Why every patch brings more bugs than fixes?

the only beneficiary of this system is really FDev
Because of the scale of the game, it's illusionary to believe that a team of QA can find all the bugs.
When a bug get reported and fixed, it's the whole community of players who benefits, not only FDev.

It's funny how some people in the community have no problem spending hours writing dedicated thread but find it too much time consuming to learn the bug tracker.
 
Regarding the "constant complaining":

I believe the whole Horizons Beyond bug fixing part was largely done because of such complaints.
So it can have a positive effect.

Just imagine everyone would be quiet when Odyssey launched and everyone would just accept all the bugs and poor performance.

No, complaining IMO is good and as soon as FDev improves their services, the complaints will decrease.
Until then every single complaint is justified.
 
Because of the scale of the game, it's illusionary to believe that a team of QA can find all the bugs.
When a bug get reported and fixed, it's the whole community of players who benefits, not only FDev.

It's funny how some people in the community have no problem spending hours writing dedicated thread but find it too much time consuming to learn the bug tracker.
The forum's easier to work out and at the moment more fun.
 
Regarding the "constant complaining":

I believe the whole Horizons Beyond bug fixing part was largely done because of such complaints.
So it can have a positive effect.

Just imagine everyone would be quiet when Odyssey launched and everyone would just accept all the bugs and poor performance.

No, complaining IMO is good and as soon as FDev improves their services, the complaints will decrease.
Until then every single complaint is justified.
So I can complain about you complaining.
 
Because of the scale of the game, it's illusionary to believe that a team of QA can find all the bugs.
When a bug get reported and fixed, it's the whole community of players who benefits, not only FDev.

It's funny how some people in the community have no problem spending hours writing dedicated thread but find it too much time consuming to learn the bug tracker.
See? Here we are again - it's the player's fault. It's the player's fault they don't spend time tracking, reproducing and recording bugs that should not be there in the first place.

Why is the player (who paid good money for this product) always at fault here?

So I can complain about you complaining.
And I never said you can't.
 
Because of the scale of the game, it's illusionary to believe that a team of QA can find all the bugs.

ALL the BUGS is indeed not possible in fact, but such a substantial bug as the last issue with the modules could have been easily avoided by just running a small testset an doing some regression by testing the default procedures of what a Cmdr can do inGame. That is a standard procedure, and it seems that Frontier DOES NOT test the changes they make in their complex software.
The more complex the software, the more side effects you have to expect and the more regression you have to do.

In my opinion, the developers are doing a good job, but they have to getfeedback from a tester's point of view, which is not happening, as it seems.
Or the testing persona has no idea what is happening in the game and what features are important.
 
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See? Here we are again - it's the player's fault. It's the player's fault they don't spend time tracking, reproducing and recording bugs that should not be there in the first place.

Why is the player (who paid good money for this product) always the bad guy here?
Classic case of seeing what you want to see in a post :ROFLMAO:
 
they have to getfeedback from a tester's point of view, which is not happening, as it seems.
One last time. It's called the bug tracker (top of the forums). Any intelligent developer will only look at this, they'll not waste their time reading dedicated and duplicated threads.
 
... And also most of us can count how much was fixed and how much broken - and more is always fixed than broken. But stuff is always broken. You'll get used to it (y)
Lost count long ago... also some of them are maybe a feature like the "stuck" SRV/SLF (which I have to press an "arrow key" to finish droping/releasing it and even like it this way).

The point is that Frontier change a lot of stuff without mentioning anything and leave it to us to notice it and try it...

Perhaps (big maybe), they monitor our reaction to it?
 
One last time. It's called the bug tracker (top of the forums). Any intelligent developer will only look at this, they'll not waste their time reading dedicated and duplicated threads.

The testing has to happen BEFORE the change is rolled out to the customer. As an internal procedure. The bug tracker is a tool, to report all the issues, that have not been detected by the internals.
BUT there will be fewer tickets and more customer satifaction.
 
The feedbacks loop between FDev and the players work fine.

Player buy the game 60$ -> player report bug in bug-tracker -> FDev eventually pushes a fix for free in a matter of weeks.

The keyword here is "patience".
 

Deleted member 182079

D
Because of the scale of the game, it's illusionary to believe that a team of QA can find all the bugs.
When a bug get reported and fixed, it's the whole community of players who benefits, not only FDev.

It's funny how some people in the community have no problem spending hours writing dedicated thread but find it too much time consuming to learn the bug tracker.
Posting here is entertainment for me. If it were to no longer sparkle joy, I'd stop it.

But normally when I do something, I want to do it properly, to make sure it's as useful to the adressee (here FDev) as possible - which means if I were to create tickets within the issue tracker I'd want to provide evidence (screenshots, video, etc.) and a detailed description with steps to replicate the issue; maybe also log files and so on. All this is admin and takes time and effort, plus I'd need to be on my gaming PC (which this is not typed from btw). To me it is not entertainment, but work, with a high chance that my efforts are in vain. Therein lies the difference.
 
I could go through your post and list all the subjective points you make but I haven't the time so have this egg instead.

🥚

o7 Commando.
You really couldn't :) So we're back to "But I like ugly!". Which is subjective. That's why I brought up Goat Simulator - same audience.
 
You really couldn't :) So we're back to "But I like ugly!". Which is subjective. That's why I brought up Goat Simulator - same audience.

EDO really is becoming Goat Simulator in space (except GS has better-looking atmospheric planets).

Barack_Obama_drops_the_mic.gif


o7 Commando and thanks for playing ;)

Nice arxe covering there btw.
 
The feedbacks loop between FDev and the players work fine.

Player buy the game 60$ -> player report bug in bug-tracker -> FDev eventually pushes a fix for free in a matter of weeks.

The keyword here is "patience".
Fixed it for you:

Player was misinformed about the state of the game -> buy the game 60$ -> player report bug in bug-tracker -> FDev eventually pushes a fix for free in a matter of weeks -> Fdev also creates new or breaks previously fixed issues -> FDev eventually pushes a fix for free in a matter of weeks -> rinse and repeat.




Unless of course it's a credit exploit, that gets fixed immediately.
 

rootsrat

Volunteer Moderator
One last time. It's called the bug tracker (top of the forums). Any intelligent developer will only look at this, they'll not waste their time reading dedicated and duplicated threads.
While I agree with you, the FDEV's public issue tracker is horrible.

Hopefully they will improve it soon, because it's very discouraging to log any bugs on it in the current form.
 
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