This subject is a bit different than others. See, sometimes it would make sense if autopilot were available. Other times you realize you're asking for something like this simply because you haven't done every little thing yourself. But the work and time requirement is a bit much considering you have to dedicate potentially 48 or more hours of game time for just one adventure. I think this is where Elite is due for improvement, and I believe Frontier wanted the same thing: a reason to stop and wonder what might be in the system you just entered.
Those far off logs you mention are things that only those who travel there can read for themselves in their own comms log. Those folks went the extra mile to get there, just like those who have gone even farther. It's similar to raids or trials in other games, except gated behind dedication and time rather than a good team. Can't give everyone the "goodies" unless they put in the effort, right?
They didn't get to make automatic progress as they slept either. That's why you'll encounter resistance. Every jump could be your last thanks to human error. That's supposed to be the main danger of exploration for now. Remove that and you're basically removing what gameplay there is in exploration currently. And remember, just because more gameplay is coming in Q4 doesn't justify negating what we already have. We needed more, not a replacement.
I understand the want for such a thing and even thought of a simple solution in less than 3 seconds that would make most happy. However, it's simply an idea that likely won't happen. Allow this mechanic within say 20-50ly of inhabited systems or perhaps only inhabited systems. Yeah, it won't let you get those distant logs easier but if you need to cross the bubble before work...no need to waste half of your next play session doing just that. :3
Lastly, this wouldn't be an issue if each system you dropped into made you wonder what it holds. Well, I still wonder that each time, but more seasoned explorers may feel differently. Either way, Q4 sounds like it'll help in that regard. Those long trips we hate so much may just become non-grindy long term goals thanks to all the possible gameplay coming. That is, unless you just can't help getting to the destination ASAP.