Why does Hyperspace only take 10 seconds regardless of Distance?

If it was relativity I on the station would age 10 years while a CMDR jumps 10 LYs in 10 seconds.
My bet is on consistent game play when playing with others.
 
I guess it depends how good your upload speed is as its the loading screen for the destination system, im on xbox and it only takes 5 to 10 seconds unless its an orange sidewinder error
 
I assume the in lore reason is that you are effectively creating a personal short-lived wormhole to the destination. You transition almost immediately irrespective of distance providing you can project the wormhole that far.

Super-cruise meanwhile creates a warp bubble that you can accelerate up to multiple values of C but which is highly susceptiable to gravitation that both restricts this ability and can essentially cause the bubble to pop if you get too close. In this way you can't create super-cruise based realtivistic weapons since you aren't actually travelling that fast, you're 'only' warping spacetime.

Also it's a loading screen but thats game code stuff.
 
Well the real reason is that this is either how long it takes to load the level, or how long the devs think it'll take.

I suppose they could concoct something in lore, but that's the truth of it. Another good question - why is the tunnel always, always, always identical? - I can be flying totally different distances it totally different parts of the Galaxy in totally different ships. It always looks the same, weirdly. Don't get me wrong, it's fine. But it doesn't make much sense when you stop to think about it!

I have a funny feeling that early in the dev cycle it was interactive like an interdiction mini game with the possibility of dropping out at the wrong place if you didn't fly well enough. But this was negatively received and by testers and taken out to be replaced with what we have today (basically a loading screen, I agree).
 
Last I heard, the record FSD jump (Neutron assisted Anaconda) was 294.12 light years.

Over an 18 second jump (using Cmdr Maynard's, seems he's actually done a jump time average)
That's a top speed achieved in game of 150,000,000,000,000 kilometres per second-ish.

"It never occurred to me think of space as the thing that was moving"
 
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Robert Maynard

Volunteer Moderator
The time in hyperspace is the time you computer generates the next system.
It seems to be - on my PC (GPU is a 5700XT) if I have "Environment Quality" set above "Medium" then it's a pretty consistent 36 seconds in hyperspace. It was the same on my Vega64 before I got the 5700XT.
 

Robert Maynard

Volunteer Moderator
Over an 18 second jump (using Cmdr Maynard's figure, as it sems he's actually done a jump time average)
I looked into it in depth when trying to diagnose the reason for the doubling of time in hyperspace that I was experiencing - time in hyperspace I take to be the time between the "StartJump" and "FSDJump" events being published in the log.
 
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