I'm annoyed that i'm buying for a crew member who seemingly hides in the cargo buy and pops up only to occasionally fly the remote controlled fighters. He doesn't help with flying my ship or even make an appearance on the deck. He could take his turn of flying but no, he's having some 'me' time. Bone idle is what he is.
Strange, I always thought that for explorers, especially the long distance ones, the journey there was just as important as the destination.
One thing to keep in mind, perhaps since details are missing, is the upcoming mining/exploration mechanics.
I see people claiming they want to go to Colonia for once. And I can tell them, there's nothing special about Colonia except for one aspect. It's just a mini bubble, but smaller. But since you can't tell when you're in a system whether the systems around you are occupied you might as well be in the bubble. It's not as if you're visiting a small town where you can see the woodlands in the distance. Colonia had the potential to be something special, but the lesser lights at Frontier decided: lets make a bubble 2.0 and create PMFs close to each other to see whether they'll bash each other's brain in, hyuk, hyuk. The only aspect of Colonia which is special is the aspect that is complained about. It's remote. And some players like the distance from the bubble.
Now the upcoming mining/exploration mechanics might induce a lot of short range exploration. Looking for rich roids a couple of 100s of LY or less outside of the bubble. Too much distance means too much travel which will eat into your profits. So the aim will be to find as rich a field, as close to the bubble as you can. Right now, about the only measurable objective is weeing your name on a planet, and much of them close to the bubble are widdled upon. So you almost need to travel quite some distance before you can mark some for yourself.
Don't forget there are also new mechanics coming for mining with regard to prospecting and extraction.Aren't here stations now like 1000ly apart on the road to Colonia? Peeps could just base on them for their mining? I don't know, the furthest I've been is 5k, and mining to me is as interesting as gardening.
Don't forget there are also new mechanics coming for mining with regard to prospecting and extraction.
I'm juz saying there will be more options, this time closer to home to get payback as result of exploration.
Twoo.Oh yeh I know that.. was more along I thought the trip to Colonia wasn't so difficult now with there being intermediary stations every few klicks.
Suppose I want to go to Colonia. Why would you be so incredibly opposed to people doing just that without pressing the 'J' but an ungodly number of times? You can keep doing whatever you like as it is now, if you prefer.
Because with the suggested autopilot you would be able todo that with any ship, so we would see alot more other ships i Colonia that we would not have seen otherwise, as most people realises that it would take to much time to get there in those, instead they opt to go there in ships that have longer longer jump range.
And the second thing, if you want to go to Colonia, and want to cheat the current system, what would that achieve? What would the reason to go to Colonia be in the first place? If do do not care to undertake the travel, what would you think you would find Colonia an interesting place then?
What else should we add autopiloting for?
Fighting?
Trading?
SRV driving collecting material?
etc etc etc?
Why even have game then? or should we just cherry pick what parts we should remove? and if everyone had their will on parts to automate, then we would no longer have a game....
I'll tell you buddy. My life is too hectic to bother with games that jump through hoops to keep me entertained and throw stuff at me at every turn in fear that I might loose interest. I like to take it easy while playing. Preferably in long sessions.(Incidentally, for those who love the game as-is: what do you do for a living? Is your day to day life so boring and monotonous that the games you are drawn to also feature monotony as their “challenge”?)
Stopped playing because of this stupid "feature" having to press "j" a hundred time... So fun...Exploration in ED is a joke.
Stopped playing because of this stupid "feature" having to press "j" a hundred time... So fun...Exploration in ED is a joke.
Strange, I always thought that for explorers, especially the long distance ones, the journey there was just as important as the destination.
So opt out of exploration, plenty of other stuff to do.
That's certainly a necessary aspect of Colonia, but there are a lot of other differences - mostly requiring that distance to work - which are more interesting.I see people claiming they want to go to Colonia for once. And I can tell them, there's nothing special about Colonia except for one aspect. [...] It's remote. And some players like the distance from the bubble.
That's certainly a necessary aspect of Colonia, but there are a lot of other differences - mostly requiring that distance to work - which are more interesting.
- Much higher density of interesting stuff - installations, megaships, surface sites, ring stations, etc. - than the Sol bubble. They added a lot more of this in 3.1 and I'm pretty sure we haven't found all the new surface sites yet.
- Combination of local outfitting and no engineers makes ship builds a more interesting problem than A/D+G5.
- Small radius of inhabited region means that the 40 LY limit on certain galmap filters is not usually a problem, and travel time between systems is short even with unengineered FSDs.
- Various (small) in-game advantages for miners and most mission runners compared with the Sol bubble.
- Smaller and self-contained economy, with different focus to Sol bubble, for interesting differences to trading - especially at CG time.
- Small size means it's possible for individual stations to matter in a way they rarely do (recent Lave Lockdown aside) in the Sol bubble.
- No superpowers, powerplay or aliens - and therefore a mostly separate storyline.
Thanks for elaboratingThat's certainly a necessary aspect of Colonia, but there are a lot of other differences - mostly requiring that distance to work - which are more interesting.
- Much higher density of interesting stuff - installations, megaships, surface sites, ring stations, etc. - than the Sol bubble. They added a lot more of this in 3.1 and I'm pretty sure we haven't found all the new surface sites yet.
- Combination of local outfitting and no engineers makes ship builds a more interesting problem than A/D+G5.
- Small radius of inhabited region means that the 40 LY limit on certain galmap filters is not usually a problem, and travel time between systems is short even with unengineered FSDs.
- Various (small) in-game advantages for miners and most mission runners compared with the Sol bubble.
- Smaller and self-contained economy, with different focus to Sol bubble, for interesting differences to trading - especially at CG time.
- Small size means it's possible for individual stations to matter in a way they rarely do (recent Lave Lockdown aside) in the Sol bubble.
- No superpowers, powerplay or aliens - and therefore a mostly separate storyline.
Indeed. A nice way to say that the gameplay tied with 99.99% of the gameworld is boring and barebone XD