Greetings Commanders o7!
There was a thread on here, not so long ago. It was quite controversial and got locked - probably for the better. I made a comment in that thread, making some comparisons between World Of Warcraft and ED and I wanted to expand on this in it's own post. I say this because, after I made that comment I decided to re-sub to WoW and see what had happened in my absence, and what I had to do to get to the max level again.
I'll preface with with a disclaimer - I understand that there is a massive difference between the team-sizes, the genre, and what the ultimate experience is supposed to be. It might seem shocking that I am comparing the two, and I'm not even going to go down the comparison of "MMO vs MMO", as it's not justified and both games scratch different itches.
The Elite galaxy is vast. It is impossible to put meaningful content in every nook and cranny. WoW doesn't have this drawback, it's all handcrafted and there's nothing holding anybody back from putting a secret here, or an activity there. WoW is one of the biggest grinds there are, if you're after certain reputation - or want a certain mount, or you're after a certain drop from a dungeon. The thing is, the grind can be disguised with the sheer plethora of other things you can be doing.
You can, in a heart-beat, invite friends to participate in an activity, or challenge you're trying to overcome - seamlessly. I can talk to guild-members whilst I fish, whilst queuing for challenges I need to complete.
I digress.
Why am I making this comparison?
Because Elite is open-world, but it seems that at every juncture - we're punished. I know Frontier cannot populate the galaxy with fun activities, it would be an inordinate amount of resources to do so. But even within the bubble, the space stations are stagnant, and the missions lacklustre. There's no moment-to-moment gameplay.
Unlike Blizzard, FD have a far harder task on their hands... as Blizz can hand-craft their universe, FD needs to make their procedural generated one, fun and interesting. There seems to be more effort involved than explaining away teleprescence rather than just saying "It's a way for you to play together". WoW is very lore-focused also, but they don't try and explain away queuing for dungeons.
I want Elite to fill these holes and become the Space-game everyone turns to for space-fun with their friends.
There was a thread on here, not so long ago. It was quite controversial and got locked - probably for the better. I made a comment in that thread, making some comparisons between World Of Warcraft and ED and I wanted to expand on this in it's own post. I say this because, after I made that comment I decided to re-sub to WoW and see what had happened in my absence, and what I had to do to get to the max level again.
I'll preface with with a disclaimer - I understand that there is a massive difference between the team-sizes, the genre, and what the ultimate experience is supposed to be. It might seem shocking that I am comparing the two, and I'm not even going to go down the comparison of "MMO vs MMO", as it's not justified and both games scratch different itches.
The Elite galaxy is vast. It is impossible to put meaningful content in every nook and cranny. WoW doesn't have this drawback, it's all handcrafted and there's nothing holding anybody back from putting a secret here, or an activity there. WoW is one of the biggest grinds there are, if you're after certain reputation - or want a certain mount, or you're after a certain drop from a dungeon. The thing is, the grind can be disguised with the sheer plethora of other things you can be doing.
You can, in a heart-beat, invite friends to participate in an activity, or challenge you're trying to overcome - seamlessly. I can talk to guild-members whilst I fish, whilst queuing for challenges I need to complete.
I digress.
Why am I making this comparison?
Because Elite is open-world, but it seems that at every juncture - we're punished. I know Frontier cannot populate the galaxy with fun activities, it would be an inordinate amount of resources to do so. But even within the bubble, the space stations are stagnant, and the missions lacklustre. There's no moment-to-moment gameplay.
Unlike Blizzard, FD have a far harder task on their hands... as Blizz can hand-craft their universe, FD needs to make their procedural generated one, fun and interesting. There seems to be more effort involved than explaining away teleprescence rather than just saying "It's a way for you to play together". WoW is very lore-focused also, but they don't try and explain away queuing for dungeons.
I want Elite to fill these holes and become the Space-game everyone turns to for space-fun with their friends.