Why FSS Mode Must Go

When the FSS was introduced I was of the same opinion as OP but with this new mini game persistence, persistence and more persistence worked for me and am far more comfortable with it.
:)[up]

Personally, I was in love the moment Frontier debuted it in the live stream. Just from that preview alone, I saw such a wealth of possibilities that I spent the time leading up to the Beta formulating hypothesis about how to easily find the things that interested me. A few turned out to be completely wrong. More simply needed a few tweaks. Many I found to be spot on, and many more still need to be tested, much to my delight.

You can set the open FSS and throttle to zero on the same button without an override warning.This has helped greatly for me.

I believe you, among others, have missed his point a bit. If he's like me, he's not interested in setting the throttle to zero at all. He's interested in using the FSS while still throttled up. Personally, I would much rather have the option to resolve bodies on the move, and deal with the consequences of doing so. Let me decide how fast I need to be going to do this, as opposed to imposing an artifical restriction on me.

Heck, I spent about a week in the beta trying to resolve unresolved moons around gas giants, as I performed my braking "maneuver" for the one that had first caught my attention, before deciding that resolving them by performing a high speed flyby was not only faster and easier, but also much more fun.
 
Maybe the new scanners were introduced (with the FSS as mandatory) as a forerunner to the new content to be introduced?

Sorry OP that the new way isn't to your liking, and because of that you may stop playing, but it will be your choice whatever course you choose.

The Dev's pointed out they were aware that the new would exclude a small number of players yet still introduced it, surely there is a reason behind that other than "like it or lump it"?
 
I can certainly understand the OP's point, it is a very different way of exploring and discovering things that significantly changes how important different aspects are of visiting a previously undiscovered system.

The goal of being able to decide whether to fly to an object with more information than before is a good one and I can see why the ability to do that is popular. The way that has to be achieved will hopefully evolve into something more integral with the more basic premise of the game - flying a ship - rather than purely a data gathering exercise.

The new mapping functionality also has a desirable end goal of revealing where the interesting things are and while that's now arguably too easy, it does reward skill to some degree and it is difficult to justify complaints against a feature that gives the player exactly what they want, and I think it would have worked well as part of the old discovery process (if you want to get more detail travel closer to the object). It is a good QoL improvement.

I've put some proposals up in the suggestions section that should help players like the OP without negatively impacting on the gameplay experience of others:

A More Advanced Discovery Scanner
Change pre-3.3 First Discovered Tags to First Visited
Orbital Plane Established, 43 new signatures found

Lots of others have put forward their own proposals too. I think showing support for ideas that achieve what you are looking for is a good way to help the game continue to evolve in as inclusive a way as possible in future.
 
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Have no issue with move throtle to zero before launch FSS. This together with Orrere map and DSS new functionality works very well. Atm enjoying exploration trip, great looking places can be now nicely predict with ingame tools. FDev did imo really good changes to exploration.

... with this said, sorry OP, I cannot agree with your view.
 
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I'm fine with it being there, if they tweak it visually so as not to hurt so much to look at for extended periods, requiring me to take long breaks between uses. That stabbing pain behind my eyes isn't the best experience.

And I'd appreciate if they give me some other way to find the info on a system which I used to get with the sysmap on the honk, without having to scan everything to find it out now, because that's vastly slowed me down in the number of systems I can cover in the same amount of time. I don't care how much money I get from doing it under the new system, since that's about as relevant an abstract figure as the number of cookies baked in cookie clicker. It's a number that keeps getting higher, but which I have no use for at this point. There's a reason I barely scanned anything before. And it's not because I needed to fly to stuff. Anything I'm interested in, I still fly to. Because I want to see it up close.
 
Meanwhile, over in DSS-land

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Meanwhile, over in DSS-land

OK, almost spit my tea. Thanks for the morning laugh.

As to the OP, sorry you are jaded, good luck wherever you end up, but as others have said it is the system we have and will have. Meanwhile I'll head back to the black and put Factabulous' .gif up on my ship bulletin board ;)
 
I got 2 years of great gaming experience of out Elite Dangerous. After 2 years though, it had turned stale and an update was needed.
This update however replaced a key feature which is critical to how I like to explore.
So, without the update, I would not have explored anymore, with it I'm not going to explore anymore.
I didn't pay for the update.
The only negative for me is the anticipation for more than a year waiting for the new mechanism to be revealed and fantasizing on what they might be, being thwarted by forcing a mini-game on me practically every system I visit.
The mini-game itself it light-weight and wouldn't have bothered me if I'd have to use it once in a while, but the frequency of usage have made it nothing less than a grind.
I don't do engineering because it's a grind, I don't do ranking because it's a grind, I don't have guardian FSD boosters because it takes a grind. And that's all ok. All of those were optional.
This mini-game is not.
All of that doesn't change the fact I got 2 years of great gaming experience out of Elite Dangerous, which is more than about any other game I played and for which I am very grateful to Frontier, but unfortunately it won't be more than that.
 
Interesting how there's very few "meh" responses. People either love it or hate it. I'm in the "love it" camp, but I feel for those that hate it.

Anyway, I don't want it to go anywhere. I'm enjoying the heck out of it.
 
The initial ideas might have been sound, but the devil was in the details, and some rather questionable decisions have been made. Even when the idea was introduced, it was already quite polarizing, with most people either strongly liking or disliking the ideas. Over time, once we had time to test it live, the issues became more and more apparent, until one and a half years later, Frontier had to do a major rework and release Engineering 2.0. That fixed many of the issues that the original introduced, but not all of them. One might still argue that the game would have been better off if Engineering was never introduced and the dev time on it was better spent elsewhere, but thinking on that was mostly pointless, as for better or for worse, Engineering was there to stay.

Find "Engineering", replace "FSS", remind me on 2020 July 13 to revisit this post.
 
Interesting how there's very few "meh" responses. People either love it or hate it. I'm in the "love it" camp, but I feel for those that hate it.

Anyway, I don't want it to go anywhere. I'm enjoying the heck out of it.

Meh.[up]

Not bothered.
But I can appreciate it's a big deal for some people.:(
 
I agree. FD probably introduced this limitation so that pilots like me wouldn't bump into things but IMO it is not neccessary. Most likely I'd stop anyway as catching close-by planets would be a chore but as limitation I can do without.

Anyway, to.the OP; a lot of us love the new system MUCH more than the previous instareveal.

It is weird, you have to be in supercruise - but at a stop, why the need to be in supercruise at all? surely if you need to stop then normal travel stop would be the best for sensor returns.
 
It is weird, you have to be in supercruise - but at a stop, why the need to be in supercruise at all? surely if you need to stop then normal travel stop would be the best for sensor returns.

Because the data being returned is being returned faster than it could arrive at the speed of light, which would be impossible in normal spacetime. :D

At least that's a possible explanation, after all this is a scifi game. Oh and not stopped, at zero throttle, which maintains the field effect while still traveling slow enough to map close objects.
 
Very much disagree. The new FSS is awesome. In fact almost everything about it is awesome. The fact that you can find USS without flying around hoping the RNG will spawn some. The fact that you don’t have to fly to that 3rd star that’s 500 kLs away to scan its planets. The way you find POIs and mining hotspots with it. The way you find what resources are on landable planets without a DSS. The way it doesn’t take up a slot in the ship. The mechanics of tuning and identifying the signals. You can get very, very fast at it with a bit of practice. And you can also very easily see with a glance if there are water worlds, earth like worlds, etc. It’s a great improvement and it makes exploration feel a lot more meaningful.

Edit: I should also add that the payouts are much better than before.
 
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