Why doesn't Frontier invest in dedicated servers?

Maybe. But in my opinion, the fact that it has multiplayer aspects is holding back the development of the single player style of play. Like multiple saves for instance, for developing different characters with diverse careers. And worst of all no user MODs.

Again, this is my opinion and the only one that matters to me. YMMV

Despite being a solo player the online galaxy actually improves the game for me. It gives me the feeling of being part of a real galaxy, without it I would probably have stopped playing the game years ago because the game world would be meaningless. It's that living and breathing galaxy thing that Braben wanted to add and from my perspective it really works.
 
Despite being a solo player the online galaxy actually improves the game for me. It gives me the feeling of being part of a real galaxy, without it I would probably have stopped playing the game years ago because the game world would be meaningless. It's that living and breathing galaxy that Braben wanted to add and from my perspective it really works.

Yeah, I've been following X4 as it looked interesting, but without other players it seems it would be a bit too dead, the things that make this game are the unexpected ones - even the annoying ones - and they come from other humans and Fdev's shared galaxy (when they are on-form).
 
With the obvious counter-point being that solo-mode is holding the multiplayer aspects back, and to people who feel that that is the only opinion that matters.

Not so obvious... You really can't blame Solo mode for instancing issues, broken multicrew, and everything else wrong with multiplayer in ED. Meanwhile we Solo players lack a proper NPC crew, NPC wings, interesting interactions with other NPC ships (though Q4 does make strides in this direction with scenarios and CZ voice comms), narrative-driven "quests", etc. In fact, remove the multiplayer* aspects of the game, and Solo players won't miss any of it, but remove the Solo aspects from the game, and Open mode will also suffer (you'll basically turn ED into CQC).

* referring to actual player interactions as mentioned in the OP
 
I think it's a general thought that when we hang out with your friends it takes too long to see each other. Hence my question, why not invest in dedicated servers that support the p2p system more efficiently?


In the last pre-launch trailer they showed us ships flying together, making us believe that we are going to be able to fly. Is there a real solution or is it just another little lie by Frontier?

I have no problem flying with friends, so no idea what you mean by that.

As for dedicated servers. Sure! You going to pay for them? I'm not.

Its been suggested before that those who want them pay for them. Everyone else can live with the P2P connections.
 
ED does have servers supporting the p2p system. However one person in the p2p is the host and this is for cost reasons. Ideally that needs to be the person with the best internet connection and ED attempts to do that for you. However you are still limited by the performance of the other people linked to the host. If you are having issues playing multiplayer with a group of friends have a look at your individual internet connections, make sure you are wired and take a look at the ISP's small print on both upload and download. In order to play ED even in solo I had to upgrade my connection to my providers top package because in busy periods they reserved the right to throttle the upload and it was a brutal throttle and we only saw the problem in ED, because p2p needs up and down performance. Basically download speeds are 20 times faster than the upload speed and then they throttled the upstream to circa ten percent of its normal capacity for periods of up to an hour. ED died with lovely connection errors.

My wallet, not FD's is lighter every month, but my kids are very happy.
 
ED's network infrastructure is a compromise where we get a nice 3d spacesim with a modeled galaxy with high texture graphics. It's probably the best Frontier could do with the budget and resources. Even with a subscription, the ED space would still be hard pressed to accommodate hundreds to thousands of players in an instance. What other game has achieved this in a massive scope? Dual Universe purports to try but their voxel graphics isn't exactly hirez textures. It's not like ED has the budget and mandate of a military project or a nasa mission. For now, the paintjob purchases probably help with ED's costs of renting AWS. However, as mentioned, FD seem to have been gradually improving ED's architecture and upcoming squadrons is probably a good sign they will continue to expand on ED's multiplayer capability. Maybe in 10 or 20 or more years, the tech will be there and commercially cheap enough to accommodate hundreds of ED player ships in an instance.
 
I always find it funny that people think that "solo" or "PG" need their own "galaxy instance". If they don't have a "copy of the galaxy" then those environments will get really old really quickly (because NOTHING will change, ever!).

FD cannot possibly provision a copy of the galaxy for every player, that's quite a large potential amount of data (100 billion stars, with all their data and state - that's a very big DB indeed!). So we have the shared model, because it HAS to be that way.

Pretty sure you couldn't go with the local hosting model either - 100 billion stars would map to a huge DB. I use ED Discovery, and it syncs to EDSM every time I start. It's already at 7.3GB of data for the system state (and that's not even complete!). EDSM has mapped less than 1% of the galaxy I believe? So you're looking at a terabyte of data to contain the galaxy (conservatively). Additionally, if you want to run the simulation (BGS), you're going to need to continually be running processing jobs that update that DB. As someone who has a day job around managing such datasets for big companies, your gaming PC will NEVER handle it.

In conclusion, the single shared BGS is the ONLY model that can work, because it's the only way you can actually simulate a galaxy.
 
I always find it funny that people think that "solo" or "PG" need their own "galaxy instance". If they don't have a "copy of the galaxy" then those environments will get really old really quickly (because NOTHING will change, ever!).

FD cannot possibly provision a copy of the galaxy for every player, that's quite a large potential amount of data (100 billion stars, with all their data and state - that's a very big DB indeed!). So we have the shared model, because it HAS to be that way.

Pretty sure you couldn't go with the local hosting model either - 100 billion stars would map to a huge DB. I use ED Discovery, and it syncs to EDSM every time I start. It's already at 7.3GB of data for the system state (and that's not even complete!). EDSM has mapped less than 1% of the galaxy I believe? So you're looking at a terabyte of data to contain the galaxy (conservatively). Additionally, if you want to run the simulation (BGS), you're going to need to continually be running processing jobs that update that DB. As someone who has a day job around managing such datasets for big companies, your gaming PC will NEVER handle it.

In conclusion, the single shared BGS is the ONLY model that can work, because it's the only way you can actually simulate a galaxy.

i think you will find that the "only open" people would say to that it is irrelevant, that if PG and solo must exist then they should essentially be passengers and would access the BGS but not affect it.
 
Not so obvious... You really can't blame Solo mode for instancing issues, broken multicrew, and everything else wrong with multiplayer in ED. Meanwhile we Solo players lack a proper NPC crew, NPC wings, interesting interactions with other NPC ships (though Q4 does make strides in this direction with scenarios and CZ voice comms), narrative-driven "quests", etc. In fact, remove the multiplayer* aspects of the game, and Solo players won't miss any of it, but remove the Solo aspects from the game, and Open mode will also suffer (you'll basically turn ED into CQC).

* referring to actual player interactions as mentioned in the OP

Sorry, but that is nonsense. The multi-player aspects would be much better if FD didn't have to simultaneously cater to single player people, and their 'all modes are equal!" rallying cry. It is a bit weird to even deny it: if you focus on one thing, that one thing will be better. *cough* Power play *cough*.

I always find it funny that people think that "solo" or "PG" need their own "galaxy instance". If they don't have a "copy of the galaxy" then those environments will get really old really quickly (because NOTHING will change, ever!).

FD cannot possibly provision a copy of the galaxy for every player, that's quite a large potential amount of data (100 billion stars, with all their data and state - that's a very big DB indeed!). So we have the shared model, because it HAS to be that way.

Pretty sure you couldn't go with the local hosting model either - 100 billion stars would map to a huge DB. I use ED Discovery, and it syncs to EDSM every time I start. It's already at 7.3GB of data for the system state (and that's not even complete!). EDSM has mapped less than 1% of the galaxy I believe? So you're looking at a terabyte of data to contain the galaxy (conservatively). Additionally, if you want to run the simulation (BGS), you're going to need to continually be running processing jobs that update that DB. As someone who has a day job around managing such datasets for big companies, your gaming PC will NEVER handle it.

In conclusion, the single shared BGS is the ONLY model that can work, because it's the only way you can actually simulate a galaxy.

The galaxy is actually a rather small database. That is the whole point of PG. The issue with offline is the BGS and how it works.
 
Yep, this.

And where will that money come from?

Clue: it begins with a "U" and ends in an "s".

As a citizen of the United States, I am opposed to our spending any more tax payer dollars so third world socialist nations and the rest of Europe can have nice things without working for them.

/talking head satire
 
Sorry, but that is nonsense. The multi-player aspects would be much better if FD didn't have to simultaneously cater to single player people, and their 'all modes are equal!" rallying cry. It is a bit weird to even deny it: if you focus on one thing, that one thing will be better. *cough* Power play *cough*.

Multiplayer isn't necessarily PvP though.
 
Multiplayer isn't necessarily PvP though.

indeed..... these days 75% of my gaming in elite is multiplayer. the current system works superbly for a group of 3 or 4 friends who just want to do stuff together... of course improvements can be made, but anyone who tries to argue that ED even in its current form is not multiplayer are surely deliberately lying???
 
I like what we have now; lots of options. Well some options.. solo play, open play, private groups play and isn't CQC another mode more of a dedicated 1 on 1 situation. Just try and imagine where ED will be in 2 years. It's still a game in development.
 
United Arab EmirateS​ ?

They just take everyone else’s money.

—-

But to honestly answer the OP:

Frontier isn’t going to spend money on your precious dedicated servers because they would be worthless. Why? Because the game is not written and designed around that sort of network model. Having 100,000 dedicated servers in every country would do nothing for the game whatsoever. And the icing on the cake: they’re not going to redesign the game to use a client/server model because that would also be a colossal waste of resources. It’s what we call a WOMBAT: Waste Of Money, Brains, And Time.
 
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