I'm confused - is this the room for the Hotel California or the Client / Server argument? (bladerunner's avatar is quite appropriate
)
I'm confused - is this the room for the Hotel California or the Client / Server argument? (bladerunner's avatar is quite appropriate)
Maybe. But in my opinion, the fact that it has multiplayer aspects is holding back the development of the single player style of play. Like multiple saves for instance, for developing different characters with diverse careers. And worst of all no user MODs.
Again, this is my opinion and the only one that matters to me. YMMV
Despite being a solo player the online galaxy actually improves the game for me. It gives me the feeling of being part of a real galaxy, without it I would probably have stopped playing the game years ago because the game world would be meaningless. It's that living and breathing galaxy that Braben wanted to add and from my perspective it really works.
Probably both, because one invariably leads to the other. As to the avatar, yes. Quite appropriate I thought for what these discussions inevitably devolve into.I'm confused - is this the room for the Hotel California or the Client / Server argument? (bladerunner's avatar is quite appropriate)
With the obvious counter-point being that solo-mode is holding the multiplayer aspects back, and to people who feel that that is the only opinion that matters.
I think it's a general thought that when we hang out with your friends it takes too long to see each other. Hence my question, why not invest in dedicated servers that support the p2p system more efficiently?
In the last pre-launch trailer they showed us ships flying together, making us believe that we are going to be able to fly. Is there a real solution or is it just another little lie by Frontier?
I always find it funny that people think that "solo" or "PG" need their own "galaxy instance". If they don't have a "copy of the galaxy" then those environments will get really old really quickly (because NOTHING will change, ever!).
FD cannot possibly provision a copy of the galaxy for every player, that's quite a large potential amount of data (100 billion stars, with all their data and state - that's a very big DB indeed!). So we have the shared model, because it HAS to be that way.
Pretty sure you couldn't go with the local hosting model either - 100 billion stars would map to a huge DB. I use ED Discovery, and it syncs to EDSM every time I start. It's already at 7.3GB of data for the system state (and that's not even complete!). EDSM has mapped less than 1% of the galaxy I believe? So you're looking at a terabyte of data to contain the galaxy (conservatively). Additionally, if you want to run the simulation (BGS), you're going to need to continually be running processing jobs that update that DB. As someone who has a day job around managing such datasets for big companies, your gaming PC will NEVER handle it.
In conclusion, the single shared BGS is the ONLY model that can work, because it's the only way you can actually simulate a galaxy.
This is how to make friends and influence.... or is it just another little lie by Frontier?
Not so obvious... You really can't blame Solo mode for instancing issues, broken multicrew, and everything else wrong with multiplayer in ED. Meanwhile we Solo players lack a proper NPC crew, NPC wings, interesting interactions with other NPC ships (though Q4 does make strides in this direction with scenarios and CZ voice comms), narrative-driven "quests", etc. In fact, remove the multiplayer* aspects of the game, and Solo players won't miss any of it, but remove the Solo aspects from the game, and Open mode will also suffer (you'll basically turn ED into CQC).
* referring to actual player interactions as mentioned in the OP
I always find it funny that people think that "solo" or "PG" need their own "galaxy instance". If they don't have a "copy of the galaxy" then those environments will get really old really quickly (because NOTHING will change, ever!).
FD cannot possibly provision a copy of the galaxy for every player, that's quite a large potential amount of data (100 billion stars, with all their data and state - that's a very big DB indeed!). So we have the shared model, because it HAS to be that way.
Pretty sure you couldn't go with the local hosting model either - 100 billion stars would map to a huge DB. I use ED Discovery, and it syncs to EDSM every time I start. It's already at 7.3GB of data for the system state (and that's not even complete!). EDSM has mapped less than 1% of the galaxy I believe? So you're looking at a terabyte of data to contain the galaxy (conservatively). Additionally, if you want to run the simulation (BGS), you're going to need to continually be running processing jobs that update that DB. As someone who has a day job around managing such datasets for big companies, your gaming PC will NEVER handle it.
In conclusion, the single shared BGS is the ONLY model that can work, because it's the only way you can actually simulate a galaxy.
Yep, this.
And where will that money come from?
Clue: it begins with a "U" and ends in an "s".
Sorry, but that is nonsense. The multi-player aspects would be much better if FD didn't have to simultaneously cater to single player people, and their 'all modes are equal!" rallying cry. It is a bit weird to even deny it: if you focus on one thing, that one thing will be better. *cough* Power play *cough*.
Multiplayer isn't necessarily PvP though.
Yep, this.
And where will that money come from?
Clue: it begins with a "U" and ends in an "s".
United Arab EmirateS ?
Uranus?Yep, this.
And where will that money come from?
Clue: it begins with a "U" and ends in an "s".