This sounds like a fantastic idea, it'd give me actual reason to engage with the orrery which it's lacking right now.
For the orrery to become the start of discovery (aka Explorer's Console), it would need to look a lot better than the current orrery, which to me seems more of a placeholder.
Prior to the big reveal, I was really expecting a whole variety of possible game designs or features such as:
1. An "Explorer's Console" view, much like a science station where exploration could be tailored to the explorer's desires,
2. Many new exploration modules that could be added to ships to enhance exploration functionality,
3. New engineer upgrades and experimental effects,
4. (Most importantly) Exploration as a strategy mini-game, not a hand-eye coordination mini-game. Tbh, the reveal was a shock.
5. Some mystery to be introduced whereby the gameplay concentrates on uncovering system information from a viewpoint of uncertainty*.
*This is technically what every detection and estimation theory researcher and practitioner (such as myself) would expect from a discovery system. Detection and estimation is all about applying resources to uncover objects and reduce error (uncertainty). Typically this means sensors, CPU & algorithms which would have been ideal to introduce as modules/effects that enhance different aspects of discovery.
Each explorer could choose the "loadout" of their exploration ship, tailored to their own priorities - whatever makes them tick wrt exploration.
Didn't really get any of those, so quite a disappointment.
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