Deleted member 115407
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Please make this happen, FD. It would be so fun to just pirate the crap out of lazy autopilot traders.
I was just thinking about eve and how it balances autopilot in much the same way. That said everyone is in "open" there so it works differently.Please make this happen, FD. It would be so fun to just pirate the crap out of lazy autopilot traders.
Please make this happen, FD. It would be so fun to just pirate the crap out of lazy autopilot traders.
Please make this happen, FD. It would be so fun to just pirate the crap out of lazy autopilot traders.
There are many realistic alternatives to J-pitch-J-pitch...etc, which can only be described as “piloting” under the loosest possible definition and can’t begin to qualify as gameplay.There's no realistic alternative to loading the next system in a hyperjump. There are too many systems in range so you'd either get a much longer wait if you are jumping or not, or a small delay during the jump as it is now.
Not interested in an autopilot, I like flying my spaceship.
How it should be IMHO :
- man Ship together with NPC Crew
- if desired, task NPC to fly the Ship to a specific Location
Skill and ability (speed of execution) varies depending on NPC Rank. Some specials excluded (i.e. Jet Cone Boosting or Exploration as in still manual targeting Stellar bodies or honking, NPC will not honk or scan anything).
Everyone can still fly the Ship manually all the time.
Folks with an NPC Crew can occasionally take over if they wish.
Folks with an NPC Crew can permanently hand over the Controls and let the NPC do the job - for the price of a slower pacing than manual flying.
Everyone happy, everything makes sense and it's not rocket science to implement (unless NPCs end up being as reliable as a Docking Computer *lol*).
Problem is : it'd make sense, add a tiny little more functionality to NPCs & Gameplay depth by giving more realistic Options and make NPC Crews a better utility. Can't have that around here. You know it
So : stop complaining and git Grinding!
As an explorer I'm feeling a lot of love emanating from this thread. [heart]
https://youtu.be/RlJGrIyt-X8?t=51
There's no realistic alternative to loading the next system in a hyperjump. There are too many systems in range so you'd either get a much longer wait if you are jumping or not, or a small delay during the jump as it is now.
Not interested in an autopilot, I like flying my spaceship.
Is it enjoyable? no.
Is it going to change? I doubt it.
I think the best we can hope for is more to do along the way.
But don't expect them to ever implement some sort of 'fast travel' or 'offline travel'.
There are many realistic alternatives to J-pitch-J-pitch...etc, which can only be described as “piloting” under the loosest possible definition and can’t begin to qualify as gameplay.
I wouldn’t favor pure autopilot, but I could go for dramatically increased jump ranges, pilotable hyperspace (imagine a big interdiction tunnel, the longer you stay in the blue the longer your ship stays cool, the further you jump in one go) jump gates, just accepting telepresence as a universal technology in Elite, paid shipping (ship and commander), reduced frameshift charge time, increased acceleration in supercruise, reduced jump fuel consumption, etc. any or any combination would allow players to get to the gameplay parts of the game without a mindless, disengaging, tedious, repetitious, boring, obligatory process to do so. None of which would preclude someone from continuing to mindlessly turn away from stars to press a button if they enjoy that sort of masochism.
Lots of “haters” love elite, just not all the tedium required to actually play the game part of it.
If the target system is obscured, autopilot will disengage and drop the ship to normal space at zero throttle.