Why doesn't heat increase the faster you go in supercruise?

Doesn't space have a constant background temperature of some −270°C ? (other than the little fan heater in the cockpit to stop us all turning in to a snowman) just for the fact that our ships heat up in the first place is just poor ship design. Unless you're orbiting a sun, there's no logical way any ship could over heat with a −270°C backdrop. It'd be like trying to over-heat a V8 submerged in liquid nitrogen....

:coffee:
you can't exchange heat with vacuum, so you can't efficiently cool down. you can radiate heat though.
 
I curse you all and a pox on your houses for this continued mention of BACON, Ming and all of you tormentors are Merciless.

The Food That Must Not Be Named is restricted intake for me, but nothing can erase the joy from previous intakes of that FOOD. Hence, the mental anguish.:cry:

And Magic Bacon? You go too far!
 
Mhhhhh. Magic bacon.

I curse you all and a pox on your houses for this continued mention of BACON, Ming and all of you tormentors are Merciless.

The Food That Must Not Be Named is restricted intake for me, but nothing can erase the joy from previous intakes of that FOOD. Hence, the mental anguish.:cry:

And Magic Bacon? You go too far!

It is the nectar of Interstellar life. And magical. Do it!
 
Shouldn't this be a mechanic? And if not that, then definitely power usage should equal heat generation.

This should also hold when out of supercruise.

Heat should have a direct relation to power, and I don't see that happening in both supercruise and normal operation.
I think in supercruise you are not actually moving, space is compressed around you.

"Supercruise uses the ship's Frame Shift Drive to compress space in front of the ship and expand it behind the ship, essentially moving space around that ship. This negates any time dilation, as the ship is always travelling less than the speed of light relative to its "frame" of compressed space."
-Elite Dangerous WIKI
 
What is going on with the forums. I wanted to edit my post to add more information, but it disappears when I click edit.
Very annoying.
 
No that's not true actually, the density of matter in space is certainly low enough to not cause any noticable friction on anything we can launch at the moment, but once you start approaching an appreciable fraction of the speed of light it becomes significant. The actual estimate is about 1 atom per cubic centimeter which is not something we would need to worry about for current speeds, but even an atom can cause damage when it's striking a surface at close to the speed of light.
So this reminded me of a fun (but largely unrelated) fact about space travel. Once you get up to appreciably relativistic speeds you do indeed have to care about interstellar atoms impacting your vessel. For a time it was fashionable to imagine that you could have your cake and eat it too - the Bussard Ramjet concept involved using big magnetic coils as pretty much a "fuel scoop" so that those particles could be captured as fuel for a fusion rocket. However, even before you get into the difficulties of building a fusion rocket, fundamental physics limits the utility of this approach. At speeds relevant to interstellar flight, it's not easy to get enough thrust out of each atom of interstellar hydrogen to even make up for the momentum you spend accelerating it to the speed of the spaceship!
 
Ships have their own heat efficiencies, when in supercruise you're not really engaging any other systems that would normally be a draw on the PD or PP so the ship can easily maintain stable temperatures, there likely is increased rate of heat generation through the FSD but you don't get an indication of that because its already being dealt with before it registers.
 
You might as well ask why does an anaconda not use four 1 tonne class 1 power plants that generate 9MW each to power an anaconda instead of an 80t power plant to generate 36MW.

Because this game uses fizzicks and handwavium and FDEV don’t care about your knowledge of science. ;-)

Just create any reason you choose... “the faster the ship moves, the quicker the quantum winds carry away the extra heat,”

Speaking of heat, I’m far, far more intrigued as to why you can sit with a blue-hot star taking up 1/4 of your entire sky with a busted canopy and not instantly die. Whereas if you approach a tiny 700 kelvin brown dwarf, you start to overheat even if the star only takes up about 10 degrees of your visual arc.
 
Speaking of heat, I’m far, far more intrigued as to why you can sit with a blue-hot star taking up 1/4 of your entire sky with a busted canopy and not instantly die. Whereas if you approach a tiny 700 kelvin brown dwarf, you start to overheat even if the star only takes up about 10 degrees of your visual arc.
You can sit all day long under the bright sun and only get an increased cancer risk, but only few minutes in a sauna before loosing it.
 
Here are some assumptions you may be making which may not be correct:
  1. Going faster in supercruise generates more heat from speed / friction / movement.
    • The Frame Shift Drive (supercruise and the bigger jumps) is not like conventional rocket motors. It probably doesn't "propel" the ship. It probably folds time space and transfers the ship from one location to another without friction, inertia and heat generation. This also could explain why the ship occupants are not instantly killed when the ship "excelerates" or "turns".
  2. The faster the FSD propels you, the more energy it needs and the more heat it produces.
    • This may not be true. Maybe the travel in supercruise gets more efficient over time?
This - one isn't really moving relative to the fold one is in - the fold itself is changing location - if that is moving, hard to tell.
 
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