For sure, reputation should always be above profit.Yeah, that could explain some things...
However, their reputation should not be sacrificed and should be something to look after.
For sure, reputation should always be above profit.Yeah, that could explain some things...
However, their reputation should not be sacrificed and should be something to look after.
Not that hard to comprehend, annoying sure but that is the modern Agile release method for software these days, release fast(er), fail fast(er) ie dont be scared of releasing bugs because you can fix them quickly. Cosmetic or niche bugs will always fall down the priority list even though some seem to be either repeats of previous issues or quick wins but a software bug is a symptom not always the same underlying cause. Throw in computer gaming going for vast open worlds with ever more complex AI and multi-player interactions to trigger emergent gameplay then you basically make automated QA impossible and manual QA prohibitive. Computer Gaming has always been about functionality rather than stability and that is probably why it such a successful industry.I dont understand that. Really after every patch come swarm of bugs. Devs dont test it? Or what is wrong? I see no fixes. Perfomance is still horrible. Even after last update textures are worse. Dont work or new adds when the game is still broken. Fix it firts,then you can work on additional content.
It isn't critically broken, though. You can boot up, fly around, shoot stuff, trade, and play the vast majority of the game satisfactorily. If player fire groups have been messed up, that's just annoying and inconvenient. The point therefore is that they almost certainly are doing basic checks. Just not a great deal more than basic, I would suggest for the reasons stated.Which they haven't been doing either, so what exactly is your point? You also seem to be suggesting that is a viable business model, which it isn't. Apart from Cyberpunk, you don't see very many other games releasing as broken as EDO, nor do you see bugs and regressions being so prevalent and ongoing as you see in Elite.
This is precisely why EDO hasn't been released on console yet. Consoles have 'quality standards' that PC sales do not.Oh, my bad, that's how disastrous it has been for their reputation.
I just googled it too. It came back on PS4 in June 2021, 6 months after it got "suspended".
Also I just checked the PS4 store, it has a warning on top of the page:
"IMPORTANT NOTICE: Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended. For the best Cyberpunk experience on PlayStation, play on PS4 Pro and PS5 systems."
And after the Cyberpunk drama they've probably tightened those 'quality standards' even more so who knows when Odyssey passes the test. The fact that it's a closed and fixed architecture should help with the optimization but in the other hand Frontier might be short-staffed to deal with all of that and the development of it's other ongoing games (new and old).This is precisely why EDO hasn't been released on console yet. Consoles have 'quality standards' that PC sales do not.
and original issue still remains.It's Windows style update - few bugs out, more in.
Rubbish.This is precisely why EDO hasn't been released on console yet. Consoles have 'quality standards' that PC sales do not.
Difference is that MSFS2020's bugs are extremely minor and never affect main gameplay loops.It's the same for every game. MSFS2020 patches always broke a few things like live weather, autopilot logic, etc.
Game are getting bigger and more complex...so new stuff always risk to broke other stuff.
Just accept it and everything will be easier in your life.
If you work in software development then you should know that the problematic is often more about manpower / budget than workflow. With the current cost of engineers and QA, being able to test "everything" in a game is a luxury, even for big companies.From a Software Engineer perspective, to me it looks like a lack of play testing and deploying with your fingers crossed. Nothing is perfect but some of the bugs are pretty obvious. To me, it sounds like those developing the game, do not play the game. It's like fixing a car and never driving it to make sure. Bad practice.
What I do with my team, I define teams for each bug/problem and confirm resolution before deploying. This is how is should be done and one more note... this whole "Vote On A Problem" system, is just downright asinine. Problems should be fixed in order of severity, crashes and gameplay (i.e. lack of higher tier raw materials) issues should be tackled first.
Just my two cents.
Indeed, something that many seem to forget, the bigger the game and it's range of mechanics the harder is to test stuff or make updates without breaking old and new content. Such is the way.You're probably talking about "classic" software. A game is much harder to test, the number of scenarios is almost infinite.
Difference is that MSFS2020's bugs are extremely minor and never affect main gameplay loops.
With FDev, patches often break core parts of the game, and with disturbing frequency. Such as exobiology for Update 9. This is NOT just the "consequence of games being complicated." This is still FDev/FDev management being incompetent.
If you genuinely believe this level of patch breakage is commonplace, I really urge you to start playing games outside of Elite.
Yes, I deal specifically with Manufacturing Software, while no where near the complexity of a game, they still share similar processes and outcomes if the end customer is not happy at the result.If you work in software development then you should know that the problematic is often more about manpower / budget than workflow.
With the current cost of engineers and QA, being able to test "everything" in a game is a luxury, even for big companies.
You're probably talking about "classic" software. A game is much harder to test, the number of scenarios is almost infinite.
The fact that apparently completely unrelated things break, too - the hostility indicator bug in ships is pretty obvious in certain circumstances but I can certainly understand them not testing out that area particularly thoroughly (and you could easily miss it in a basic test run of ship-to-ship combat, since ships you shoot get marked properly) because why would that suddenly go wrong, after seven years of working basically fine, in a patch which has apparently nothing to do with that display?With the current cost of engineers and QA, being able to test "everything" in a game is a luxury, even for big companies.
Number of people affected and whether they perceive it as critical or mildly annoying, which voting provides a vague proxy for, is a component of severity ... equally, it's pretty obvious if you look at what does get fixed that they don't consider the vote count a particularly large component of their prioritisation scheme: I've had several bugs fixed none of which got anywhere near even a second bar of votes; the megaship hatchbreaker bug which took them over a year to fix was in second place on the voting table for most of that time. So they're doing what you suggest here, but managing to do so in such a way that it looks like they're not.this whole "Vote On A Problem" system, is just downright asinine. Problems should be fixed in order of severity, crashes and gameplay
I hope you paid your fines before uninstall, because with the current inflation you'll be ruined when you'll be back next time!Reinstalled the game after a long time to test out Odyssey.
So far I fell through the planet as I loaded into the Odyssey tutorial, seems like a great start. Then I glitched into a doorway in the second building I walked into, figured out that I can actually leave the boring glitchy tutorial and figure stuff out myself.
The first thing I noticed back in my ship was that all my fire groups had been wiped clean, which is real fun in a ship with 4 kinds of limpet controllers, a bunch of scanners, shield banks and 9 different weapons with specialized engineering for different purposes, it was quite a chore to get em all rebound the correct way for piracy.
After that was done, I finally found some prey and tried going after this commander, my interdictor of course didn't work for x reason, and I got fined every time I clicked to try it again.
Amazing.
My cover was pretty much blown by this point, and the guy started high waking, so I slowed down to let him jump and scanned his wake... Lined up for the chase and engaged my FSD... Only to be fined about a million times in a row and my fps getting tanked.
I quit to desktop and uninstalled, see ya.
You just sound like you're running away from justiceLooking at the state the game is in right now, I'm pretty sure the fine system will be totally broken and bugged by the time I'll give this another shot, so I don't have to mind about it.
Sad but true.