It's obvious that if you split the games players up that a social online multiplayer game isnt going to be as good. It's completely obvious. However many you do see, you would see many more if the player base wasnt split. And as i said in my post, i have only ever been ganked and i've done no pvp. Just because i dont gank, it doesnt mean i can't see that the better game is going to be one with more players around. Even if the cost of those more players was getting ganked more myself, it would still be worth it.
Open is the proper game. It's the real game. And im arguing for a better open mode rather than a gank fest. People should be able to play in open mode. There needs to be changes so that everyone can use open. The best experiences ive ever had in social multiplayer games has been where ive been in the middle of something else and ive come into contact with someone. You lose that in solo. Every social interaction is so calculated when you play in solo.
Yikes. what a complete lack of understanding of gaming community coupled if self entitled elitism.
Just the notion that any game mode should be better or more "proper" than any other game mode tells everything about motives and total lack of understanding of the players.
If you would spend some time to actually reading up on how online games have changed and that gameplay that YOU prefer, is actually a minority of the total player base, as the shift in design of MMO games have shifted from a social platform where the game was the social platform to login and interact with other players, because back in the days when this was the norm, we did not have all the social platforms available today. As we got more social platforms available outside of these games, people started to use those instead. Now I would say one of the biggest such platform is Discord, where people join and hang out with their "friends", share tales and stories, etc, and there is no need for them all to be in the same game to do this!
And since playing games is about your own enjoyment, then most players do NOT want their precious game time ruined by other players, so they rightfully demands more solo content over force multiplayer content, and since thye are the larger player base, of course games are going to cater to their wished more over those players that wants "forced" player interaction. This is simple math.
If you design a game, that will alienate over 50% of your potential playerbase, then that is your call to make, but if you require investment capital to produce your game, you will now have to convince those investors why it is a good business, no game, decision to do so.
So how large is this player interaction group? I have seen figures that circulates around 25-30% and figures around 60-70% for players to prefer solo play. so now we are not talking about 50% reduction of potential players, we are talking about 75% reduction, so if you cannot milk those social seeking players for 75% more money, then this is a bad business proposition to sell to an investor...
So trying to sell in, Open as the "proper" game mode is quite telling here... as you are trying to FORCE your way of playing onto players who simply do not care or want your preferred game style. What would your response be if we proclaimed that we should remove Open PERMANENTLY? This would be something you would not like, as that would remove your preferred game mode in favour of those game modes preferred by others. so do not get hung up on my use of permanently, that is just to exaggerate this, as the effect is the same when proclaim that Open is the only proper game mode and everyone should play in open..
So as long you going to proclaim that Open is the only proper game that everyone should use, then I tell you that you should NEVER be allowed to play in open.