Why FDev.. just why make this game so tedious on purpose?

Not what he said, and it most definately are not. You are arguing for the sake of arguing



Isn't that wht minigames is all about? I have no issues with any of the "minigames", although I am not certain of what you speak of



Nobody enjoys this, I am fairly certain. But, space is big, and tbh in my opinion, any way to "cheat" around this would make the game feel much smaller than it is. (same goes for supercruise)



You came here to complain, so expect people to have an opinion of your opinion. If not, maybe think twice before hitting the enter button after a rant next time?


Indeed you are, but, see above. There is also many ways to complain and get your opinion out here, and also how you respond to other people. Expect a discussion, simple as that.


Why? If he/she has a view on your opinion/complaint/rant, why should he/she not voice it?

I hope you found the irony in it... If not, people tell me to move on, i just return the advice.
 
I think back in the early days they stood up to the idea that they approach developing elite as a god simulator.. the developers didn't necessarily wear the hat for players first, but rather as system builders... or more tool makers (just look at every other game they make to see how pervasive this is at frontier).

Back when they first implied this, i got the impression that they had more respect for elite themselves, so could pull of this setup.. their respect for elite allowed a non player centric approach to still produce good results for players.

However this has broken down over the last few years with the corporatization of frontier and their transformation into a publisher. The little flourishes required to shoe horn a god hand developer approach into player acceptance dont seem to be allowed / budgeted for.. The previously well meaning approach with a new corporate master has instead resulted in 3 years of minimum viable product type patches. They seem more concerned with ticking off to their bosses that the bullet point on the requirements document has shipped rather than if it actually works. That's probably all their bosses care about.

At least thats what it feels like from playing the game and following the news. If its something totally different happening internally that has caused the same patch output its not polite to speculate.

EDIT: If they're a fully corporate driven developer, id honestly prefer it if they inverted elite into player centric content from the start. This would be in contrast to their current approach of building some theological based systems, and using nerfs post release to implement the player centric offering. A developer god needs to spend time watching their flock, preaching and performing miracles on a regular basis etc, not working on the next project.
 
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From my perspective the game is fantastic in some areas, lacking in others. I dare say the bits where I think it's lacking will be different to you .
Take caviar..... You could give me the most sought after expensive stuff on the planet. To me it's just manky fish eggs.
Give me the option of a top of the range steak Vs a decent quality beef burger cooked on a BBQ with some mature cheddar cheese , mayo , Ketchup and some salad and I take the burger every time.


The trick is and where FD need to improve imo is to more accurately sell the game to the demographics.who will like their game.

Imo right since the start of the pitch FD have been very loose and liberal with how the game was marketed and as such a lot of different people bought the game expecting ED to be a certain type of game.

Some of the playerbase want features completely the opposite of others and they are not compatible with each other which leads to friction.

I would like a far more robust and plausible economy , I would like it so that you really only use cheap ships for high risk operations .

But I also feel PvP stuff generates nonsense gameplay with throw away billion credit ships and totally unrealistic implausible actions . This means for me engineering is very much optional which is why I probably don't hate it as much as the OP.... Because I don't NEED to do it much.

.but that is just me and I know a lot disagree
 
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OP, despite the rather hostile reception on here some of us actually agree with you.

I'm not a fan of collecting raw mats either, I find it a bit tedious but like you said you need to do it to engineer your ship, so like you I suck it up and get it done as quickly as possible so I can engage with the parts of the game I enjoy more.

When Horizons launched I was hoping for more engaging content on planets than shooting rocks on a barren wasteland, although there is more content than just raw mats on planets.

I find it quite zen sometimes and occasionally you land somewhere spectacular and enjoy the view. The bits I do like are the sense of scale and isolation when driving your tiny SRV around on one tiny rock in a galaxy of countless billions, but overall yeah...it could have been done a bit better I think.

Perhaps in the future they will add some depth to raw mat collecting. I often thought that planetary mining with an SRV variant would be an interesting addition and raw mats could be a by product of the mining process....just a thought.
 
Not if a non engineered ship can not stand a chance against an engineered ship in open and you get ganked constantly. So should i not play open because it is optional?



see above. Engineering is basically mandatory.

Still not the point. God why are you all so uptight?

"Ganked, constantly" don't make me laugh, I play in open all the time and have done for years, I can still count the number of times I've been "ganked" on one hand, escaped from most of them too, one in a T7, none of my ships are engineered either.

Engineering is very much optional.
 
"Ganked, constantly" don't make me laugh, I play in open all the time and have done for years, I can still count the number of times I've been "ganked" on one hand, escaped from most of them too, one in a T7, none of my ships are engineered either.

Engineering is very much optional.
You dont make me laugh. Sounds like you fly somewhere on the edge of the bubble and rarely ever in hotspots.
 
"Ganked, constantly" don't make me laugh, I play in open all the time and have done for years, I can still count the number of times I've been "ganked" on one hand, escaped from most of them too, one in a T7, none of my ships are engineered either.

Engineering is very much optional.

Good for you, everytime i play in open i instantly get interdicted.

Also i got a Moderator warning for "offensive content". LOL.(nevermind, it was for the knowyourmeme link) guess the girl triggered something. Ooops.
 
I do agree everything about the engineers could be fleshed out. I am all for collecting stuff but would prefer more targeted approaches too . For one the engineers could have their own mission board as well for more targeted hunting for stuff.


Btw I have never seen those shards in the video before.
 
Good for you, everytime i play in open i instantly get interdicted.

Also i got a Moderator warning for "offensive content". LOL.
Told you its the wrong place.. Thats why only those with the same few narrow minded view stay here. And a few that at least try.
But overall youre better off at a Discrod or even Reddit.
 
it’s all about opinions, obviously.

I’ve played this game since 2014, and it is without doubt, the best game I have ever played. No question.

But it’s not perfect...

And there do seem to be two distinct set of players:-
1. Just play, and what comes will come. No grind. No meta-builds, just enjoy the experience, enjoy the process. This is me, and I suspect most of you who have replied to the Op. Entering my 7th year in game, and I play a lot, but still not enough to buy a fleet carrier. This is fine, I love this game, and I love building up to the end game very very slowly.
2. Those who want quick rewards, end-game and PvP. Sack the process, it’s dull, enjoy the meta-builds, fully engineered - because that’s when the fun begins.

Probably - probably - the game isn’t well suited to player group 2, because if your target is end-game, you’ve got one hell of a journey to get there. A journey that might well be considered tedious.

As for engineering being optional. Well, everything is optional in life of course, so let’s not go down that road.
But, if you want to play PvP, then no it is not optional. You need a fully engineered ship (or ships) with lots of credits for rebuys.
This might involve rank progression, missions, material gathering, unlocking engineers, guardians and on...
That takes a lot of time!

So, you might say, well if you don’t want to do that go play something else. But the game is so good, the end-game is so enjoyable, that those seeking it put themselves through all that grind, just to get to the point that they can start enjoying themselves.

I do have some empathy here. I want to go Thargoid hunting, but right now I can’t be bothered unlocking the Gauss Cannons. And until I do, that part of the game is blocked to me.

It CAN be grindy...

I’ll get the popcorn
 
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it’s sll about opinions, obviously.

I’ve played this game since 2014, and it is without doubt, the best game I have ever played. No question.

But it’s not perfect...

And there do seem to be two distinct set of players:-
1. Just play, and what comes will come. No grind. No meta-builds, just enjoy the experience, enjoy the process. This is me, and I suspect most of you who have replied to the Op. Entering my 7th year in game, and I play a lot, but still not enough to buy a fleet carrier. This is fine, I love this game, and I love building up to the end game very very slowly.
2. Those who want quick rewards, end-game and PvP. Sack the process, it’s dull, enjoy the meta-builds, fully engineered - because that’s when the fun begins.

Probably - probably - the game isn’t well suited to player group 2, because if your target is end-game, you’ve got one hell of a journey to get there. A journey that might well be considered tedious.

As for engineering being optional. Well, everything is optional in life of course, so let’s not go down that road.
But, if you want to play PvP, then no it is not optional. You need a fully engineered ship (or ships) with lots of credits for rebuys.
This might involve rank progression, missions, material gathering, unlocking engineers, guardians and on...
That takes a lot of time!

So, you might say, well if you don’t want to do that go play something else. But the game is so good, the end-game is so enjoyable, that those seeking it put themselves through all that grind, just to get to the point that they can start enjoying themselves.

I do have some empathy here. I want to go Thargoid hunting, but right now I can’t be bothered unlocking the Gauss Cannons. And until I do, that part of the game is blocked to me.

It CAN be grindy...

I’ll get the popcorn

i need to unlock the gauss cannon too next. If you want to do it coop, we can do it together!
 
I do agree everything about the engineers could be fleshed out. I am all for collecting stuff but would prefer more targeted approaches too . For one the engineers could have their own mission board as well for more targeted hunting for stuff.


Btw I have never seen those shards in the video before.
Never seen them either lol. There is so much I still have to do!

It is obvious the passion for this game is high and everyone wants to make a contribution on how it can be improved.

We may not always agree with what is good and what could be improved, but we're all Cmdrs who enjoy the game and want to see it thrive/get better! <O
 

Viajero

Volunteer Moderator
They seem more concerned with ticking off to their bosses that the bullet point on the requirements document has shipped rather than if it actually works. That's probably all their bosses care about.

That seems a bit of an oversimplification no? I mean, I do not doubt any company structure needs to "tick off to their bosses", that is how most companies work. But at the same time a company gets good results and survives only if the market appreciates and likes their products and those sell reasonably well to start with. I would imagine bosses also have to care about their market and those clients too.
 
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So you are telling me the game is at the peak of videogame epiphany with all its mechanics and no feedback is required? And you are also telling me that the minigames are put in place deliberately to constantly need your attention and not be challenging at the same time? You can tell me that you enjoy doing 100 hyperspace jumps, that is fine. But that is not a good approach for a videogame. I play elite because there is no other similar game but i do not need to argue with you guys why i play the game. I paid 60 bucks for it and i think i am allowed to complain about any gameplay mechanic there is if i like to.

I'm saying no such thing. There is plenty of room in ED for more stuff, for better implemented mechanics, and more.

My reaction was to the ridiculous title.

Feedback is great, especially constructive feedback. Making threads with idiotic titles is not a good way to get the dev's attention though.

As for 100 hyperspace jumps, man, i've done tens of thousands. I love exploration.

You know, you could just simply not reply and move on to another thread.

You post on an open forum expect replies that don't agree with your opinion. If you want an echo chamber, might i suggest creating a private subreddit and only letting in people who agree with you?
 
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it's too much of a grind to watch video after video that are crap anyway.
Likewise, I didn't click on the video link... why should I? It is the usual "I don't want to waste my time writing - you can waste your time watching rubbish instead"
Words are very useful... but I guess the 'clicks' were wanted on youtube!
Oh good that i did not try that then! you don't like my post? Go read something else.
I, personally, don't give a pair of foetid dingo's kidneys if you find something a grind or not, you play your way sport...
I also feel the same about your post, equally banal...
... but love the fact that you are telling folk to go away because they dare ctiticise, that is priceless!

You can choose to grind or not, no-one can make that decision bar you, I'm certain you are, of course, fully aware of this fact.

You may find it impossible to believe that others have never experienced 'grind' in the game, that is your choice too, but it is interesting that when it is mentioned the scathing remarks indicating the poster saying just that couldn't recognise the truth if it bit their rear end indicates a less than tolerent attitude to other's opinions too..
 
Likewise, I didn't click on the video link... why should I? It is the usual "I don't want to waste my time writing - you can waste your time watching rubbish instead"
Words are very useful... but I guess the 'clicks' were wanted on youtube!

I, personally, don't give a pair of foetid dingo's kidneys if you find something a grind or not, you play your way sport...
I also feel the same about your post, equally banal...
... but love the fact that you are telling folk to go away because they dare ctiticise, that is priceless!

You can choose to grind or not, no-one can make that decision bar you, I'm certain you are, of course, fully aware of this fact.

You may find it impossible to believe that others have never experienced 'grind' in the game, that is your choice too, but it is interesting that when it is mentioned the scathing remarks indicating the poster saying just that couldn't recognise the truth if it bit their rear end indicates a less than tolerent attitude to other's opinions too..

No i dont care for clicks, as i wrote earlier it is for actually highlighting the point. It is a tedious video for a tedious mechanic.
Funny that you talk about tolerance when literally the first reply is "gtfo". :)

Also i did not tell anyone to go away. That was an rhetorical way of returning the advice i got. To gtfo and not discuss. Apparently the irony in it eludes you.
 
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