ship mounted?

There are no ftl comms (with the exception of in-game player comms, which are not Elite canon).
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C&P'd from my reply about Kill Warrant Scanners on another thread:
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.. data is carried by ships, which are ftl. Every ship arriving at a station carries an encrypted data file which is downloaded and compared with the station's own file. Any newer information is used to update the station records and the ship's file. The process is automatic and you can only access the information in your ship's file directly when authorised - the KWS grants that authorisation for a subset of the data linked to the unique identity code of the ship/pilot you scan.
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Players' ships represent only a very small part of the traffic between systems, so for the purpose of the game it has to be assumed that NPC traffic ensures the data is pretty much up to date wherever you are.
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Market and Gal Cart data are never accessible to the carrier - pay to access in-station only.
 
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As I was reading through the first few pages I was thinking, "am I being really this dense right now or what?!" I think it is mathematically incorrect to take the profit/ton per each "leg" and just add them together to call that your profit PER [individual] ton. You're adding the profit/ton of TWO different 'tons', and calling that the profit/ton for ONE ton. Imagine instead of doing a roundtrip, you were able to haul all the goods on one "leg". You're profit/ton would still be an average of all the profits/tons of cargo. It would be the same thing regardless if this was a roundtrip or a oneway trip. The only difference is the time.

Which brings me to the person who stated, "it doesnt matter what metric you use, as its the profit per ton per hour that counts." True, but if you are incorrectly calculating your profit per ton, just factoring in the time won't fix your initial mistake.

Or maybe I am just being 'that' dense right now, I am still a little hung over. :)

Actually, as long as your are consistent in how you do it, it wont matter. Comparing routes based on roundtrip time or average profit per leg is the difference of x+y versus (x+y)/2 - the first will always be twice the number of the second. You only get into trouble if you mix them up - apples and oranges and all that ;)
 
Wait... So... When you guys talk profit/T/round trip... You mean that it's half that number in each direction?

ie - carry product from x-y @ 1200cr/t, then othe rproduct form y-x #1400cr/t, and that's what you mean by round trip profit being 2600cr? Oh, how confused I was... I thought that meant 2600cr in each direction! I found a 3 jump trade route, with both stations within 100Ls, and it's about 2800cr/T round trip based on that calculation... Geez, I stopped because I thought that was a "kinda average" run...

May just have to buy a T6 and head back...

Z..
 
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Wait... So... When you guys talk profit/T/round trip... You mean that it's half that number in each direction?

ie - carry product from x-y @ 1200cr/t, then othe rproduct form y-x #1400cr/t, and that's what you mean by round trip profit being 2600cr? Oh, how confused I was... I thought that meant 2600cr in each direction! I found a 3 jump trade route, with both stations within 100Ls, and it's about 2800cr/T round trip based on that calculation... Geez, I stopped because I thought that was a "kinda average" run...

May just have to buy a T6 and head back...

Z..

Yup, except of course, what you really care about it Cr/hour. Or, if you want to compare apples with apples when talking to other people, Cr/ton/hour.

A 2800Cr roundtrip with those supercruise distances sounds very good. If you can do that one in about 13minutes (roundtrip) you've got yourself a winner! :)

If it also gives you faction that you need, it's time to pop the champagne! ;)
 
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