I have seen many posts in threads across the forum that give reasons for why a particular game mechanic should or should not be included because players feel they are being hard done by if someone chooses game options that make the game easier for themselves compared to other players options.
For example Private groups avoiding other players would apparently allow them to progress more quickly than players who are at risk of PvP. Or more recently PvE players in general may have an easier time than PvP players.
Surely you just play your own game with or without your own friends and/or un-friendlies and enjoy the experience choosing the options that suit you. For example there will always be someone who plays the game 25hours a day - are you going to feel hard done by if they reach Elite or obtain a better ship sooner because it is "unfair".
Why does it matter if someone else progresses faster because they have chosen an easier/safer path?
For example Private groups avoiding other players would apparently allow them to progress more quickly than players who are at risk of PvP. Or more recently PvE players in general may have an easier time than PvP players.
Surely you just play your own game with or without your own friends and/or un-friendlies and enjoy the experience choosing the options that suit you. For example there will always be someone who plays the game 25hours a day - are you going to feel hard done by if they reach Elite or obtain a better ship sooner because it is "unfair".
Why does it matter if someone else progresses faster because they have chosen an easier/safer path?