Why does it take so long to fix game issues?

So far, it's been about new weapons, new ships and new things to shoot at. Sure, there have been some Gal Map improvements but meanwhile, most of the long-standing bugs which are listed all over these forums are still there.

Revised C&P, revised planet colours, and in Q4 we are expecting revised exploration & mining mechanisms along with a revised surface mining mechanism to hopefully make finding the mats you want more intuitive.

These are all re-works of features already in the game. The Thargoid story & other plot-arcs are ongoing, and in general, this year bugs are being fixed faster than they are being created (of course this is subjective depending on how you play).

There have also been new ships & weapons of course, but again this could be described as 'fleshing out' rather than 'new gameplay'.
 
So far, it's been about new weapons, new ships and new things to shoot at. Sure, there have been some Gal Map improvements but meanwhile, most of the long-standing bugs which are listed all over these forums are still there.


  • Changes to planetary surfaces
  • Changes to Engineers
  • Material Traders
  • Remote Workshop
  • Crime & Punishment changes
  • Tech Broker
  • Changes to finding trade routes
  • Wing Missions
  • Mega ships
  • Galnet Audio
  • New Settlements
 
So far, it's been about new weapons, new ships and new things to shoot at. Sure, there have been some Gal Map improvements but meanwhile, most of the long-standing bugs which are listed all over these forums are still there.

You will have to be very specific about which bugs you talk about.
 

verminstar

Banned
Its more that some of these complaints are demonstrably horsecrap. Look at the 3.0 patch list of ED, and compare that with the NMS logs. The 'NMS fixes more bugs!' thing is just something people who cant count very well came up with.

I been playing NMS hard since the Next update but even Im not gonna make it sound like a cute bed of roses. True, the game was updated again midweek with a 5.2g update which really isnt that small but...yep theres a but cos Im nothing if not a skeptic regardless what game Im playing...since that update Im clipping badly in stations and Im seeing slowly fading after images during warp that werent there before.

In saying that, Im fairly certain those sorta bugs will be jumped on soon enough...if I was playing ED, Id be resigning meself to a 6 months plus wait...if Im lucky. Thats the difference between the two...ED can only manage it now and then if ever while NMS is releasing updates every other day.

They aint perfect updates by any stretch, but when was the last time any game released a bug free update?

Perception is a wonderful thing...it looks like NMS is doing/has done more even if the quality is questionable while it looks like FD are just plodding along at their usual glacial pace without so much as a care in the world. Its human nature to judge such things on the information at hand which is why it just looks like NMS is outperforming FD in terms of positive results.

Whether it really is or not...too early to tell so no point in crying about it and just enjoy whats there. If NMS was the best ever and ED finished then I wouldnt be here at all...neither is true...but until FD show their hand, NMS is just so much fun, itd be almost criminal not to indulge oneself...its been so long and I have genuinely missed proper base building mechanics...that being one the most fun aspects of NMS fer me personally and why Ive now broke the hundred hour mark on a single save and still going strong.

Aint given up on ED yet...but its on the ropes and bleeding into the eyes so to speak. I know some like to think the term ¨jesus patches¨ simply ddes not apply to ED...far as Im concerned, thats the only reason Im still here at all...Im waiting fer that jesus patch in Q4 regardless whether it applies or not ^
 

Rafe Zetter

Banned
Not sure that's proper analogy. FD has delivered 95% of stuff it has promised. Only issue is offline mode which FD refunded anyone having issues with that.

95% ?

Ninety five percent?

Go land on Earth - tell me how it goes.

Show me the damage models for the krait, or infact ANY OTHER ship apart from the anaconda.

LOOK at the kickstarter - READ and watch all the dev blogs.

There are many posts in this very forum that list all the missing and or placeholder things in the game. Placeholder mechanics does NOT equal "as it's supposed to be".

Bounty hunting - waste of time.
mining - waste of time, and NOT LINKED to any form of economic or exploration mechanic either.
smuggling - nerfed into oblivion.
black market trading - almost non existent, with no huge bonuses for getting highly illegal goods to "shandy NPC's" as was in F:E II

None of the above can be considered worthwhile and LUCRATIVE forms of altenative RP gameplay - ignored by most as an "ok tried that just to say I have biut otherwise...nope".

Only issue is offline mode? Not even close. That's an outright lie, and probably one of the most outrageous claims you've made in defence of ED eagleboy.
 
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I think if my memory is not failing me, that we, the community, are partly to blame.

I believe a long time ago, like 3 or 4 years ago, an official pol was made asking whether we preferred small sparse updates, that would require us to update our game more often. Or punctual updates, meaning bigger updates but less frequent.

Of course the later won the poll, and FD has organized their work schedule on that ever since.


I can be wrong tho, and imagining things.
 
It's a little like complaining about how long your reliable trustworthy dealership takes to perform maintenance on your car

Considering that most car dealerships are well-known for encouraging completely unnecessary "preventative" work, replacing parts that could otherwise be repaired, engaging in excessive price gouging and doing the absolute bare minimum amount of work to fulfil their warranty obligations, your "reliable trustworthy dealership" comparison is actually a rather appropriate description of FD's business model for Elite.
 
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Slopey

Volunteer Moderator
So far, it's been about new weapons, new ships and new things to shoot at. Sure, there have been some Gal Map improvements but meanwhile, most of the long-standing bugs which are listed all over these forums are still there.

Bug fixes aren't announced in the same way new feature are. When the update drops, there'll be a list of what's been fixed, but until then, you likely won't hear much about them because they're largely uninteresting to most people.
 
I don't know what the OP is on about. FD fix bugs within minutes, sometimes without a bug report.

Just find a way to make a lot of credits quickly and post about it anywhere. It'll be fixed before the next commander can jump into the system.
 
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95% ?

Ninety five percent?

Go land on Earth - tell me how it goes.

Show me the damage models for the krait, or infact ANY OTHER ship apart from the anaconda.

LOOK at the kickstarter - READ and watch all the dev blogs.

There are many posts in this very forum that list all the missing and or placeholder things in the game. Placeholder mechanics does NOT equal "as it's supposed to be".

Bounty hunting - waste of time.
mining - waste of time, and NOT LINKED to any form of economic or exploration mechanic either.
smuggling - nerfed into oblivion.
black market trading - almost non existent, with no huge bonuses for getting highly illegal goods to "shandy NPC's" as was in F:E II

None of the above can be considered worthwhile and LUCRATIVE forms of altenative RP gameplay - ignored by most as an "ok tried that just to say I have biut otherwise...nope".

While I disagree with Eagle's traditional white knighting, you yourself seem confused on what the word 'promise' means.
 
Because reasons (none of them 'good', but reasons nonetheless).

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Even if we consider that Frontier's fix and content counts are less than half the average of any game in continuous development, we also need to consider that even half of the half they do provide often either has no beneficial effect on the game, or makes the game worse overall.

Material traders are a good example of this. It made small grade mats so easy to earn that earning them normally is no longer a necessary or practical part of the game, while simultaneously making the most boring activity in the game (HGE farming) the most productive. Good ideas like mat trading end up getting completely nullified by careless errors such as excessive trade rates.

The initial release of 2.1 was also an obvious blunder, giving is 5% of a good thing and 95% bad. The good part was having stuff to work towards other than credits. Even if they are boring things to do, they were things to do at a time when there wasn't much to do. This is great, but it had the negative consequences of pushing people away from PvP and into solo, making the game too easy after progression, and forcing players into activities that eventually grew intolerable. Fast forward to today and we still have a 50/50 good/bad despite their massive overhaul. They've demonstrated that the only lesson they learned is that players really hate RNG. They want their actions tied to clear vectors. What they did not learn was the severity of the solo/pvp issue and the problems with power progression, because they literally made it worse.

Ship launched fighters, cool idea, but what did it do for the game overall? It gave players something additional to work on, the level and cost of maintaining a crew member, but at the same time, added pressure on players to avoid open play because being killed instantly wipes out all that work. As result, players like me who now only play in open are best off hiring experts and firing them the moment we decide to grind credits, nullifying that aspect of the content entirely. It has been reduced to a features that hardly, and I mean hardly, provides a brief window of distraction in combat that is questionably replaceable with an HRP because of how absurdly glassy and replaceable the ships are.

Sure they might have been a bit slow, but the bigger issue I think is how unreasonable they've been. I honestly believe that this is the number one contributor to recent population trends. They release cool content that seems great at first, but players notice there are ways in which it could have clearly been better with a few minor adjustments. The next update rolls through months later, but instead of recognizing and applying those adjustments, we get more cool content that again seems great at fist, but obviously needs reconsideration. This happens over and over again until players begin losing hope because certain somethings have remained broken for amazingly long periods of time.

Why are instancing problems still so out of control? Why is it every time I attack a player geared for PvE they die 100 times faster than PvP builds? Why are some of the ships so far out of balance? Why are the mission boards such a mess? Why are people still engaging in combat and then combat logging? Why is the gal map still such a pain to use? What reason do I have to continue looking forward to new content if it's the same story every time?
 
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Not sure that's proper analogy. FD has delivered 95% of stuff it has promised. Only issue is offline mode which FD refunded anyone having issues with that.

Wow. I have read many of your posts and expect this kind of defensive stance by now, but this is just over the top. You should have been around when the DDF was a thing, yeah? 95%?

I'd say 50% max. If we call it 95% of the core features, I'd say, each feature is still bare bones and developed <50%.
 
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