So do I, mostly (excluding using the odd trade DB and looking up Engineer recipies on INRA on a second monitor. And looking at the forums). That's why I'm tired of all the accusations about 'your sort'.
Let me provide some backstory:
I can't be bothered to spend hours doing stuff outside the game, either. I want to fly my spaceship and little else. I have done zero nonograms. I'm happy for others to apply their niche, specialised skills, and for me to do the footwork while sometimes learning about interesting things I knew nothing about (like nongrams. Never heard of them before two weeks ago).
I have only once spent any time at all doing 'out of game puzzles', and that consisted of starting my audio recorder and noting down a two minute long transmission on the back of a cigarette packet. The puzzle was solvable with a pen and paper before the transmission ended. I didn't see that as an unreasonable intrusion.
What I have done though, is made myself available for some brute-force searching: Flying around systems and over planets looking for specific things. No skill involved, really. Just willingness to participate and a few hours of spare time. I've spent several weeks in the Rift and participated in the search for the system the crash was in, the NPC treasure hunt, searching for UPs and scouring the planet for the alien ruins.
All in-game flying, with the chance of stumbling upon something, but knowing that my main role would be to tick possibilities off the list.
Did I feel involved? Yes. Did I feel excited: Yes. Did I feel that I was part of the story, even as a nameless pilot who just helped narrow down the search? Yes. Did I feel disappointed that someone else found stuff, instead of me? Not at all. Frankly I laughed when I found that in one case the discovery was made within 15km of being on *entirely the opposite side of the planet* to where I was.
Does this make me a little frustrated when I hear people saying that they can't get involved because they don't have a PhD?
You betcha!
And interesting thoughts they are, too.
Persistent stuff could certainly have its own place and signature.
It's a good tool for 'finding stuff that is there'.
Brainstorming: how would the specific frequencies and combinations be found? Is it just random or arbitary, in which case players might label the whole thing 'just a grind' of going through combinations. If it's based on out of game science or technical knowledge, then we risk hitting the 'too hard needs to be a genius' thing. What can we base the solution on?
the thing is, I'm not sure this is even what a lot of people on the thread are arguing for any more. If all that is found at the end is 'just' an alien megacity, 20km across, full of glittering towers... but there are no buttons to press, it's falling short of what people seem to want. If there was lore to be translated via a similar mechanism to what you outlined, would that cut it? Or is that still not good enough?
May I apologize for negative remarks toward you, it was too much.
Now let me try to convey how a complete system might work. First POIs can be scattered across large areas of space these could be persistent or spawned ether way I would think. These objects could be repeater beacons in space, (they receive and re transmit maintaining data integrity) combat aftermath, high grade emissions, whatever floating in space the debris would be detectable (with the dynamic sensor type I outlined) from long range in a system if you get within say a few thousand Ls. On planets POIs it would be logical to have to get closer due to more background noise. These sources could be wrecked ships, downed probes, beacons, whatever makes sense that might have information to be collected or things to be picked up.
These many different POIs would hold a small piece of information that would lead to an answer to a puzzle. There could be many different POIs that are scattered all around the bubble or whatever makes sense with the same part of the large complex puzzle. So lets say there are 20 pieces to this puzzle and scattered around a large area there are say maybe 50 POIs that hold the same piece of the puzzle so scattered across a large area there are about a thousand Persistent but mostly generated pieces to the puzzle. An interesting complex puzzle could be broken into say 20 or 30 pieces.
I like one of the new things I heard about some recent discoveries, in that Professor Palin (some science figure not affiliated and bias toward any faction) was being sent discovered objects for analysis. Yes!! This is a great type of in game central hub for CMDRs to bring information and objects to be analysed. One should be monetarily rewarded and get to see pictures and a summary of how the puzzle is coming together.
Now this way the hardcore crowd could try to figure it out by themselves and more in game type players could visit the designated science hub person that is also working on the puzzle.
Now you presented a good question about how a complex dynamic scanner array would work in regards to exploring and finding things and interacting with objects.
This is a question most worth getting educated (to the scanner functionality) explorers together for to find a common ground that is not to easy and boring and not to complex and time consuming.
I will give what I think is most logical but I know opinions may vary widly on this.
As far as the scanner I would expect the ships computer would have to get a little smarter and more functional. A CMDR would also have to learn how to use the scanner as well. First I would break the entire spectrum into parts, from low to high. First we have audible range from say 20Hz to 10Khz, then radio from 10Khz to 100 or 200 Ghz, Then Infrared, then visible colors or light, then ultra violet then x rays then gamma rays. Now given that todays science does not know about everything like how gravity actually works. There is certainly the unknown ED energy possibilities as well that could be thrown in too.
Now the way I imagine it to work is a window about the size if a UI window that would sit above the right side UI panel and the controls for the scanner would be in that UI along with stats and functions ect. The controls of the scanner would keybindings for scrolling through the different bands and focusing on a particular signal being received. The ships computer should be able to tell you a very basic probability of what might generate a type of signal. Just a simple "most likely from natural source, or natural metallic, synthetic compost metal, unidentifiable, does not match any known anomaly, ect. Maybe 10 different types of signal groups that the computer can give very basic info on. Or a CMDR could experiment and learn it all on their own through investigation.
Once a signal is focused on the picture of your ship that shows incoming fire hitting your shield would illuminate to which direction a signal is coming from. Then you can track the signal to close to where it is coming from. If it is something floating in space you would go directly to it and scoop it or scan it (more on the active scanning later). If the source is on the surface of a planet you could get within 1 km per say (because a lot of surface objects would make objects besides an active transmitter difficult for the ship to pinpoint something) and get in the srv and look for it. Now this would I think require the ability to find a POI and kill it's signal when you are right next to a POI and pointed at it. If you are not able to wipe POI signals from your scanner I often end up coming back to the same thing and just complicates a search. It would also be good to give the srv an active scanner like the ship to interact with objects and to find them.
Now the active part of a scanner would be interacting with objects with different types of energy through the spectrum. A CMDR would have the passive window on display watching for emissions from an object while the active screen would be located above the passive window. This could be called the trying to communicate or interact with an object mode. There could be a sweep function to have the ships computer sweep though a energy band and the passive window is watched for responses of different types. Though different experiments there would be the possibility of an interaction to collect data trigger something, or all sorts of reactions. Which you could pass on to a scientist or whatever.
I would say it would be good design to have a basic function like tell the computer to sweep through all known energy bands and report any anomaly. That way a CMDR would not be wasting time trying to get a response when there is none to be had.
In regards as to successfully triggering the desired response it could be like marking a spot in the active window of a few places in different band windows and just transmit or it could be a more complex triggering transmission based on analyzing the initial response, And formulating a particular message. I can imagine an interesting mini game could be developed if desired. Or the computer could take over and translate things for you, and store the information to take to a scientist.